acdream/tests/AcDream.App.Tests/Rendering/Vfx
Erik 60a1698ce7 refactor(app): compose content effects and audio startup
Move Phase-2 startup behind typed composition/publication boundaries, replace the GameWindow-capturing PhysicsScript gate with a focused deferred source, and own animation-hook registrations reversibly. Make OpenAL construction and teardown transactional so every device, context, source, and buffer prefix is retryable without replay.
2026-07-22 15:36:05 +02:00
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EntityEffectAdvanceSourceTests.cs refactor(app): compose content effects and audio startup 2026-07-22 15:36:05 +02:00
EntityEffectControllerTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
EntityEffectPoseRegistryTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
EntityEffectProfileTests.cs feat(vfx): port retail effect scheduling and delivery 2026-07-14 09:25:44 +02:00
EntityScriptActivatorTests.cs test(app): freeze GameWindow lifecycle boundaries 2026-07-22 09:27:55 +02:00
IndexedSetupPartPoseBuilderTests.cs feat(vfx): bind effects to live animated poses 2026-07-14 10:56:01 +02:00
LiveEntityLightControllerTests.cs feat(vfx): bind effects to live animated poses 2026-07-14 10:56:01 +02:00
ParticleVisibilityControllerTests.cs refactor(render): extract world scene frame owner 2026-07-22 07:22:09 +02:00