..
BlockCompressionTests.cs
feat(render): Campaign V slice V6b - Vulkan textures, mips, samplers and the descriptor table
2026-07-28 07:49:40 +02:00
VulkanActiveDeviceProbeTests.cs
feat(render): Campaign V slice V5 - Vulkan bring-up, dark
2026-07-28 07:11:50 +02:00
VulkanBindingScopeArenaTests.cs
feat(render): Campaign V slice V6i-1 - one descriptor set per renderer scope
2026-07-28 13:17:25 +02:00
VulkanBringUpBudgetTests.cs
ci(render): Campaign V slice V9 - the Vulkan gate runs on lavapipe
2026-07-28 20:10:01 +02:00
VulkanCapabilityGateTests.cs
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
VulkanCapabilityReportContractTests.cs
test: remove exact duplicate coverage
2026-08-18 12:36:41 +02:00
VulkanDeviceSelectionTests.cs
feat(render): Campaign V slice V5 - Vulkan bring-up, dark
2026-07-28 07:11:50 +02:00
VulkanDirectionalMultiviewContractTests.cs
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
VulkanDrawBindingStateTests.cs
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
VulkanFrameFlightTests.cs
feat(render): Campaign V slice V6a - Vulkan memory, buffers, rings and the frame timeline
2026-07-28 07:36:15 +02:00
VulkanGraphicsContextAcquisitionTests.cs
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
VulkanHostStorageVisibilityTests.cs
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
VulkanMemoryModelTests.cs
feat(render): Campaign V slice V6a - Vulkan memory, buffers, rings and the frame timeline
2026-07-28 07:36:15 +02:00
VulkanRenderFailurePolicyTests.cs
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
VulkanShaderDescriptorContractTests.cs
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
VulkanShaderManifestTests.cs
perf(sky): skip the night-sky lattice entirely while the day fade is zero
2026-08-23 18:09:04 +02:00
VulkanSwapchainConfigurationTests.cs
feat(render): Campaign V slice V5 - Vulkan bring-up, dark
2026-07-28 07:11:50 +02:00
VulkanViewportMappingTests.cs
fix(render): #226 detail overlay uses retail's single-pass combine; drop the dead distance fade (Campaign VM VM1)
2026-08-22 21:58:48 +02:00
VulkanWorldPassScopeTests.cs
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00