acdream/tests/AcDream.App.Tests/Streaming
Erik 91e82c3c68 fix(streaming): prepare quiesced destination entities
Separate loaded spatial residency from the world presentation gate so destination live objects acquire mesh owners behind portal space while drawing and simulation stay quiesced. Prevent unowned CPU-cache hits from recreating stale GPU staging work.

Co-authored-by: Erik Nilsson <erikn@users.noreply.github.com>
2026-07-24 20:21:57 +02:00
..
GpuWorldStateActivatorTests.cs refactor(streaming): compose landblock presentation transaction 2026-07-21 21:45:16 +02:00
GpuWorldStateAnimatedIndexTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
GpuWorldStateVisibilityTests.cs fix(streaming): prepare quiesced destination entities 2026-07-24 20:21:57 +02:00
LandblockBuildFactoryTests.cs refactor(streaming): extract landblock build factory 2026-07-21 20:30:32 +02:00
LandblockBuildOriginTests.cs refactor(app): extract focused window lifetime 2026-07-22 19:43:52 +02:00
LandblockConcretePresentationPipelineTests.cs perf(streaming): cursor publication across frame budgets 2026-07-24 19:10:18 +02:00
LandblockPhysicsPublisherTests.cs refactor(streaming): compose landblock presentation transaction 2026-07-21 21:45:16 +02:00
LandblockPresentationPipelineTests.cs test(streaming): enforce slice E physical evidence 2026-07-24 19:46:17 +02:00
LandblockRenderPublisherTests.cs perf(streaming): cursor publication across frame budgets 2026-07-24 19:10:18 +02:00
LandblockRetirementCoordinatorTests.cs perf(streaming): cursor publication across frame budgets 2026-07-24 19:10:18 +02:00
LandblockStaticPresentationPublisherTests.cs refactor(streaming): compose landblock presentation transaction 2026-07-21 21:45:16 +02:00
LocalPlayerTeleportControllerTests.cs perf(streaming): reserve destination reveal capacity 2026-07-24 19:39:23 +02:00
StreamingCompletionQueueTests.cs perf(streaming): reserve destination reveal capacity 2026-07-24 19:39:23 +02:00
StreamingControllerReadinessTests.cs perf(streaming): cursor publication across frame budgets 2026-07-24 19:10:18 +02:00
StreamingFrameControllerTests.cs perf(streaming): cursor publication across frame budgets 2026-07-24 19:10:18 +02:00
StreamingWorkBudgetTests.cs test(streaming): enforce slice E physical evidence 2026-07-24 19:46:17 +02:00
TeleportLandblockTransitionTests.cs fix(world): remove non-retail portal exit fade 2026-07-15 23:20:52 +02:00
TeleportTransitCoordinatorTests.cs fix(world): remove non-retail portal exit fade 2026-07-15 23:20:52 +02:00
WorldGenerationQuiescenceTests.cs perf(streaming): quiesce retired generations and budget teardown 2026-07-24 18:29:52 +02:00
WorldRevealCoordinatorTests.cs perf(streaming): reserve destination reveal capacity 2026-07-24 19:39:23 +02:00
WorldRevealLifecycleTelemetryTests.cs test(streaming): expose world reveal lifecycle 2026-07-20 22:32:23 +02:00
WorldRevealReadinessBarrierTests.cs test(streaming): expose world reveal lifecycle 2026-07-20 22:32:23 +02:00