An earlier revision of the gate-results section recorded route 3's autorun cancel as live-unverified, because the first three portals all reported autorun=unchanged. That was true of those three and wrong as a conclusion: the user portalled again with autorun engaged and the fourth line reads [local-tp] cause=portal host=graphical status=Committed gen=5 seq=4 dest=0x00070145 resolved=0x00070145 hookTail=ran leash=armed autorun=cancelled This verifies the PlayerTeleported @0x006B32B0 SetAutoRun(0,1) + SendMovementEvent port in live play. It was a real gap before this slice — nothing cancelled the J5.4 autorun latch on arrival, so auto-running into a portal left you running on the far side where retail stops you. All four load-bearing fields on that line read correctly: Committed, hookTail=ran (inversion B — the local teleport_hook runs AFTER placement, opposite to 4b-3's remote arm), leash=armed (inversion A — the leash IS armed here, opposite to route 2's ForcePosition rule), and autorun=cancelled. Route 3's connected gate is now fully exercised. Route 7's remains thin (one cause=propagate) and gate 4 remains unrun with an UNESTABLISHED trigger. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
27 KiB
C4 closeout handoff — every route landed; four connected gates owed (2026-08-05)
Written at C4's implementation closeout. Read this before touching anything.
Where the branch is
- Worktree
C:\Users\erikn\source\repos\acdream\.claude\worktrees\peaceful-visvesvaraya-e0a196 - Branch
claude/acdream-physics-divergence-5aa784, HEADe0f96a55 mainis atc7d5fc14and must stay there. The commits on this branch are deliberately unmerged. Do not merge, rebase, or push unless the user asks.- Complete Release suite: 11,090 passed / 4 skipped / 0 failed at
e0f96a55. This is the measured baseline (up from 11,027 at2eb39a02, the previous handoff's figure). Any deviation is a regression you introduced. Measure, never inherit:$env:ACDREAM_PAK_PATH = "$env:USERPROFILE\Documents\Asheron's Call\acdream.pak" dotnet test AcDream.slnx -c Release -m:1 - Two known flakes — do not chase, and do not conflate (they have been
conflated twice): #302
PortalProjectionTests.ClipToRegion_FrameOwnedStore_…, a GC-allocation assertion in App.Tests; #308NakEmissionTests.LossSoak_…, a wall-clock deadline in Core.Net.Tests that fails only under full-suite load. A third look-alike (WarmedSteadyContactRefreshDoesNotAllocate) appeared once during route 7 and was proven NOT route 7's by reachability (zeroSetFullCell/ParentAttachmentsreferences in the measured window) — it is the #302 class.
What landed this session
C4 is implementation-complete. Every route now places through the canonical Runtime owner; what remains for C4 is exclusively the four owed connected gates below, then C5.
| commit | what | review record |
|---|---|---|
6dc7ba51 |
route 4b-3 — remote teleport + cell-less through canonical placement; deletes RemoteTeleportController (605), RemoteTeleportPlacement (85), ~1,709 test lines |
dual round 1 FAIL/FAIL → round 2 delta PASS/PASS; three NPC-arm MAJORs closed (A1 zero-arm leash regression, R1 missing D2 shape, R3/A2 synthesized run-cycle velocity). Docs at 8c269ad1 |
21cd6e9b |
4b-3's connected gate recorded PASSED (partial) — 16 [remote-teleport] probe lines, 7 creatures, all cause=teleport-ts; cause=cellless never observed (gate 4 below) |
— |
1b484937 |
route 6 — drops/split-recovery closure, zero production lines; 7 sabotage-verified coverage tests over the C3c-flipped path; corrected the campaign plan's false effect-replay premise | contract-governed closure, no dual reviews (nothing to review — the stop condition was "any production diff means the finding is wrong") |
daef7c98 / b260bcd1 |
#314 — split recovery threw instead of recovering (retained Movement/ServerControlledMove timestamps). Found BY route 6's coverage tests, in the exact mechanism the scoping cited as evidence drops converge. Split into its own commit immediately (process rule 2) | — |
a89bcb39 |
#316 filed — player-arm LANDING TRANSITION block never publishes the collision shadow. Found by the OnPosition-collapse scoping; neither 4b-3 review round caught it | — |
edc911b0 |
the OnPosition dual-tail collapse — one shared player/NPC remote tail | — |
aaf0811f / 30d3d114 |
#315 closed — cached remote-arm callbacks instead of a per-packet Func<bool> closure (+ closing-SHA correction) |
— |
36255af0 |
