acdream/tests/AcDream.App.Tests/UI/Layout
Erik 99291595bb feat(D.2b): Character window — value captions + tab bar sprites + footer legibility
Gap 1 — Header captions:
- 0x1000023A ("Character Level") above the level value: bound via LabelLeft().
- 0x10000234 ("Total Experience (XP):") left of total XP: bound via LabelLeft().
- 0x10000237/0x10000238 (XP-to-level label + value) are children of the UiMeter
  (0x10000236, ConsumesDatChildren=true) and cannot be bound — documented in
  code comments; XP meter fill still bound via Fill=XpFraction.

Gap 2 — Tab bar sprites:
- Tab group elements 0x10000228/229/538 are Type-12 UIElement_Text in the dat
  (ConsumesDatChildren=true), so the three button children (left-cap, center,
  right-cap) are consumed at import and absent from the widget tree. Old
  SetTabState/SetButtonStateRecursive found no UiButton children to set.
- Fix: AddTabSprites() injects three UiText sprite-children per group using
  the known RenderSurface ids confirmed from the retail UI layout dump:
  Open (active)   0x06005D92/0x06005D94/0x06005D96
  Closed (inactive) 0x06005D93/0x06005D95/0x06005D97
  Source: dump nodes 0x10000439/0x100000E9/0x10000215 in layout 0x2100002E,
  state_id 11=Closed, 12=Open per gmTabUI::SetActive(bool).

Gap 3 — Footer legibility:
- The shared footer child ids (0x1000024E etc.) appear in THREE footer-state
  groups (A/B/C). ImportedLayout._byId stores the LAST duplicate = narrower
  State B/C copies (145px labels). Fix: hide State B/C groups (footerB/footerC
  Visible=false), walk State A container (0x10000240) positionally to bind the
  wider State A labels (195px). FooterLine1Label now reads "Skill Credits
  Available:" and FooterLine2Label reads "Unassigned Experience:" at full width.

Tests: 3 old tab-state tests (SetButtonStateRecursive expectation) replaced by
4 new sprite-injection tests + 2 caption-binding tests. Full suite: 676 pass,
0 fail (was 673 pass after 3 failures).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 22:17:40 +02:00
..
fixtures test(D.2b): chat golden fixture + resolved-Type conformance (widget-generalization Task 1) 2026-06-16 16:55:51 +02:00
CharacterControllerTests.cs fix(studio): Character pilot — CREATE m_pMainText (it's a runtime element, not static) 2026-06-25 19:01:09 +02:00
CharacterStatControllerTests.cs feat(D.2b): Character window — value captions + tab bar sprites + footer legibility 2026-06-25 22:17:40 +02:00
ChatLayoutConformanceTests.cs test(D.2b): chat golden fixture + resolved-Type conformance (widget-generalization Task 1) 2026-06-16 16:55:51 +02:00
ChatLayoutFixtureGenerator.cs test(D.2b): chat golden fixture + resolved-Type conformance (widget-generalization Task 1) 2026-06-16 16:55:51 +02:00
ChatWindowControllerTests.cs feat(D.2b): UiField (Type 3) — editable input as a generic field; remove the stray Type-12 input placeholder (widget-generalization Task 6) 2026-06-16 17:48:51 +02:00
DatWidgetFactoryTests.cs feat(D.5.3a): selected-object meter — Health bar + name on the action bar 2026-06-18 22:47:24 +02:00
ElementReaderTests.cs fix(D.2b): correct edge-anchor mapping (RightEdge==1=stretch) + enable vitals horizontal resize 2026-06-15 17:05:04 +02:00
FixtureLoader.cs test(D.2b): chat golden fixture + resolved-Type conformance (widget-generalization Task 1) 2026-06-16 16:55:51 +02:00
InventoryControllerTests.cs test(D.2b): close drag-drop spec-review coverage gaps 2026-06-22 20:03:24 +02:00
InventoryFrameImportProbe.cs test(D.2b): probe — paperdoll equip slots resolve to UiItemList 2026-06-22 21:52:54 +02:00
ItemListCellTemplateTests.cs fix(ui): D.2b empty-slot art — container cells use inner slot bg, not the selected-container triangle 2026-06-22 12:45:36 +02:00
LayoutConformanceTests.cs fix(D.2b): do NOT register Type 3 -> UiField (review fix for Task 6) 2026-06-16 17:53:56 +02:00
LayoutImporterTests.cs fix(D.5.1): toolbar movable + chrome-grab + peace-only indicator + no prototype square 2026-06-17 13:03:07 +02:00
PaperdollControllerTests.cs fix(D.2b): paperdoll empty slots show a visible frame (not transparent) 2026-06-23 00:02:11 +02:00
PaperdollToggleTests.cs feat(D.2b): Slice 2 — paperdoll armor/non-armor partition + Slots toggle state 2026-06-23 08:57:50 +02:00
SelectedObjectControllerTests.cs fix(D.5.3a): selected-object meter visual-gate fixes (name, gate, flash, magenta) 2026-06-20 09:37:15 +02:00
ToolbarControllerTests.cs refactor(core): D.5.3/B.2 — move ShortcutStore to Core.Items (decouple Load from the wire type) 2026-06-20 15:50:33 +02:00
UiDatElementTests.cs feat(D.2b): importer renders Type-12-with-sprites + carries DefaultState 2026-06-15 22:54:37 +02:00
UiViewportFactoryTests.cs feat(D.2b): Slice 2 — UiViewport widget (dat Type 0xD) + IUiViewportRenderer seam 2026-06-23 09:03:42 +02:00
VitalsBindingTests.cs feat(D.2b): vitals numbers as UiText (widget-generalization Task 8) 2026-06-16 18:52:42 +02:00