Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
Final pre-decompile-era invention cleanup. Snapshot() now returns
the keyframe's fog (color, start, end) directly in all cases.
AdminEnvirons override replaces fog COLOR only; distances stay at
the keyframe's MinWorldFog/MaxWorldFog.
Removed:
- FogForKind(kind, kf): the per-WeatherKind fog table with
invented constants (Overcast 40-150m grey, Storm 25-90m dark,
Rain 40-150m blue, Snow 60-200m white). Retail has no such
logic — Agent #3's decompile scan found zero per-Kind fog
manipulation in chunk_005* / chunk_006*. The SkyTimeOfDay
keyframe interp (FUN_00501860) does all fog value selection.
- OvercastFogStart/End, StormFogStart/End constants.
- Storm-kind random lightning timer + _strikeJitter. Retail's
lightning is server-driven via PlayScript (Phase 6), not a
client timer — Agents #3 + #5 both rule this out.
- Per-Kind cross-fade (_transitionT and TransitionSeconds-based
lerp). Retail has a different crossfade — SkyTimeOfDay step
blending via LightTickSize gating (_DAT_008427b8 + _DAT_007c7208)
— which is the deferred Phase 5c "polish" item.
Result:
- Clear: keyframe fog passthrough — unchanged behaviour.
- Overcast / Rain / Snow / Storm: now ALSO keyframe passthrough.
Previously these clobbered the keyframe with the invented
constants, producing a grey-wall sky that extended no further
than ~150m. User observation 2026-04-23: "retail sky extends
all the way into the horizon, we cap at a grey wall." Fixed.
- EnvironOverride (AdminEnvirons RedFog, BlueFog, etc):
substitutes the fog COLOR preset, keeps keyframe distances.
WeatherKind enum retained as purely informational (debug overlay,
telemetry). Internal RollKind fallback retained for offline tests
that drive Tick() directly without SetKindFromDayGroupName.
TriggerFlash()/flash decay retained as a test-only hook for the
UBO's lightning-flash channel — production flash stays 0 since
retail drives lightning visuals through particle emitters, not
through a UBO uniform.
Tests updated: `Transition_EasesAcrossTenSeconds` deleted (codified
the Storm=dense-fog invention we just removed) and replaced by
`Snapshot_AlwaysPassesKeyframeFog_RegardlessOfKind` which asserts
every WeatherKind returns the keyframe fog directly.
Build + 742 tests green.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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| CLAUDE.md | ||
| README.md | ||
acdream
Experimental modern open-source Asheron's Call client in C# / .NET 10.
Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.
Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).
Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.
Layout
src/AcDream.Cli/— console app that dumps asset counts from a dat directoryreferences/— local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.
Run
dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"
Or set ACDREAM_DAT_DIR and run without args.