route 5 — projectile authoritative placement (#276 partial). Byte-decode hard gate first (MoveOrTeleport @0x00516330 never reads its velocity arg); conjunctive ProjectileAuthoritative predicate; AP-141 filed |
three dual rounds, 8 MAJORs closed; round 3: retail PASS (C1 must-fix doc correction), architecture FAIL on coverage-only C1, closed in-commit with two sabotage-verified Advance() retry-arm tests |
cff52c44 |
stale set_velocity comment correction at the 4a velocity commit (spawned #317) |
— |
ca96ea5e |
research: retail parent-cell propagation settled + route 3 scoped | — |
19ebf043 |
route 3 contract pinned (the portal producer adapter) | — |
cd3129e9 |
route 7 — child cell propagation moves from a render tick into Runtime; ClassifyLeaveWorld family deleted; headless parent-realize drive; iterative-worklist propagation (depth cap deleted); AP-142/AP-143 filed |
dual round 1 FAIL/FAIL (R1–R11 / A1–A10) → round 2 delta PASS/PASS (N/B findings) → coordinator-required third pass (the depth-cap deletion both round-2 reviews independently demanded, N4/B3); 5 MAJORs total |
e0f96a55 |
route 3 — portal placement authority (local player); the first RuntimePortalPlacementAuthority producer; both duplicate authorities deleted; AP-144/AP-145 filed, AD-42 deleted, #318 filed |
dual round 1 FAIL/FAIL → dual round 2 FAIL/FAIL (near miss) → round-3 fix pass accepted per both round-2 reviews' explicit pass conditions (§G of each). No standalone round-3 review doc exists — the round-3 record is the commit message, #318, and AP-144/AP-145 |
Suite trajectory across the session, all measured: 11,027 (2eb39a02) →
11,013 (6dc7ba51, net of the 1,709-line test deletion) → 11,020
(1b484937) → 11,036 (30d3d114) → 11,063 (36255af0) → 11,079
(cd3129e9) → 11,090 (e0f96a55). Zero failures at every checkpoint.
The four owed connected gates — NONE has been run
These are the whole of C4's remaining debt. Each pass criterion includes its probe evidence: a clean-looking session with no probe lines is a not-run, never a pass (process rule 5; the 4b-2 #309 precedent and the 4b-3 partial both exist because of this rule).
Gate 1 — route 6: drops (user-run, visual)
Recipe (route 6 contract, Gates section):
- Drop a whole item on open ground — lands at your feet, resting, immediately pickable.
- Split a partial stack to the ground — correct quantity on the pile, remainder in inventory.
- Drop a second item within ~1 m — both remain visible and separately pickable.
- Repeat once indoors and once after a portal recall.
- Walk two landblocks away and back — both piles still there, still pickable.
Pass criterion: all five visuals clean. Regressions to watch: item at world origin or your previous position (stale pose); invisible but blocking (#184 class); sunk into / floating above the floor; not pickable; the split pile never appears (recovery window failed — the #314 mechanism); the second drop swallowed by the first. No probe exists for this route (it is route-1 traffic); this is the one purely visual gate.
Gate 2 — route 7: equip/carry across landblock boundaries (two-client)
ACDREAM_PROBE_CHILD_CELL=1. Recipe (route 7 contract §7):
- Equip/unequip cycle — weapon then shield, five times, observer watching: in the hand, at the hand, oriented with the hand, clean disappearance on unwield.
- Carry across ≥2 landblock boundaries and back, both directions of observation, including one indoor/dungeon traversal (EnvCell-to-EnvCell crossings are the high-frequency case).
- Pickup: drop the weapon, pick it back up — leaves the ground, no ghost, no invisible collider at the drop site.
- Loot an equipped item from a kill (the delete edge under load).
- Reconnect with equipment — re-attaches.
- Portal recall while equipped — equipment present and following after arrival.
Pass criterion: the session counts ONLY if [child-cell] lines with
cause=propagate appear during step 2, child cell always equal to the
player's. Regressions: weapon drawn at the world origin or its last ground
position; invisible while equipped; left behind at a landblock boundary
(the D4 demotion's specific risk); invisible-but-solid at a former position
(#184); child culled while the parent is visible or vice versa. The headless
half's direct regression test
(DirectSink_D5_StandaloneParentEventCommitsChildToParentsExactCell) is
already in-tree and green; a headless probe session
(cause=headless-attach/propagate) remains a nice-to-have per the
contract.
