acdream/tests/AcDream.App.Tests/UI/Layout
Erik 902160098a feat(D.2b): Character Attributes tab — 9-row list (icons + values + vitals) + footer State-A
Pass 1 of the Attributes tab interactive controller. Replaces the placeholder
UiText attribute list with 9 real manual-layout rows matching retail's
gmAttributeUI::PostInit (0x0049db70) structure:
- 6 attribute rows (Strength/Endurance/Coordination/Quickness/Focus/Self) in
  retail display order (Coord enum 4 before Quick enum 3 — spec §1)
- 3 vital rows (Health/Stamina/Mana) with cur/max format per
  Attribute2ndInfoRegion::Update (0x004f19e0)
- Each row: icon (UiText.BackgroundSprite = 0x06xxxxxx RenderSurface via spriteResolve),
  name (left-justified), value (new RightAligned mode)

Icon DataIDs from SubMap 0x25000006/0x25000007 via spec §2:
  STR 0x060002C8, END 0x060002C4, COORD 0x060002C9, QUICK 0x060002C6,
  FOCUS 0x060002C5, SELF 0x060002C7, HP 0x06004C3B, SP 0x06004C3C, MP 0x06004C3D

Footer State-A (DisplayDefaultFooter 0x0049cde0):
  0x1000024e title = "", 0x10000243 line-1-value = "Select an Attribute to Improve",
  0x10000245 line-2-value = SkillCredits (InqInt(0x18))

Other changes:
- UiText: add RightAligned bool (single-line right-justified, mirrors Centered path)
- CharacterSheet: add SkillCredits property (retail InqInt(0x18))
- SampleData: update to spec fixture values (Str/Quick=200, rest=10, SkillCredits=96,
  Health=5/5, Stamina=10/10, Mana=10/10)
- FixtureProvider: pass stack.ResolveChrome as spriteResolve for icon rendering
- Tests: 13 targeted tests (9-row count, row order, attr+vital values,
  icon DataIDs, RightAligned flag, footer State-A all 5 elements)

Pass 2 (selection/raise buttons) is separate per spec.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-25 20:36:00 +02:00
..
fixtures test(D.2b): chat golden fixture + resolved-Type conformance (widget-generalization Task 1) 2026-06-16 16:55:51 +02:00
CharacterControllerTests.cs fix(studio): Character pilot — CREATE m_pMainText (it's a runtime element, not static) 2026-06-25 19:01:09 +02:00
CharacterStatControllerTests.cs feat(D.2b): Character Attributes tab — 9-row list (icons + values + vitals) + footer State-A 2026-06-25 20:36:00 +02:00
ChatLayoutConformanceTests.cs test(D.2b): chat golden fixture + resolved-Type conformance (widget-generalization Task 1) 2026-06-16 16:55:51 +02:00
ChatLayoutFixtureGenerator.cs test(D.2b): chat golden fixture + resolved-Type conformance (widget-generalization Task 1) 2026-06-16 16:55:51 +02:00
ChatWindowControllerTests.cs feat(D.2b): UiField (Type 3) — editable input as a generic field; remove the stray Type-12 input placeholder (widget-generalization Task 6) 2026-06-16 17:48:51 +02:00
DatWidgetFactoryTests.cs feat(D.5.3a): selected-object meter — Health bar + name on the action bar 2026-06-18 22:47:24 +02:00
ElementReaderTests.cs fix(D.2b): correct edge-anchor mapping (RightEdge==1=stretch) + enable vitals horizontal resize 2026-06-15 17:05:04 +02:00
FixtureLoader.cs test(D.2b): chat golden fixture + resolved-Type conformance (widget-generalization Task 1) 2026-06-16 16:55:51 +02:00
InventoryControllerTests.cs test(D.2b): close drag-drop spec-review coverage gaps 2026-06-22 20:03:24 +02:00
InventoryFrameImportProbe.cs test(D.2b): probe — paperdoll equip slots resolve to UiItemList 2026-06-22 21:52:54 +02:00
ItemListCellTemplateTests.cs fix(ui): D.2b empty-slot art — container cells use inner slot bg, not the selected-container triangle 2026-06-22 12:45:36 +02:00
LayoutConformanceTests.cs fix(D.2b): do NOT register Type 3 -> UiField (review fix for Task 6) 2026-06-16 17:53:56 +02:00
LayoutImporterTests.cs fix(D.5.1): toolbar movable + chrome-grab + peace-only indicator + no prototype square 2026-06-17 13:03:07 +02:00
PaperdollControllerTests.cs fix(D.2b): paperdoll empty slots show a visible frame (not transparent) 2026-06-23 00:02:11 +02:00
PaperdollToggleTests.cs feat(D.2b): Slice 2 — paperdoll armor/non-armor partition + Slots toggle state 2026-06-23 08:57:50 +02:00
SelectedObjectControllerTests.cs fix(D.5.3a): selected-object meter visual-gate fixes (name, gate, flash, magenta) 2026-06-20 09:37:15 +02:00
ToolbarControllerTests.cs refactor(core): D.5.3/B.2 — move ShortcutStore to Core.Items (decouple Load from the wire type) 2026-06-20 15:50:33 +02:00
UiDatElementTests.cs feat(D.2b): importer renders Type-12-with-sprites + carries DefaultState 2026-06-15 22:54:37 +02:00
UiViewportFactoryTests.cs feat(D.2b): Slice 2 — UiViewport widget (dat Type 0xD) + IUiViewportRenderer seam 2026-06-23 09:03:42 +02:00
VitalsBindingTests.cs feat(D.2b): vitals numbers as UiText (widget-generalization Task 8) 2026-06-16 18:52:42 +02:00