acdream/src/AcDream.App
Erik f3cb4b6cc9 fix(render) Campaign FW3 visual gate: sweep-fail frames root on the PLAYER cell
Owner report: floor openings (stairs down) briefly covered by outside
terrain at camera in/out crossings - the historic #119 family
transition arm. Root cause: at a doorway graze the camera collision
sweep can transiently fail; retail total-failure fallback
set_viewer(&player->m_position, 1) (update_viewer @0x00453fad, and the
cell==0 bail @0x00453d1d) copies the WHOLE player Position - objcell_id
included - so retail roots those frames on the player interior cell.
Our fallback left ViewerCellId = 0, which the walk reads as an OUTDOOR
root while the eye is inside: full-screen terrain with the look-in
gates correctly refusing from the interior side - grass over the
stairwell for exactly the failing frames. The fallback now inherits
the pivot/player cell, matching retail byte-for-byte.

Suites: full Release build 0 warnings; hermetic 6,758/0.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-30 17:45:18 +02:00
..
Audio fix #417: world ambience kept playing at character select after the in-world logoff 2026-08-17 18:46:04 +02:00
Combat fix #436: combat no-target refusal reaches the SpewBox with retail's exact text 2026-08-24 12:53:11 +02:00
Composition feat(render) Campaign FW3.2b-2: the walk shadow probe (I5 pattern) 2026-08-30 14:47:15 +02:00
Configuration feat(launcher): stabilize prepared content updates 2026-08-25 19:17:13 +02:00
Credentials fix(launcher): close Campaign LA LA1 review findings 2026-08-14 17:00:09 +02:00
Diagnostics fix(client): restore retail interaction parity 2026-08-26 20:45:11 +02:00
Input feat(mosstank): add VTank-style automation PoC 2026-08-27 18:57:21 +02:00
Interaction fix(client): restore retail interaction parity 2026-08-26 20:45:11 +02:00
Net fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
Physics fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
Platform Merge origin/main into MossTank automation work 2026-08-27 19:01:26 +02:00
Plugins feat(mosstank): add VTank-style automation PoC 2026-08-27 18:57:21 +02:00
Rendering fix(render) Campaign FW3 visual gate: sweep-fail frames root on the PLAYER cell 2026-08-30 17:45:18 +02:00
Runtime feat(mosstank): add VTank-style automation PoC 2026-08-27 18:57:21 +02:00
Settings fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
Spells Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
Streaming feat(render) Campaign FW3.3: ShellDrawLiftZ is RETIRED - cells draw at the dat origin 2026-08-30 16:08:52 +02:00
UI fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
Update feat(audio): Campaign A slice A5 — retail's region ambient soundscape 2026-08-08 22:53:41 +02:00
World fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
AcDream.App.csproj feat(mosstank): add VTank-style automation PoC 2026-08-27 18:57:21 +02:00
GlobalUsings.cs feat(runtime): share chat commands and run login sequence 2026-08-14 20:27:45 +02:00
packages.linux-x64.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
packages.neutral.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
packages.win-x64.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
Program.cs feat(mosstank): add VTank-style automation PoC 2026-08-27 18:57:21 +02:00
RuntimeOptions.cs fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00