acdream/tests/AcDream.App.Tests/World
Erik 8b8afeefa3 refactor(input): own pointer and callback lifetime
Move camera pointer, framebuffer resize, and retained/devtools input edges behind focused reversible owners. Preserve input priority while making shutdown deactivate callbacks before live-session retirement and retry physical detach without stranding transport teardown.
2026-07-22 11:59:33 +02:00
..
CompositeLiveEntityResourceLifecycleTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
DeferredLiveEntityRuntimeComponentLifecycleTests.cs refactor(world): establish live entity composition seams 2026-07-21 13:09:58 +02:00
ExternalContainerLifecycleControllerTests.cs fix(items): finish corpse pickup and combat switching 2026-07-17 18:35:29 +02:00
GameWindowLiveEntityCompositionTests.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
InboundPhysicsStateControllerTests.cs refactor(world): extract live projection mechanics 2026-07-21 16:17:03 +02:00
LiveEntityHydrationControllerTests.cs refactor(update): cut over the frame orchestrator 2026-07-22 03:31:38 +02:00
LiveEntityLifecycleStressTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
LiveEntityLivenessControllerTests.cs fix(streaming): retire stale portal-region entities 2026-07-18 10:02:15 +02:00
LiveEntityPhysicsHostOwnershipTests.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
LiveEntityPresentationControllerTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
LiveEntityProjectionWithdrawalControllerTests.cs refactor(runtime): extract the live object frame 2026-07-22 00:42:26 +02:00
LiveEntityRuntimeTeardownControllerTests.cs refactor(world): extract live entity teardown 2026-07-21 18:25:59 +02:00
LiveEntityRuntimeTests.cs refactor(runtime): extract the live object frame 2026-07-22 00:42:26 +02:00
LiveEntitySameGenerationUpdateRouterTests.cs refactor(world): extract live entity network updates 2026-07-21 19:11:49 +02:00
LiveEntityTeardownPlanTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
LiveEntityWorldOriginCoordinatorTests.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
LiveObjectFrameControllerTests.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
LiveWorldOriginStateTests.cs refactor(update): cut over the frame orchestrator 2026-07-22 03:31:38 +02:00
ParentAttachmentStateTests.cs refactor(world): extract live projection mechanics 2026-07-21 16:17:03 +02:00
RecallTeleportAnimationTests.cs refactor(runtime): extract the live object frame 2026-07-22 00:42:26 +02:00
RetailInboundEventDispatcherTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
UpdateFrameOrchestratorTests.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
WorldEnvironmentControllerTests.cs refactor(world): own live environment state 2026-07-22 10:54:33 +02:00