..
AllegianceRequestsTests.cs
feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model
2026-04-18 17:17:45 +02:00
AppraiseInfoParserTests.cs
feat(net): AppraiseInfoParser — full PropertyBundle deserializer
2026-04-18 17:22:00 +02:00
AppraiseTests.cs
feat(items): Phase F.2 ItemRepository + AppraiseRequest round-trip
2026-04-18 16:55:36 +02:00
AutonomousPositionTests.cs
feat(net): Phase B.2 — MoveToState + AutonomousPosition message builders
2026-04-12 14:28:35 +02:00
CastSpellTests.cs
feat(spells): Phase E.5 CastSpellRequest + Spellbook/enchantment state
2026-04-18 17:00:32 +02:00
CharacterActionsTests.cs
feat(char): character progression actions — Raise / Train / CombatMode
2026-04-18 17:19:31 +02:00
CharacterEnterWorldTests.cs
feat(net): acdream enters the world — CharacterList parsed + CharacterEnterWorld sent + 68 CreateObject received (Phase 4.7)
2026-04-11 15:14:31 +02:00
CharacterListTests.cs
feat(net): acdream enters the world — CharacterList parsed + CharacterEnterWorld sent + 68 CreateObject received (Phase 4.7)
2026-04-11 15:14:31 +02:00
ChatTests.cs
feat(chat): Phase H.1 Talk/Tell/ChatChannel + HearSpeech + ChatLog
2026-04-18 17:03:45 +02:00
CombatEventTests.cs
feat(combat): Phase E.4 AttackTargetRequest + combat notification pipeline
2026-04-18 16:58:14 +02:00
GameActionLoginCompleteTests.cs
feat(net): Phase 4.8 — send GameAction.LoginComplete after EnterWorld
2026-04-11 23:36:19 +02:00
GameEventDispatcherTests.cs
feat(net): Phase F.1 GameEvent (0xF7B0) envelope dispatcher
2026-04-18 16:52:46 +02:00
InteractRequestsTests.cs
feat(interact): Phase B.4 Use / UseWithTarget / TeleToLifestone outbound
2026-04-18 17:18:36 +02:00
MoveToStateTests.cs
feat(net): Phase B.2 — MoveToState + AutonomousPosition message builders
2026-04-12 14:28:35 +02:00
UpdateMotionTests.cs
test(net): UpdateMotion tests updated for corrected 6-byte header
2026-04-19 10:19:44 +02:00
UpdatePositionTests.cs
feat(net): Phase 6.7 — parse UpdatePosition (0xF748) into PositionUpdated event
2026-04-11 20:37:32 +02:00