acdream/tests/AcDream.App.Tests/Rendering/DevToolsRuntimeSourcesTests.cs

98 lines
3.1 KiB
C#

using AcDream.App.Rendering;
using AcDream.App.Streaming;
namespace AcDream.App.Tests.Rendering;
public sealed class DevToolsRuntimeSourcesTests
{
[Fact]
public void FrameDiagnosticsLateBindingPreservesSeedAndExpectedOwnerRelease()
{
var source = new DeferredRenderFrameDiagnosticsSource();
var first = new FrameSource(144, 6.9);
var other = new FrameSource(30, 33.3);
Assert.Equal(RenderFrameDiagnosticsSnapshot.Initial, source.Snapshot);
source.Bind(first);
Assert.Equal(144, source.Snapshot.Fps);
source.Unbind(other);
Assert.Equal(144, source.Snapshot.Fps);
source.Unbind(first);
Assert.Equal(RenderFrameDiagnosticsSnapshot.Initial, source.Snapshot);
source.Bind(other);
source.Deactivate();
Assert.Equal(RenderFrameDiagnosticsSnapshot.Initial, source.Snapshot);
Assert.Throws<ObjectDisposedException>(() => source.Bind(first));
}
[Fact]
public void FrameDiagnosticsRejectsACompetingCanonicalOwner()
{
var source = new DeferredRenderFrameDiagnosticsSource();
source.Bind(new FrameSource(60, 16.7));
Assert.Throws<InvalidOperationException>(() =>
source.Bind(new FrameSource(120, 8.3)));
}
[Fact]
public void PlayerModeCommandSlotUsesLiveTargetAndRejectsStaleRelease()
{
var source = new DeferredDevToolsPlayerModeCommands();
var first = new PlayerModeTarget();
var other = new PlayerModeTarget();
source.ToggleFlyOrChase();
source.Bind(first);
source.ToggleFlyOrChase();
source.Unbind(other);
source.ToggleFlyOrChase();
source.Unbind(first);
source.ToggleFlyOrChase();
Assert.Equal(2, first.ToggleCalls);
Assert.Equal(0, other.ToggleCalls);
source.Bind(other);
source.Deactivate();
source.ToggleFlyOrChase();
Assert.Equal(0, other.ToggleCalls);
Assert.Throws<ObjectDisposedException>(() => source.Bind(first));
}
[Fact]
public void WorldCountSlotCannotFreezeOrReleaseTheWrongWorld()
{
var source = new DeferredCanonicalWorldEntityCountSource();
var first = new GpuWorldState();
var other = new GpuWorldState();
source.Bind(first);
source.Unbind(other);
Assert.Throws<InvalidOperationException>(() => source.Bind(other));
source.Unbind(first);
source.Bind(other);
source.Deactivate();
Assert.Equal(0, source.EntityCount);
Assert.Throws<ObjectDisposedException>(() => source.Bind(first));
}
private sealed class FrameSource(double fps, double milliseconds)
: IRenderFrameDiagnosticsSnapshotSource
{
public RenderFrameDiagnosticsSnapshot Snapshot { get; } =
RenderFrameDiagnosticsSnapshot.Initial with
{
Fps = fps,
FrameMilliseconds = milliseconds,
};
}
private sealed class PlayerModeTarget : IDevToolsPlayerModeTarget
{
public int ToggleCalls { get; private set; }
public void ToggleFlyOrChase() => ToggleCalls++;
}
}