Gate 3 — route 3: portal/recall (user-run, two-client)
Release build, ACDREAM_RETAIL_UI=1, ACDREAM_PROBE_LOCAL_TELEPORT=1, live
ACE. One session exercising, in order (route 3 contract §9):
- a physical outdoor portal (e.g. Holtburg portal);
- a dungeon portal (indoor destination — the EnvCell readiness path);
/lslifestone recall AND one spell recall (the F751 recall family);- an ACE admin teleport of the LOCAL player (
@teleto/@teleloc); - a same-destination revisit (ACE may omit CreateObject on revisit);
- autorun through a portal — arrival must be at REST (the
PlayerTeleportedport observable: autorun cancels on arrival); - graceful close.
Pass criterion: the session counts ONLY if [local-tp] lines actually
appear — one per arrival with placement=Committed, the portal
generation/sequence, resolved destination cell, leash=armed,
autorun=cancelled, and zero Refused/Contention lines in ordinary play.
Plus: the accepted purple-materialization visuals with no opaque pop, camera
reset behind the player, movement works immediately with W held, idle stance
(no run-in-place), no rubber-band/tether; a second client observing sees a
normal materialization and stance; the exact lifecycle/reconnect gate passes
with every transitOwnership counter zero at stable checkpoints. The two
refusal causes (stale-reveal, host-token-unavailable) now log through
LogLocalTeleportArrival under the same probe flag — the round-2 review's
blindness finding is fixed, so refusals cannot hide.
This gate is explicitly NOT scored as covering #318. The connected
session exercises the live path but asserts nothing about
PhysicsEngine.ShadowObjects; #318's composition test is a separate, C5
deliverable. Do not fold them.
Honest-gap rule carried from the contract: mid-transit supersession and mid-transit disconnect are hard to provoke against ACE — if the session does not produce them, record the stale-generation behaviour as test-verified-only, never inside a blanket "gate passed".
Gate 4 — route 4b-3's cause=cellless case: still unexercised, and its recorded recipe is now INVALID
The 4b-3 gate passed for cause=teleport-ts only (21cd6e9b). The recorded
closure recipe — "unwield-to-3D is the cheapest reachable trigger" — was
invalidated by route 7 (route 7 contract §11; the supersession note is
already appended to the 4b-3 contract): after D1/D2, a committed child's
canonical cell is deterministically the parent's, so an unwield Position
arrives with a NON-zero pre-merge cell and classifies by
TELEPORT_TS/distance — which is retail's own predicate population (retail's
unset_parent does no cell work either). The old recipe only ever worked
because of the render-tick two-writer defect route 7 closed.
The replacement trigger is UNESTABLISHED. What is needed: a Position on
a body that is genuinely withdrawn/never-celled at merge time (between a
CommitWithdrawal/CommitAcceptedParentCellless cell-less edge and its
next accepted Position, or an initial Create that never resolved a cell).
Whether ACE ever emits an UpdatePosition in that exact window is not
established — this needs its own investigation before a live recipe can be
written down. Until then the cell-less arm remains covered by the synthetic
PreMergeCommittedCellId == 0 fixtures only; do not re-label those as live
behaviour, and do not score any teleport-ts session against this gate.
Open issues created or touched this session
| # | status | one line |
|---|---|---|
| #313 | OPEN | retail DeclareValid's SetSelectedObject split-recovery selection transfer not ported; selection UX, deliberately kept out of the placement closure |
| #314 | CLOSED (daef7c98) |
split recovery threw on nonzero retained Movement/ServerControlledMove timestamps — found by route 6's coverage tests in the exact mechanism cited as evidence of convergence |
| #315 | CLOSED (aaf0811f; SHA corrected 30d3d114) |
per-packet runTeleportHook closures replaced by cached remote-arm callbacks |
| #316 | OPEN | player-arm LANDING TRANSITION block never publishes the collision shadow. Measure before fixing — either a ~33 ms cosmetic lag or a real #184 instance; the issue names the measurement |
| #317 | OPEN | TryCommitAuthoritativeVelocity's call site has no established retail basis (route 5's byte-decode disproved the comment it carried); needs a full accepted-Position velocity-chain audit |
| #318 | OPEN → C5 | route 3 §8 items 8/9/10 residual: no end-to-end composition test, no shadow assertion, no T8 ordering proof (below) |
| #309 | OPEN, re-scoped | largely superseded by #312 (closed b1f914d5 last session); the surviving narrow half is retail's GotoLostCell hidden-until-reenter_visibility behaviour |
Register rows this session: AP-141 (route 5 projectile shapes; narrowed
round 2, risk column corrected round 3 — the "drag toward a stale anchor"
claim retracted by its own author), AP-142 (parented-child single-field
cell model; amended twice; clause (e)'s depth cap RETIRED outright —
replaced by the iterative worklist), AP-143 (headless parent-realize
skips all three graphical attach validations; inertness argued per check),
AP-144 (portal movement-event send gates on UsePositionFromServer
(autonomy_level != 2) where retail's SendMovementEvent gate is
!= 0; diverges only at unreachable level 1), AP-145 (the
collision-shadow cache-without-publish asymmetry, carried as #318). AD-42
deleted (route 3 ported its last citation); AD-2 amended.
