acdream/tests/AcDream.UI.Abstractions.Tests/Panels/Chat
Erik 05f6222865 fix(ui): complete live targeted healing flow
Route ACE server commands through the existing chat path, bind the retail paperdoll hit mask instead of its obscured viewport, and prefer authoritative private health vitals. Record the user-confirmed live gate and pin the production DAT widget type in tests.
2026-07-11 07:58:59 +02:00
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ChatCommandRouterTests.cs fix(ui): complete live targeted healing flow 2026-07-11 07:58:59 +02:00
ChatInputParserAtPrefixTests.cs feat(chat): Phase J Tier 1+2 - @ verb prefix, /retell, /framerate, /loc 2026-04-25 21:34:13 +02:00
ChatInputParserTests.cs fix(chat): / and @ are equivalent command prefixes (retail parity) 2026-07-03 09:46:50 +02:00
ChatPanelFocusTests.cs feat(input): #24 Phase K.2 - auto-enter player mode at login + MMB mouse-look + DebugPanel free-fly + Tab to chat-input focus 2026-04-26 09:20:17 +02:00
ChatPanelInputTests.cs fix(chat): / and @ are equivalent command prefixes (retail parity) 2026-07-03 09:46:50 +02:00
ChatPanelLayoutTests.cs fix(ui): wrap chat panel body in outer BeginChild so drag-trap covers it 2026-04-26 23:10:01 +02:00
ChatVMCombatTests.cs fix(chat): BuildTell wire field order + retail-style FormatEntry + suppress duplicate Channel echo 2026-04-25 20:49:02 +02:00
ChatVMLastTellSenderTests.cs feat(ui): #17 ChatPanel input field + slash commands + reply-to-last-tell 2026-04-25 19:44:04 +02:00
ChatVMRetellAndProvidersTests.cs feat(chat): Phase J Tier 1+2 - @ verb prefix, /retell, /framerate, /loc 2026-04-25 21:34:13 +02:00