Move camera pointer, framebuffer resize, and retained/devtools input edges behind focused reversible owners. Preserve input priority while making shutdown deactivate callbacks before live-session retirement and retry physical detach without stranding transport teardown.
85 lines
2.8 KiB
C#
85 lines
2.8 KiB
C#
using AcDream.App.Rendering.Vfx;
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using AcDream.App.Update;
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using AcDream.UI.Abstractions.Input;
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using AcDream.UI.Abstractions.Panels.Settings;
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using Silk.NET.Input;
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namespace AcDream.App.Tests.World;
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public sealed class LiveObjectFrameControllerTests
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{
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[Theory]
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[InlineData(ParticleRange.Retail, 1f)]
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[InlineData(
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ParticleRange.Extended,
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ParticleVisibilityController.ExtendedRangeMultiplier)]
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public void ParticleRange_NullSettingsUsesConfiguredFallback(
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ParticleRange fallback,
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float expected)
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{
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var source = new SettingsParticleRangeSource(null, fallback);
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Assert.Equal(expected, source.RangeMultiplier);
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}
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[Fact]
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public void ParticleRange_LiveSettingsDraftOverridesFallbackAndUpdatesImmediately()
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{
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SettingsVM settings = CreateSettings();
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var source = new SettingsParticleRangeSource(settings, ParticleRange.Retail);
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settings.SetDisplay(settings.DisplayDraft with { ParticleRange = ParticleRange.Retail });
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Assert.Equal(1f, source.RangeMultiplier);
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settings.SetDisplay(settings.DisplayDraft with { ParticleRange = ParticleRange.Extended });
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Assert.Equal(
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ParticleVisibilityController.ExtendedRangeMultiplier,
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source.RangeMultiplier);
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}
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private static SettingsVM CreateSettings()
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{
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var dispatcher = InputDispatcher.CreateDetached(
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new NullKeyboardSource(),
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new NullMouseSource(),
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new KeyBindings());
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dispatcher.Attach();
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return new SettingsVM(
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new KeyBindings(),
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dispatcher,
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static _ => { },
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DisplaySettings.Default,
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static _ => { },
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AudioSettings.Default,
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static _ => { },
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GameplaySettings.Default,
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static _ => { },
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ChatSettings.Default,
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static _ => { },
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CharacterSettings.Default,
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static _ => { });
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}
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private sealed class NullKeyboardSource : IKeyboardSource
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{
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#pragma warning disable CS0067
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public event Action<Key, ModifierMask>? KeyDown;
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public event Action<Key, ModifierMask>? KeyUp;
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#pragma warning restore CS0067
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public bool IsHeld(Key key) => false;
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public ModifierMask CurrentModifiers => ModifierMask.None;
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}
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private sealed class NullMouseSource : IMouseSource
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{
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#pragma warning disable CS0067
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public event Action<MouseButton, ModifierMask>? MouseDown;
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public event Action<MouseButton, ModifierMask>? MouseUp;
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public event Action<float, float>? MouseMove;
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public event Action<float>? Scroll;
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#pragma warning restore CS0067
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public bool IsHeld(MouseButton button) => false;
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public bool WantCaptureMouse => false;
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public bool WantCaptureKeyboard => false;
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}
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}
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