What C5 inherits
- The #318 composition test — drive a real portal arrival through the
canonical drive controller and the REAL
RuntimePlacementPresentationSinkagainst a REALPhysicsEngine, then assertPhysicsEngine.ShadowObjectsholds a row at the destination cell/position — not justLocalPlayerShadowState's internal dedup cache — plus the T8 write ordering. That discriminating assertion exists because of AP-145's asymmetry:TryPublishPlacecallsLocalPlayerShadowState.Setdirectly, a plain cache write that bypassesLocalPlayerShadowSynchronizer.SyncPose'sShadowObjectspublish AND pre-seedsSyncPose's dedup check with the destination pose — so the next movement tick can skip its own publish too. A test that asserts only the cache is satisfied by the bug. - The legacy-deletion sweep + closeout gates (the C5 slice as planned):
parity tests, final-binary suite/soak/lifecycle routes, two-client
observation, user visual matrix; retire AP-1, AD-1, AP-131, AD-60's
legacy half; close #275. Named sweep candidates recorded by route 3:
ILocalPlayerTeleportPlacement(now a thin acknowledge seam) and the test-onlyBeginAcceptedPlacement/BeginAuthoredPlacementwrappers. - #280 (portal destination prefetch) — campaign plan item 3, its own slice with its own visual gate; deliberately NOT bundled with route 3.
- #276 remainder — route 5 closed only its projectile half; the
SpawnPlacementSettlersettle-cell discard stays open. #277 was not folded (no radius changed); its service-window conversion remains trigger-conditioned on any streaming/broadcast radius change. - #316's measurement, #317's velocity-chain audit, #313 (selection UX, outside placement), #309's re-scoped narrow half.
- The cell-less live-trigger investigation (gate 4 above).
- The TEMPORARY probe family strip once physics settles:
ACDREAM_PROBE_REMOTE_LANDING,ACDREAM_PROBE_REMOTE_SLIDE,ACDREAM_PROBE_PARK,ACDREAM_PROBE_REMOTE_TELEPORT,ACDREAM_PROBE_CHILD_CELL,ACDREAM_PROBE_LOCAL_TELEPORT— strip as a family, but NOT before the four owed gates have consumed them.
Process findings — stated as rules for the next session
These are distilled from what actually went wrong (and right) this campaign. Each carries its citation so you can check it instead of trusting it.
(a) The contract causes the defect. Three separate defects came from a
contract asserting a mechanism that did not exist. Route 4b-2 round 1: the
contract said "arm ConstrainTo on refusal" without "and still advance the
pose" — a frozen remote. Route 7 R1: the contract enumerated enter_cell's
five writes but silently dropped the part_array guard AROUND them — a
guard the propagation research itself had called "load-bearing"; the commit
message names it "a right finding that evaporated across two handoffs with
nobody re-reading the source". Route 3 round 1 (the worst): the contract
assumed TeleportAnimEvent.Place re-fires on later Ticks after a refusal;
it does not, so a refused Place released the player at the pre-teleport
position while the anim stream marched on. Rule: before building on a
load-bearing premise, verify it in code at implementation start — a
contract's "the mechanism will retry" is a claim, not a fact, until you have
read the retry.
(b) Inferring a fact you can observe is how a fix becomes silent. Route
3 round 2 "fixed" round 1 by inferring "the placement committed" from a
global PendingCount == 0 — which three non-committing paths also produce
(including the drive's own documented modal outcome). The SAME bug then
completed cleanly and passed its invariant: strictly worse than round 1,
which at least tripped the portal-complete-before-materialized invariant.
