acdream/tests/AcDream.Core.Tests
Erik 9147344a6f feat(R1-P5): AnimationSequencer rehosted on the verbatim CSequence core
The adapter keeps its full public surface (every consumer compiles
unchanged) while the internals move to Motion.CSequence:

DELETED (legacy invented mechanisms, per the R1 gap map + Phase R
mandate): the AnimNode class + adapter queue/_currNode/_firstCyclic/
_framePosition, the ACE-fabricated FrameEpsilon boundary math, the
safety=64 advance cap, ClearCyclicTail surgery, the stale-head
_currNode relocation block, per-node IsLooping/Velocity/Omega, the
adapter-side AdvanceToNextAnimation/ApplyPosFrame/ExecuteHooks, the
per-node !IsLooping AnimationDone gate (now the core's list-structure
head != first_cyclic gate, G5).

REHOSTED: SetCycle rebuild = RemoveCyclicAnims (+ClearAnimations for
K-fix18) + retail add_motion appends (framerate-only AnimData scaling,
G10 loop membership: the LAST appended node is the cyclic tail) + Fix B
via RemoveAllLinkAnimations (the core's snap-forward IS Fix B's
behavior); Advance = core.Update(dt, null) with hooks flowing through
an IAnimHookQueue adapter into the existing ConsumePendingHooks drain;
fast path = core.MultiplyCyclicAnimationFramerate + the adapter-level
velocity rescale (R2's change_cycle_speed composite stand-in, G13).
Kept byte-identical: adjust_motion remap, GetLink + stop-anim fallback,
K-fix18, velocity synthesis, SlerpRetailClient, the #61 render-side
clamp, SCFAST/SCFULL diagnostics.

Tests: 2 updated with decomp citations — the reverse-start boundary now
pins retail's bare-int HighFrame+1 (0x00525c80, no epsilon, G1); the
root-motion accumulation test pins the inert-stub state pending P6's
Frame wiring (G7). All 44 sequencer tests + the 56 core tests + full
suite green (3346).

Implemented by a dedicated agent against the P5 spec; diff + tests
reviewed, suite re-verified before commit.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 20:20:58 +02:00
..
Allegiance feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model 2026-04-18 17:17:45 +02:00
Audio feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring 2026-04-18 16:38:26 +02:00
Chat fix(chat): /help client-side handler + System dedup + ThatIsNotAValidCommand template 2026-04-25 21:22:07 +02:00
Combat feat(L.1b): dual MotionCommand catalog — AceModern runtime + Retail2013 conformance 2026-06-30 22:13:36 +02:00
Conformance chore: strip throwaway dense-town FPS profiling apparatus (plan Task 5) 2026-06-24 00:10:00 +02:00
Fixtures feat(L.2g-S2a): CMotionInterp inbound funnel in Core + live-retail conformance harness (DEV-1 core) 2026-07-02 18:50:09 +02:00
Input fix(phys): #106 gate-2 — bogus-indoor-claim recovery + spawn-ground entry hold 2026-06-09 23:47:11 +02:00
Items fix(D.2b): wield is ContainerId-based — drop the WielderId write (code review) 2026-06-22 22:15:18 +02:00
Lighting test(lighting): lock the bake contract on golden torches (A7 Fix D oracle) 2026-06-18 17:26:52 +02:00
Meshing fix(render): hide editor-only placement markers in dungeons — port retail's degrade-to-nothing (#136) 2026-06-14 19:03:08 +02:00
Physics feat(R1-P5): AnimationSequencer rehosted on the verbatim CSequence core 2026-07-02 20:20:58 +02:00
Player feat(player): #5 PlayerDescription parser — Stam/Mana via attribute block 2026-04-25 16:42:24 +02:00
Plugins feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost 2026-06-14 17:46:37 +02:00
Rendering refactor(physics #145): Slice 1 — rename Frame->CellFrame to avoid DatReaderWriter.Types.Frame collision 2026-06-21 10:34:36 +02:00
Selection test(picker): Cluster A #86 — screen-rect cell-occlusion tests 2026-05-19 14:56:51 +02:00
Spells fix(player): EnchantmentMask bit fix + Vitae key=0 + absolute Vitals overlay 2026-04-25 18:15:20 +02:00
Streaming refactor(teleport A): O(N) deferred drain + never-arrives test (review fixes) 2026-06-22 13:03:20 +02:00
Terrain fix #108-residual (root cause): terrain drew DOUBLE-SIDED - port retail landPolysDraw eye-side gate as terrain backface cull 2026-06-12 22:05:31 +02:00
Textures fix(textures): DecodeSolidColor null-safe against null ColorValue 2026-06-14 14:36:07 +02:00
Ui fix(retail): rotation rate, useability gate, retail toast strings 2026-05-16 12:17:54 +02:00
Vfx fix(vfx #56): ParticleHookSink applies CreateParticleHook.PartIndex transform 2026-05-11 23:57:20 +02:00
World feat(streaming): PhysicsDatBundle on LoadedLandblock (datLock fix scaffold) 2026-06-23 09:31:26 +02:00
AcDream.Core.Tests.csproj test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation 2026-06-02 15:20:24 +02:00
SmokeTest.cs chore: phase 1 — add Core, Abstractions, App, Tests projects 2026-04-10 09:22:33 +02:00
xunit.runner.json test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation 2026-06-02 15:20:24 +02:00