acdream/tests/AcDream.App.Tests
2026-07-22 17:55:15 +02:00
..
Audio refactor(app): compose content effects and audio startup 2026-07-22 15:36:05 +02:00
Combat refactor(app): compose settings and developer tools 2026-07-22 16:11:34 +02:00
Composition refactor(app): compose live presentation startup 2026-07-22 17:55:15 +02:00
Diagnostics refactor(input): own gameplay action routing 2026-07-22 12:43:05 +02:00
Input refactor(input): own gameplay action routing 2026-07-22 12:43:05 +02:00
Interaction refactor(camera): extract the update frame 2026-07-22 03:08:58 +02:00
Net refactor(net): own live session composition 2026-07-22 10:36:06 +02:00
Physics refactor(runtime): extract the live object frame 2026-07-22 00:42:26 +02:00
Plugins feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost 2026-06-14 17:46:37 +02:00
Rendering refactor(app): compose live presentation startup 2026-07-22 17:55:15 +02:00
Settings refactor(app): compose settings and developer tools 2026-07-22 16:11:34 +02:00
Spells fix(spells): load complete retail DAT catalog 2026-07-15 21:17:13 +02:00
Streaming refactor(app): compose live presentation startup 2026-07-22 17:55:15 +02:00
Studio feat(studio): #156 #157 mockup desktop and font resolver 2026-06-26 12:56:05 +02:00
UI refactor(lifetime): own render resource prefixes 2026-07-22 14:42:14 +02:00
World refactor(app): compose live presentation startup 2026-07-22 17:55:15 +02:00
AcDream.App.Tests.csproj fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
BoundedTestDatCollection.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
FramePhaseTestDoubles.cs refactor(runtime): extract the live object frame 2026-07-22 00:42:26 +02:00
FrameProfilerReportTests.cs fix #225: stabilize render pacing and frame CPU 2026-07-19 06:29:30 +02:00
FrameStatsBufferTests.cs fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up) 2026-07-05 19:26:28 +02:00
RuntimeDatAccessArchitectureTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
RuntimeDatCollectionFactoryTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
RuntimeOptionsRetailUiTests.cs test(runtime): add deterministic world gate artifacts 2026-07-20 22:37:16 +02:00
RuntimeOptionsTests.cs refactor(render): extract world frame preparation 2026-07-22 05:54:00 +02:00