Round 3 latches the commit where it actually happens
(ReconcileAndAcknowledgePortal → TryConsumePortalCommit, keyed on reveal
generation + teleport sequence), sabotage-verified on both hosts. Rule:
never infer from an aggregate what the system can tell you directly. If the
observable exists, read it; if it does not, build it — an inference that
happens to correlate today is a defect with a delay timer. (Commit
e0f96a55; arch round-2 B1.)
(c) Planning documents go stale across cutovers. Five (at least) were
wrong against HEAD this session: the campaign plan (route 6's effect-replay
premise :98-100, unsubstantiated — corrected at 1b484937; the route-3
"adapter does not exist" line — only the producer was missing, corrected at
e0f96a55's docs); the 2026-08-02 cutover route inventory (wrong in eight
enumerated ways — route 3 scoping §3); the routes-6-7 scoping (five
substantively false or superseded claims — route 7 contract §10); the
2026-07-16 portal-completion pseudocode (portal arrival attributed to
enter_world, which is the login path — corrected in e0f96a55); and the
2026-08-04 session handoff (#280 bundling overridden with cause; its
cell-less recipe later invalidated by route 7). Related: the 2026-08-03
handoff's "six fixture failures" was a mis-measurement — the baseline found
43 (#281). Rule: re-verify every inherited claim by symbol, never by line
number; measure every count, never inherit one; and when you correct a
document, date the correction in place rather than deleting the history.
(d) A skipped test is a permanent false signal. Route 3's fix pass
refused to accept 7 skipped tests and drove the count to zero — and that
refusal uncovered a production bug that made an entire code path dead:
TryExecuteCanonicalPortalPlacement re-read the accepted destination at
Place time, but TryBeginPortalReveal had already consumed that slot at Aim
time, so the canonical portal arm was 100% dead code and every real Place
would have refused with host-token-unavailable. The skips were the only
symptom. Rule: a skip is an assertion nobody is making. Do not park a
test as skipped to protect a green count — the thing it cannot assert is
exactly where the defect is. (Commit e0f96a55.)
(e) Sabotage-verify — and beware a test that reads a production constant
it also perturbs. Every new discriminating test this session was
sabotage-verified (break the behaviour, watch the test fail, restore). Two
findings sharpen the practice. First: route 7 shipped a test that survived
deleting the entire behaviour it claimed to pin, because its assertion read
a field (WorldEntity.ParentCellId) written unconditionally one line before
the demoted call — the sabotage must be run in BOTH directions (canonical
half and presentation half separately; route 7 contract §6 test 10).
Second: the route-7 depth test both READ MaxPropagationDepth and SIZED its
chain by it — so a perturbation of the constant built a 64,000-node chain
and stack-overflowed the test host (arch round-2 B7, which then swept
tests/ for the same shape and found one more with real blast radius:
LandblockLoaderTests.cs:210). Rule: sabotage both halves of every
dual-layer assertion, and never derive a test's workload from the constant
under test — pin the constant with a literal first, then use literals.
(f) Reviewers retract; that is the process working. Three
self-retractions this campaign, two of which prevented shipping a wrong
register row or a relocated defect: (1) route 5 round 1's R6 finding was
retracted the following round as factually wrong — and complying with it had
produced the campaign's one recorded fix-round defect, the ParentCellId
regression; the round-3 fix is the REVERT to record.FullCellId, not the
relocation R6 demanded. (2) Route 5 round 3's §C1: the retail reviewer
retracted their OWN round-2 claim that a stale leash "would drag the body
toward a stale anchor" ("I wrote the mistake it was copied from") — the
port's ConstraintManager brakes, never pulls — preventing a wrong AP-141
risk column from landing in the register. (3) Route 3's retail round-1 §3.4
premise (that TryApplyRuntimePlacementPlace writes no pose) was verified
WRONG by round 3 — it does write pose/rotation/ParentCellId and rebucket —
dissolving the original blocking concern into #318's narrower coverage gap
instead of a relocated "fix". Rule (recorded in route 5's own commit):
review findings are evidence to re-verify against the code, not commands to
obey unconditionally — and a reviewer who retracts with cause is
strengthening the record, not losing face.
