acdream/src/AcDream.App/World
Erik f9736ece6c fix(runtime): restore interaction completion ownership
Preserve prepublication local motion completion, require the PartArray enter-world lifecycle port, and balance deferred Use busy ownership across dispatch and cancellation. Reconcile the completed GameWindow connected gates and add regression coverage.

Co-authored-by: Codex <codex@openai.com>
2026-07-23 05:51:51 +02:00
..
CompositeLiveEntityResourceLifecycle.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
DeferredLiveEntityLandblockLoadedSink.cs refactor(app): compose live presentation startup 2026-07-22 17:55:15 +02:00
ExternalContainerLifecycleController.cs fix(items): finish corpse pickup and combat switching 2026-07-17 18:35:29 +02:00
ILiveEntitySpatialQuery.cs fix(ui): bind radar to streamed world state 2026-07-21 06:24:05 +02:00
InboundPhysicsStateController.cs refactor(world): extract live projection mechanics 2026-07-21 16:17:03 +02:00
LiveEntityDeletionController.cs refactor(update): cut over the frame orchestrator 2026-07-22 03:31:38 +02:00
LiveEntityHydrationController.cs refactor(app): compose session and player startup 2026-07-22 18:28:32 +02:00
LiveEntityHydrationPorts.cs refactor(app): compose session and player startup 2026-07-22 18:28:32 +02:00
LiveEntityIncarnationCleanup.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
LiveEntityLivenessController.cs refactor(update): cut over the frame orchestrator 2026-07-22 03:31:38 +02:00
LiveEntityPartArrayEnterWorldPort.cs fix(runtime): restore interaction completion ownership 2026-07-23 05:51:51 +02:00
LiveEntityPresentationController.cs fix(runtime): restore interaction completion ownership 2026-07-23 05:51:51 +02:00
LiveEntityProjectionWithdrawalController.cs refactor(world): extract live projection mechanics 2026-07-21 16:17:03 +02:00
LiveEntityRuntime.cs refactor(app): compose session and player startup 2026-07-22 18:28:32 +02:00
LiveEntityRuntimeSlot.cs refactor(app): compose live presentation startup 2026-07-22 17:55:15 +02:00
LiveEntityRuntimeTeardownController.cs refactor(update): cut over the frame orchestrator 2026-07-22 03:31:38 +02:00
LiveEntityRuntimeViews.cs refactor(runtime): extract the live object frame 2026-07-22 00:42:26 +02:00
LiveEntitySameGenerationUpdateRouter.cs refactor(world): extract live entity network updates 2026-07-21 19:11:49 +02:00
LiveEntityTeardown.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
LiveWorldOriginState.cs refactor(update): cut over the frame orchestrator 2026-07-22 03:31:38 +02:00
LocalPhysicsTimestampPublisher.cs refactor(update): cut over the frame orchestrator 2026-07-22 03:31:38 +02:00
ParentAttachmentState.cs refactor(world): extract live projection mechanics 2026-07-21 16:17:03 +02:00
RetailInboundEventDispatcher.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
RetailLiveFrameCoordinator.cs refactor(runtime): extract the live object frame 2026-07-22 00:42:26 +02:00
WorldEnvironmentController.cs refactor(world): own live environment state 2026-07-22 10:54:33 +02:00