13 KiB
Campaign CH — chat & interface-text retail parity
Status: ACTIVE 2026-08-09 — CH1 complete (implementation 172c6f9a +
review fixes 34d8a3c0); CH2 CODE-COMPLETE and CLOSED pending the user
gate (77c8296e, REJECT-reviewed at
docs/research/2026-08-09-ch2-review-findings.md, reworked e0e78883,
re-reviewed APPROVE-WITH-FIXES with nits applied this commit) — the sole
outstanding item is the in-client user gate (jump-in-air / jump-loaded
refusals showing on-screen, not in chat). CH3 (side channels)
CODE-COMPLETE, pending the connected user gate — see the CH3 row below and
docs/research/2026-08-09-chat-side-channels-vs-ace.md.
Why now: first track of the alpha-release program (chat is the most visible daily surface for the friend-alpha). User-directed 2026-08-09.
Scope
Four deliverables, one campaign:
- Exact chat colors. The 2026-06-16 cdb session pinned the retail
RGBAColorconstants (0x81c4a8+), but only 4 of ~13 kinds were mapped with confidence; the type→color lookup table (ChatInterface::BuildChatColorLookupTable @ 0x4f31c0) was never decompiled. This campaign pins the COMPLETE table and conformsChatWindowController.RetailChatColorto it. - Working side channels vs local ACE. Turbine rooms (General / Trade / LFG / Roleplay / Society) and the legacy family (/f /a /m /p /v /cv), inbound and outbound. The 26-day-old "ACE doesn't run a TurbineChat server" claim is under verification — the research lane reads current ACE source rather than trusting it.
- Retail's on-screen interface text. The transient yellow top-of-viewport messages (jump-while-airborne being the canonical example) that retail does NOT put in the chat window. Routing table (on-screen vs chat vs both), presentation (color/duration/fade as far as acclient-side data allows — the draw itself lives in keystone.dll), and the client-raised local errors.
- Complete
/and@command registry. Every command the retail client parses, audited againstRetailClientCommandCatalog(the 2026-07-13 family port is the baseline, not a restart). Missing commands implemented; non-retail verbs remain ACE server-passthrough per the command ownership rule (2026-07-13).
Out of scope: retail's secondary/floating chat windows and per-window filter masks (post-alpha polish unless a slice lands it for free); chat color user-configurability (we ship retail defaults); TurbineChat server emulation (ACE-side).
Method
Per CLAUDE.md: grep docs/research/named-retail/ first; cdb only where
static decomp is insufficient; cross-check ACE + holtburger; conformance
tests pin every table (colors, routing, command catalog); divergence
register rows land in the same commits; build + full Release suite green
per commit.
Model split (user-directed 2026-08-09): research on Opus; planning by the main loop (Fable); implementation slices on Sonnet; every slice gets a dual-lens Opus review — retail faithfulness AND architecture — before its gate.
Research lanes (all Opus, parallel, read-only)
| Lane | Output doc | Question |
|---|---|---|
| R1 command registry | docs/research/2026-08-09-chat-retail-command-registry.md |
Complete retail verb/alias/handler table + acdream audit |
| R2 interface text | docs/research/2026-08-09-chat-retail-interface-text.md |
What draws the yellow text, the routing table, client-raised errors |
| R3 color table | docs/research/2026-08-09-chat-retail-color-table.md |
Full BuildChatColorLookupTable decompile + wire→type→color trace |
| R4 side channels | docs/research/2026-08-09-chat-side-channels-vs-ace.md |
Per-family defect diagnosis vs current ACE source |
Slices (provisional — finalized when research lands)
Ordering rationale: colors first (small, immediately visible, zero wire
risk), then interface text (new presentation subsystem), then side
channels (wire work, needs the connected gate), then command breadth,
then closeout. Slices touching shared chat files run serially — one
implementer per slice against a pinned contract (per
feedback_dont_parallelize_coupled_plan_slices).
- CH1 — exact color table. Conformance test pins every enum entry to
its retail RGBA;
RetailChatColorcorrected; register rows for any kind we cannot yet receive on the wire. - CH2 — on-screen interface text. New presentation owner (App layer, retained-UI or TextRenderer HUD path per research recommendation); routing per retail's table; client-raised local errors ported at their retail raise sites; keystone-owned presentation unknowns get register rows.