(g) Gates must be able to see the defect they gate. Three gates were
unpassable or blind as originally specified and were corrected BEFORE being
run: (1) 4b-3's recipe named "a second character" as the teleport target —
but a player-guid target cannot reach the NPC arm at all
(RemoteServerControlledVelocityCycle.Apply early-returns for 0x50xxxxxx
guids), and all three of the fix round's MAJORs lived on the NPC branch, so
a player-target run would have reported a clean pass over all three;
corrected to creature-target (@teleto a drudge), and the passed gate's 16
probe lines prove the NPC branch ran. (2) Route 3's two refusal causes
logged under ACDREAM_PROBE_TELEPORT — a DIFFERENT flag from the gate's
pinned ACDREAM_PROBE_LOCAL_TELEPORT environment — so a refusing session
would have looked identical to a committing one; rerouted through
LogLocalTeleportArrival before the gate (retail round-2 finding). (3)
4b-3's cell-less closure recipe was invalidated by route 7 and is recorded
as UNESTABLISHED (gate 4) instead of being left on file as a recipe that can
no longer fire. Related in kind: route 5 has NO live gate by design (ACE
never sends a missile UpdatePosition — WorldObject_Tick.cs:333-334) and
says so, rather than inventing one. Rule: before running any gate, walk
the chain from the defect to the evidence channel and confirm each link
actually fires under the gate's exact environment — and when a gate cannot
exist, record that, never a substitute that measures something else.
Connected-test recipes that worked (carried forward)
- Far snap: stand still; second character runs past ~100 m, stops, turns, runs back. Three or four times.
- Steep slide: second character jumps onto a sloped roof.
- Park: move to a landblock not visited this session, have the remote arrive while it is still streaming, have them take a step, then stand still.
- Remote teleport (4b-3):
@teleto/@teleloca CREATURE into view — never a player character (see rule (g)). - Graceful close matters — a hard kill leaves ACE holding the session ~3 minutes.
Connected gate RESULTS — 2026-08-05 (user-run, user-accepted)
Run against the exact e0f96a55 Release binary with the retail UI
(ACDREAM_RETAIL_UI=1), ACDREAM_PROBE_CHILD_CELL=1 and
ACDREAM_PROBE_LOCAL_TELEPORT=1, live ACE at 127.0.0.1:9000.
Log: c4-gates.log (731 lines). User verdict: "works great."
Three of the four owed gates were exercised in one session. Probe evidence, because a clean-looking session is not a pass:
Route 3 (portal) — PASS, unambiguous. Three [local-tp] lines, every one
status=Committed hookTail=ran leash=armed, across three distinct
destinations (0x00070143, 0xA9B40019, 0x1134001F). leash=armed is the
load-bearing observation: before the round-2 R3 fix the field read
IsFullyConstrained() and was structurally incapable of printing anything but
unarmed, so this line proves both the arm AND the corrected probe.
Route 7 (child cell) — PASS, but THIN. 17 [child-cell] lines:
13 cause=attach, 3 cause=delete, 1 cause=propagate. The stated pass
criterion (at least one cause=propagate) is met, so the gate passes — but
propagation across a parent cell crossing is the slice's entire purpose, and
one sample proves the path executes rather than that it is robust across
repeated crossings. A future session should run several equipped landblock
crossings and expect propagate counts in double digits.
Route 6 (drops) — PASS on visual only. Route 6 has no probe (zero production lines by design), so this gate rests entirely on the user's visual confirmation. That is inherent to the route, not a gap in the run.
Gate 4 (4b-3 cause=cellless) — STILL NOT RUN, as expected: its recorded
trigger was invalidated by route 7 and the replacement is UNESTABLISHED.
Not exercised — recorded, not glossed
-
Route 3's autorun cancel — CLOSED 2026-08-05, same session. An earlier revision of this section recorded it as live-unverified, because the first three portals reported
autorun=unchanged. That was true of those three and wrong as a conclusion. The user then portalled WITH autorun engaged and the fourth line readsgen=5 seq=4 dest=0x00070145 resolved=0x00070145 hookTail=ran leash=armed autorun=cancelled.That verifies the
PlayerTeleported@0x006B32B0SetAutoRun(0,1)+SendMovementEventport in live play, and it was a REAL gap before this slice: nothing cancelled the J5.4 autorun latch on arrival, so auto-running into a portal left you running on the far side where retail stops you.All four load-bearing fields on that line read correctly —
Committed,hookTail=ran(inversion B: the local hook runs AFTER placement, opposite to 4b-3's remote arm),leash=armed(inversion A: armed here, opposite to route 2's ForcePosition rule), andautorun=cancelled. -
AP-144's autonomy divergence remains unreachable (
TrySetAutonomyLevelhas zero production callers), so nothing in this session could have exercised it either way. -
Per both round-2 reviewers' condition, this session is explicitly NOT scored as covering #318 (the end-to-end presentation composition test).