Replace the door-specific static-animation seed with one retail description-then-enter-world initializer shared by normal and reactive spawns. This preserves authoritative Dead and On/Off states, prevents replacement corpses from returning to Ready, and pins the lifecycle with Core and App tests. Co-Authored-By: Codex <codex@openai.com> |
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| .. | ||
| Combat | ||
| Physics | ||
| Plugins | ||
| Rendering | ||
| Studio | ||
| UI | ||
| AcDream.App.Tests.csproj | ||
| FrameProfilerReportTests.cs | ||
| FrameStatsBufferTests.cs | ||
| RuntimeOptionsRetailUiTests.cs | ||
| RuntimeOptionsTests.cs | ||