- CH3 — side channels. Fix list from R4; connected two-way gate
against local ACE (send + receive per family); self-echo semantics per
ChatChannelInfo.IsSelfEchoChannel. - CH4 — command registry completion. Catalog conformance test pins acdream's table against the retail registry enumeration; missing commands implemented family-by-family.
- CH5 — closeout. Register sweep, ledger flip, ISSUES updates, in-client test script for the user gate.
Gates
- Per slice:
dotnet buildgreen, full Release suite green, conformance tests, register rows same-commit, Opus dual review resolved. - Campaign: user in-client gate — colors side-by-side vs the retail client, each side channel spoken + heard, on-screen text provoked live (jump in air), command spot-checks. Test script delivered at CH5.
Ledger
| Slice | Commit | Suite | Review | User gate |
|---|---|---|---|---|
| R1–R4 research | see docs/research/2026-08-09-chat-retail-* |
— | — | — |
| CH1 colors | 172c6f9a |
11,835 passed / 4 skipped / 0 failed | APPROVE-WITH-FIXES; fixed 34d8a3c0 |
pending |
| CH2 interface text | 77c8296e, reworked e0e78883 |
11,916 passed / 4 skipped / 0 failed | REJECT → reworked e0e78883 → re-review APPROVE-WITH-FIXES → nits 233c30d1 |
pending |
| CH3 side channels | 614a1e05 |
11,964 passed / 4 skipped / 0 failed | APPROVE-WITH-FIXES; fixed e07fba57 |
pending (connected gate — see handoff below) |
| CH4 commands | — | — | — | — |
| CH5 closeout | — | — | — | — |
CH3 closeout handoff (2026-08-09)
All nine steps of the research doc's §6 fix list landed:
- The false "ACE doesn't run a TurbineChat server" claim retracted in
docs/ISSUES.md(#19) anddocs/plans/2026-04-11-roadmap.md(I.6, ×2). TurbineChatMembershipGate(new,AcDream.Runtime.Gameplay) ports retail'sSendTurbineChat @0x0057db10local pre-send gate — Turbine off/room-0 →"Turbine chat is not available."; Hear-option off →0x0551 YouAreNotListeningTo_Channel— both raised throughRuntimeCommunicationState.AddText. Wired into BOTHLiveSessionCommandRouter(graphical) andDirectGameRuntimeCommandAdapter(headless) so the two hosts can't diverge.RuntimeCharacterState.IsOlthoiPlayeradded (heritage-gated, not an option) for the Olthoi room.SetSingleCharacterOption (0x0005)implemented end to end (codec,WorldSession.SendSetSingleCharacterOption,IRuntimeCharacterCommands. SetSingleOption, both adapters,LiveSessionCommandRouterregistration) and wired to the 5 Settings Chat toggles viaRuntimeSettingsController. SaveChat(publishes only the CHANGED bits) through a hoistedLiveSessionCommandSurfacenow shared withRuntimeSettingsTargets. No 6th (Allegiance) toggle was added —ChatSettingshas never had one and retail's own Settings UI was not confirmed to have one either; flagged for the user rather than guessed.ChatSettingsseeded from server truth —RuntimeSettingsController. SyncChatFromServerOptionsreseeds both the persisted snapshot and any live unsaved draft fromCharacterOptions2whenever a fresh PlayerDescription lands (LiveCharacterSessionBindings. OnCharacterOptionsChanged, new optional hook).- Self-echo double-print fixed —
LiveSessionCommandRouter. RouteLegacyChannelnow consultsChatChannelInfo.Legacy(...). IsSelfEchoChannel(); Fellow/Vassals/Patron/Monarch/CoVassals skip the local echo (server resends with""sender), AllegianceBroadcast/Say/Tell keep it. ExistingTellAndLegacyChannel_PreserveOutboundAndEchoPolicytest corrected to the fixed (single-print) expectation. - TurbineChat ack HResult surfaced —
LiveSessionEventRouter. RouteTurbineChatnow switches onPayload.Response{HResult}; nonzero surfaces as a system chat line, zero (the common case) stays silent matching retail. /aroutes to Turbine unconditionally —ChatChannelKind.Allegianceis exhaustively dispatched to the Turbine pipeline (never falls through to legacy); a newChatChannelKind.AllegianceBroadcast+/abverb owns the legacy0x02000000path retail's own@abverb uses./allegiancebroadcastwas deliberately NOT added — the retail command registry (docs/research/2026-08-09-chat-retail-command-registry.md) only hasab, not that long form.- Malformed builders resolved —
SocialActions.BuildSetCharacterOptions(0x01A1, no caller),BuildAddChannel/BuildRemoveChannel(0x0145/0x0146, wrong payload type, no caller) DELETED along with their entire call chain (WorldSession.SendSetCharacterOptions,IRuntimeCharacterCommands. SetOptions1,SetCharacterOptionsRuntimeCmd) — replaced bySetSingleCharacterOption, the message step 3 actually needed. - Register + memory — AP-181 (no client-side chat spam throttle) and
UN-9 (an incidentally-discovered, unexplained one-byte
CharacterOptions1.Defaultmismatch vs ACE's own literal — not investigated further, flagged for a future pass) filed indocs/architecture/retail-divergence-register.md.claude-memory/project_chat_pipeline.mdline ~111 corrected.
