acdream/tests/AcDream.App.Tests/UI/Layout
Erik 927fa7881a fix(combat): restore retail combat bar controls
Resolve authored StringInfo labels from local.dat, port gmCombatUI's runtime option captions and checkbox widgets, and bind horizontal scrollbar media by retail structural roles so the green power jewel is a thumb instead of a tiled track. Persist the three combat options and make Auto Target govern target acquisition.

Co-Authored-By: Codex <codex@openai.com>
2026-07-11 20:26:52 +02:00
..
fixtures fix(combat): restore retail combat bar controls 2026-07-11 20:26:52 +02:00
CharacterControllerTests.cs fix(studio): Character pilot — CREATE m_pMainText (it's a runtime element, not static) 2026-06-25 19:01:09 +02:00
CharacterLayoutImportProbe.cs feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00
CharacterSheetProviderTests.cs feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00
CharacterStatControllerTests.cs feat(ui): unify retained window mounts 2026-07-10 22:22:25 +02:00
ChatLayoutConformanceTests.cs feat(ui): persist retained window layouts 2026-07-10 23:17:29 +02:00
ChatLayoutFixtureGenerator.cs test(D.2b): chat golden fixture + resolved-Type conformance (widget-generalization Task 1) 2026-06-16 16:55:51 +02:00
ChatWindowControllerTests.cs feat(ui): port retained widget foundations 2026-07-10 17:55:41 +02:00
CombatLayoutConformanceTests.cs fix(combat): restore retail combat bar controls 2026-07-11 20:26:52 +02:00
CombatUiControllerTests.cs fix(combat): restore retail combat bar controls 2026-07-11 20:26:52 +02:00
DatWidgetFactoryFontResolveTests.cs feat(ui): importer Fix C — per-element dat FontDid resolver (studio path); character level uses its retail font 2026-06-26 10:30:13 +02:00
DatWidgetFactoryTests.cs feat(combat): port retail basic combat bar 2026-07-11 14:03:28 +02:00
ElementReaderTests.cs feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00
FixtureLoader.cs fix(combat): restore retail combat bar controls 2026-07-11 20:26:52 +02:00
InventoryControllerTests.cs fix(ui): complete retail inventory scroll polish 2026-07-11 10:56:33 +02:00
InventoryFrameImportProbe.cs feat(ui): centralize retail selection state 2026-07-11 00:51:20 +02:00
ItemListCellTemplateTests.cs fix(ui): D.2b empty-slot art — container cells use inner slot bg, not the selected-container triangle 2026-06-22 12:45:36 +02:00
LayoutConformanceTests.cs feat(ui): port retained widget foundations 2026-07-10 17:55:41 +02:00
LayoutImporterTests.cs feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00
PaperdollClickMapTests.cs fix(ui): port exact paperdoll body selection 2026-07-11 11:56:26 +02:00
PaperdollControllerTests.cs feat(ui): complete retail quick-slot input 2026-07-11 08:59:49 +02:00
PaperdollToggleTests.cs feat(D.2b): Slice 2 — paperdoll armor/non-armor partition + Slots toggle state 2026-06-23 08:57:50 +02:00
RadarControllerTests.cs feat(ui): port retail radar and compass 2026-07-10 16:14:37 +02:00
RadarLayoutConformanceTests.cs feat(ui): port retail radar and compass 2026-07-10 16:14:37 +02:00
RadarLayoutFixtureGenerator.cs feat(ui): port retail radar and compass 2026-07-10 16:14:37 +02:00
RadarSnapshotProviderTests.cs feat(ui): port retail radar and compass 2026-07-10 16:14:37 +02:00
RetailFixtureConformanceTests.cs fix(ui): complete live targeted healing flow 2026-07-11 07:58:59 +02:00
RetailLayoutFixtureGenerator.cs fix(combat): restore retail combat bar controls 2026-07-11 20:26:52 +02:00
RetailWindowFrameTests.cs fix(ui): complete retail inventory scroll polish 2026-07-11 10:56:33 +02:00
SelectedObjectControllerTests.cs feat(ui): port retail selected-item mana 2026-07-11 11:16:21 +02:00
ToolbarControllerTests.cs feat(ui): port retail toolbar ammo count 2026-07-11 12:29:51 +02:00
ToolbarInputControllerTests.cs feat(ui): complete retail quick-slot input 2026-07-11 08:59:49 +02:00
UiDatElementTests.cs feat(ui): port retained widget foundations 2026-07-10 17:55:41 +02:00
UiPropertyBagTests.cs feat(ui): port retained widget foundations 2026-07-10 17:55:41 +02:00
UiViewportFactoryTests.cs feat(D.2b): Slice 2 — UiViewport widget (dat Type 0xD) + IUiViewportRenderer seam 2026-06-23 09:03:42 +02:00
VitalsBindingTests.cs feat(ui): port retained widget foundations 2026-07-10 17:55:41 +02:00