acdream/tests/AcDream.App.Tests/Rendering/Gpu
Erik 91084b9a83 perf(sky): skip the night-sky lattice entirely while the day fade is zero
The enhanced sky multiplied the full 4-tier star lattice by a night
factor of 0.0 all day long. Early-out when the star layer's lighting
product says daytime, so the pack's night sky costs nothing outside
dusk-to-dawn. sky.frag.spv re-pinned.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-23 18:09:04 +02:00
..
Vk perf(sky): skip the night-sky lattice entirely while the day fade is zero 2026-08-23 18:09:04 +02:00
GpuContractTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
RecordingGpuDevice.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
RecordingGpuDeviceTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00