acdream/tests/AcDream.App.Tests/Rendering/Gpu/Vk
Erik 91084b9a83 perf(sky): skip the night-sky lattice entirely while the day fade is zero
The enhanced sky multiplied the full 4-tier star lattice by a night
factor of 0.0 all day long. Early-out when the star layer's lighting
product says daytime, so the pack's night sky costs nothing outside
dusk-to-dawn. sky.frag.spv re-pinned.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-23 18:09:04 +02:00
..
BlockCompressionTests.cs feat(render): Campaign V slice V6b - Vulkan textures, mips, samplers and the descriptor table 2026-07-28 07:49:40 +02:00
VulkanActiveDeviceProbeTests.cs feat(render): Campaign V slice V5 - Vulkan bring-up, dark 2026-07-28 07:11:50 +02:00
VulkanBindingScopeArenaTests.cs feat(render): Campaign V slice V6i-1 - one descriptor set per renderer scope 2026-07-28 13:17:25 +02:00
VulkanBringUpBudgetTests.cs ci(render): Campaign V slice V9 - the Vulkan gate runs on lavapipe 2026-07-28 20:10:01 +02:00
VulkanCapabilityGateTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
VulkanCapabilityReportContractTests.cs test: remove exact duplicate coverage 2026-08-18 12:36:41 +02:00
VulkanDeviceSelectionTests.cs feat(render): Campaign V slice V5 - Vulkan bring-up, dark 2026-07-28 07:11:50 +02:00
VulkanDirectionalMultiviewContractTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
VulkanDrawBindingStateTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
VulkanFrameFlightTests.cs feat(render): Campaign V slice V6a - Vulkan memory, buffers, rings and the frame timeline 2026-07-28 07:36:15 +02:00
VulkanGraphicsContextAcquisitionTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
VulkanHostStorageVisibilityTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
VulkanMemoryModelTests.cs feat(render): Campaign V slice V6a - Vulkan memory, buffers, rings and the frame timeline 2026-07-28 07:36:15 +02:00
VulkanRenderFailurePolicyTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
VulkanShaderDescriptorContractTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
VulkanShaderManifestTests.cs perf(sky): skip the night-sky lattice entirely while the day fade is zero 2026-08-23 18:09:04 +02:00
VulkanSwapchainConfigurationTests.cs feat(render): Campaign V slice V5 - Vulkan bring-up, dark 2026-07-28 07:11:50 +02:00
VulkanViewportMappingTests.cs fix(render): #226 detail overlay uses retail's single-pass combine; drop the dead distance fade (Campaign VM VM1) 2026-08-22 21:58:48 +02:00
VulkanWorldPassScopeTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00