acdream/tests/AcDream.App.Tests
Erik 92999b0101 fix #432: allocation-free oracle fingerprint sort — the ~6 MB/frame diagnostics tax
Second instance of the #429 (ad695589) boxing-comparer defect class, this
time in the measurement harness rather than production:

ACDREAM_AUTOMATION_ARTIFACT_DIR (with retained-UI screenshots) constructs
CurrentRenderSceneOracle, whose presence as partition observer re-enables
the G5-retired legacy InteriorEntityPartition every frame with per-entity
fingerprinting. Complete() then sorts one fingerprint per RESIDENT entity
(~60k across the streaming window), and the comparer's first key bound
x.ProjectionClass.CompareTo(y.ProjectionClass) to Enum.CompareTo(object),
boxing both operands. The 3-value enum almost always ties, so the boxing
ran on essentially every comparison: a measured ~6.2 MB and ~14 ms per
frame, everywhere — not town-specific and not view-triggered, which is
also why it appeared to "latch" (the resident set drives it, not the view).

Comparing the underlying integral value keeps the identical order. Hermetic
gate: one warmed observed partition of 20,000 entities allocated 15,876,088
bytes before, and passes a <64 KiB bound after
(OracleObservedPartitionAllocationTests).

Ordinary play never constructs the oracle, so no player-visible behavior
changes; what changes is that captures taken with the automation artifact
directory set are no longer taxed. The #429 acceptance data is unaffected
(owner drives and the deciding A/B arms ran with the artifact dir null).

The temporary [pview-alloc] attribution probe that localized this is
retired in the same commit; the gate test now guards the defect.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-24 10:10:46 +02:00
..
Architecture test: replace gameplay owner source freezes 2026-08-18 16:49:38 +02:00
Audio feat(audio): Campaign A slice A2 — retail's 2D pan+gain mixer replaces AL 3D 2026-08-08 21:58:50 +02:00
Combat fix(ui,runtime): OP4 review fixes — live re-seed, enable-gating, Combat panel re-point, universal timestamps 2026-08-11 05:30:26 +02:00
Composition feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
Configuration fix(app): Campaign LA gate round 2 — session-config launches force the retail UI on 2026-08-15 08:42:33 +02:00
Credentials test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
Diagnostics fix #425: pack resident budget is a 1080p ceiling that scales with pixel count; an explicit Apply retries a failed selection 2026-08-23 10:00:11 +02:00
Input fix(input): free-fly is unreachable, and Escape no longer answers to it 2026-08-21 09:55:16 +02:00
Interaction fix: social panel completion batch (user gate 2026-08-13, "fix all") 2026-08-13 19:30:51 +02:00
Net feat(chat): CT-B4 — @log, and the research block that was a wrong question 2026-08-21 11:28:20 +02:00
Physics test: replace input and physics source freezes 2026-08-18 15:31:57 +02:00
Platform feat(platform): Campaign LA LA0 — extract ApplicationPathSet to AcDream.Platform 2026-08-14 15:19:02 +02:00
Plugins feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
Rendering fix #432: allocation-free oracle fingerprint sort — the ~6 MB/frame diagnostics tax 2026-08-24 10:10:46 +02:00
Runtime test: replace gameplay owner source freezes 2026-08-18 16:49:38 +02:00
Settings feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
Spells feat(headless): share immutable gameplay content 2026-07-27 09:00:48 +02:00
Streaming feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
UI test(gates): sequence the two-client remote-shadow gate with harness signals 2026-08-22 17:44:13 +02:00
World test: replace create authority source pin 2026-08-18 16:52:22 +02:00
AcDream.App.Tests.csproj feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
BoundedTestDatCollection.cs perf(content): remove exception-driven setup probes 2026-07-24 15:12:21 +02:00
FramePhaseTestDoubles.cs refactor(runtime): move session lifetime and ordered transport 2026-07-25 19:39:24 +02:00
FrameProfilerReportTests.cs perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
FrameStatsBufferTests.cs fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up) 2026-07-05 19:26:28 +02:00
GameRuntimeTestFactory.cs refactor(runtime): cut graphical host over to canonical root 2026-07-26 19:06:09 +02:00
GlobalUsings.cs feat(runtime): share chat commands and run login sequence 2026-08-14 20:27:45 +02:00
LiveEntityRuntimeFixture.cs test(runtime): restore the world-frame precondition across first-entry fixtures 2026-08-03 13:32:28 +02:00
LiveEntitySpawnFixture.cs feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8) 2026-08-02 18:10:33 +02:00
packages.neutral.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
RuntimeDatAccessArchitectureTests.cs feat(headless): share immutable process content 2026-07-27 08:37:24 +02:00
RuntimeDatCollectionFactoryTests.cs feat(headless): share immutable process content 2026-07-27 08:37:24 +02:00
RuntimeOptionsRetailUiTests.cs test(runtime): add deterministic world gate artifacts 2026-07-20 22:37:16 +02:00
RuntimeOptionsTests.cs fix #28: port retail's sky default-script playback (aurora) and the particle facing law 2026-08-23 15:28:59 +02:00
RuntimeWorldTransitTestDriver.cs refactor(runtime): own teleport destination correlation 2026-07-26 17:52:34 +02:00
ZeroAllocationProbe.cs test(app): measure the warmed path, not the path being warmed (#250) 2026-07-29 03:42:08 +02:00
ZeroAllocationProbeTests.cs test(app): measure the warmed path, not the path being warmed (#250) 2026-07-29 03:42:08 +02:00