acdream/memory/reference_ace_commands.md

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---
name: reference_ace_commands
description: "Local ACE server command catalog and durable test-state cautions."
tags: [ace, commands, server, testing, reference]
---
# ACE command reference
The local server's complete `@acecommands` output is preserved at
[`docs/reference/ace-commands.md`](../docs/reference/ace-commands.md).
Use `@acehelp <command>` against the running server for exact syntax because
the command catalog is server-version-specific.
## Persistent test-state cautions
- `@attackable` toggles whether monsters attack the current character. The
value is server-side and persists across clients, so retail reproduces the
same immunity. Toggle it back after tests that disable it.
- `@god` is a persistent and potentially destructive character conversion,
not a temporary client diagnostic. Prefer a disposable test character and
use `@ungod` only with the server's documented recovery caveats.
- `@neversaydie`, `@cloak`, `@mrt`, `@portal_bypass`, and similar toggles can
also survive long enough to invalidate client comparisons. When retail and
acdream reproduce the same symptom on the same character, audit ACE state
before attributing it to client code.
- `@` and `/` are interchangeable command prefixes in AC.