Deviations from the literal ordered list: none structural; the two
notes above (no 6th Allegiance toggle, no /allegiancebroadcast verb) are
scope-narrowing decisions made against the retail command registry and the
existing ChatSettings shape, not skipped work.
CH3 Opus review fixes (2026-08-09)
The review found the CH3 closeout above had three items that no longer match the fixed code — corrections, not a rewrite of the historical record:
- Item 5 is now WRONG for AllegianceBroadcast. ACE's
GameActionChatChannelhandler iteratesplayer.Allegiance.Members— the sender IS a member, so they get their own real-name line back through the same broadcast, same as Fellow/Vassals/Patron/Monarch/ CoVassals (a different mechanism, same self-echo consequence).ChatChannelInfo.Legacy.IsSelfEchoChannel()now returnstruefor0x02000000too;RouteLegacyChannelskips the local echo for it. - Item 7 is now WRONG.
/ais NOT unconditionally Turbine. Retail's base binding keeps it on the legacyAllegianceBroadcastbitflag untilStartupTurbineChatSystemsuccessfully starts Turbine chat and rebinds it (research doc §4.3).LiveSessionCommandRouter.RouteChatandDirectGameRuntimeCommandAdapter.TrySendChannelnow special-caseTurbineChatState.Enabled == falseto fall back to the legacy send;Enabled == truewithAllegianceRoom == 0still correctly refuses locally ("Turbine chat is not available."). - Item 9's UN-9 filing was a phantom. ACE's own
CharacterOptions1.cs:47OR-sum is0x50C4A54A(confirmed by its own inline comment,// 1355064650), identical to acdream'sPlayerDescriptionParser.cs:217— there was never a divergence. The wrong literal0x50C48D4Aexisted only indocs/research/2026-08-09-chat-side-channels-vs-ace.md. UN-9 is deleted from the register; AP-181 is rewritten to name BOTH of retail's omitted pre-send checks (IsMessageSafesilent-drop, THENIsMessageSpam) and no longer misattributes either toRouteLegacyChannel.
Also fixed this review: ChatSettings.Default now matches ACE's real
CharacterOptions2.Default (Roleplay/Society start OFF, not the
previously-claimed "all on"); TurbineChatMembershipGate reuses
TurbineChatDisplayNames.Resolve instead of a second name table; the
gate-result-to-refusal-text mapping is shared via
TurbineChatMembershipGate.ResolveRefusalText instead of being
duplicated in both hosts; the CharacterOptionId enum in
SocialActions.cs moved below the class so its doc comment re-attaches
correctly; docs/plans/2026-04-11-roadmap.md line ~948 got the same
TurbineChat-server retraction already applied at line ~429; and the
register's §3 header count was corrected from a pre-existing off-by-one
(129 claimed vs 128 actual | AP- rows).
What the connected gate must verify (not run this session — build+test
only per the CH3 task's hard constraint): General/Trade/LFG round-trip
send+receive; Roleplay is now silent-but-correctly-refused until the user
turns it on via Settings (then works); /a with and without an allegiance;
/ab; the legacy family no longer double-prints; the TurbineChat ack
HResult line never appears on an ordinary successful send.