Resolve authored StringInfo labels from local.dat, port gmCombatUI's runtime option captions and checkbox widgets, and bind horizontal scrollbar media by retail structural roles so the green power jewel is a thumb instead of a tiled track. Persist the three combat options and make Auto Target govern target acquisition. Co-Authored-By: Codex <codex@openai.com>
73 lines
2.8 KiB
C#
73 lines
2.8 KiB
C#
using System.Runtime.CompilerServices;
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using System.Text.Json;
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using AcDream.App.UI.Layout;
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using DatReaderWriter;
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using DatReaderWriter.Options;
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namespace AcDream.App.Tests.UI.Layout;
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/// <summary>
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/// Regenerates every committed retail layout fixture from production portal.dat.
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/// The test is inert unless <c>ACDREAM_REGENERATE_UI_FIXTURES=1</c> is set, keeping
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/// normal test runs deterministic and dat-independent.
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/// </summary>
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public sealed class RetailLayoutFixtureGenerator
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{
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private static readonly (uint Id, string FileName)[] Layouts =
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{
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(0x21000006u, "chat_21000006.json"),
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(0x21000016u, "toolbar_21000016.json"),
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(0x21000023u, "inventory_21000023.json"),
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(0x21000024u, "paperdoll_21000024.json"),
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(0x2100002Eu, "character_2100002E.json"),
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(0x2100006Cu, "vitals_2100006C.json"),
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(0x21000073u, "combat_21000073.json"),
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(0x21000074u, "radar_21000074.json"),
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};
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[Fact]
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public void RegenerateAllRetailFixtures_WhenExplicitlyRequested()
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{
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if (!string.Equals(
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Environment.GetEnvironmentVariable("ACDREAM_REGENERATE_UI_FIXTURES"),
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"1",
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StringComparison.Ordinal))
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{
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return;
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}
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var datDir = Environment.GetEnvironmentVariable("ACDREAM_DAT_DIR")
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?? Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
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"Documents",
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"Asheron's Call");
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using var dats = new DatCollection(datDir, DatAccessType.Read);
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foreach (var (layoutId, fileName) in Layouts)
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{
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var info = LayoutImporter.ImportInfos(dats, layoutId);
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Assert.NotNull(info);
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if (layoutId == CombatUiController.LayoutId)
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{
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var labels = CombatUiLabels.Resolve(info, new DatStringResolver(dats));
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Assert.Equal("Speed", labels.Speed);
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Assert.Equal("Power", labels.Power);
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Assert.Equal("Repeat Attacks", labels.RepeatAttacks);
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Assert.Equal("Auto Target", labels.AutoTarget);
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Assert.Equal("Keep in View", labels.KeepInView);
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Assert.Equal("High", labels.High);
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Assert.Equal("Medium", labels.Medium);
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Assert.Equal("Low", labels.Low);
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}
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var json = JsonSerializer.Serialize(info, new JsonSerializerOptions
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{
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IncludeFields = true,
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WriteIndented = true,
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});
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File.WriteAllText(Path.Combine(FixtureDirectory(), fileName), json);
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}
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}
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private static string FixtureDirectory([CallerFilePath] string thisFile = "")
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=> Path.Combine(Path.GetDirectoryName(thisFile)!, "fixtures");
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}
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