Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
Portal planes are infinite — IsCrossing only checked if positions were on opposite sides of the plane, without verifying the crossing point was near the actual portal opening. Walking 50m from a building but crossing the same plane extension triggered false indoor transitions, sinking the player into underground cell floors. Fix: FromVertices now computes centroid (average of 3 vertices) and bounding radius (max vertex distance + 2 unit padding). IsCrossing rejects crossings where both positions are further than 2×radius from the centroid. Only nearby crossings (within doorway range) trigger a transition. Also fixes jump-not-landing: the false portal transitions were producing wrong resolvedGroundZ values during the jump arc, making the landing check (candidateZ <= resolvedGroundZ) never true. 283 tests still green. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
||
|---|---|---|
| docs | ||
| src | ||
| tests | ||
| .gitignore | ||
| AcDream.slnx | ||
| CLAUDE.md | ||
| README.md | ||
acdream
Experimental modern open-source Asheron's Call client in C# / .NET 10.
Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.
Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).
Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.
Layout
src/AcDream.Cli/— console app that dumps asset counts from a dat directoryreferences/— local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.
Run
dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"
Or set ACDREAM_DAT_DIR and run without args.