Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
Original Phase 3a constants had SUN_DIR=(0.4,0.3,0.8) — heavily vertical, so roofs and ground both landed near peak brightness and only walls dropped. Combined with AMBIENT=0.4/DIFFUSE=0.6 the lit-vs- shadow contrast was ~2.2x, which was real but hard to read through textures. User feedback: "Ligtning looks the same I think." Diagnosed with a temporary grayscale-lighting fragment output — walls on different sides of the same building did show different brightness, confirming the Phase 3a/3b pipeline is wired correctly end-to-end and the issue was purely perceptual contrast. Retuned: SUN_DIR=(0.5,0.4,0.6) (more oblique), AMBIENT=0.25, DIFFUSE=0.75. Contrast ratio now ~3.3x. User-verified visually. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| AcDream.slnx | ||
| README.md | ||
acdream
Experimental modern open-source Asheron's Call client in C# / .NET 10.
Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.
Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).
Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.
Layout
src/AcDream.Cli/— console app that dumps asset counts from a dat directoryreferences/— local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.
Run
dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"
Or set ACDREAM_DAT_DIR and run without args.