AS1-AS5 are all review-closed (AS5: 170/170 title strings verified, 6 of them PE byte-decoded; zero behavioral findings across the campaign after AS2). The AS6 connected-gate script is written and waits on the owner: docs/research/2026-08-25-campaign-as-test-script.md, carrying the two standing rulings (Society row colors are model-only pending AP-110 FontInfo — do not gate on them; the AD-114 animated paperdoll deviation is expected) and the R3 unconditional-legend retail side-by-side check. Also: the re-review's grep-hygiene tail — the last "retires AP-109" phrasing in AppraisalUiController.cs now reads "closes AP-109's title-bar residual", and the CT plan's stale "this campaign retires AP-109" intent line (never executed — CT4 narrowed) carries a dated correction. Branch remains unpushed per the owner's standing instruction. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Campaign AS — connected gate script (AS6, user-driven)
Purpose: live verification of the assess/examination-window parity
campaign (AS2–AS5) against ACE, retail side-by-side as the oracle.
Launch: the normal connected launch (ACDREAM_RETAIL_UI=1, live ACE at
127.0.0.1:9000, ACDREAM_PAK_PATH=<worktree>\artifacts\owner-gate\acdream-v5.pak).
Sections marked [TWO-CLIENT] use the FA-campaign account pair
(testaccount/+Acdream + testaccount2/+Horan) — assess the OTHER
player. Where a second retail client is available, compare the same assess
performed from retail.
Two standing rulings, read before judging:
- Row COLORS are out of scope this gate. The Society green/red (and any
buffed/debuffed row tint) is MODEL-ONLY today —
ResolveColorrenders the authored default until AP-110's FontInfo-list residual lands. Judge TEXT content, ordering, and presence only. - The paperdoll is our registered intentional deviation (AD-114): ours mirrors the target's live motion; retail's clone plays its own decoupled idle cycle. A mismatch there is EXPECTED and correct.
1. Header identity block (AS2) [TWO-CLIENT]
Assess the other player. Under the title bar, four lines:
- Gender+heritage: " " composed (e.g. "Female Aluvian") — not a raw property string. PASS: matches retail's line for the same target.
- Title: the target's CURRENT display title (e.g. "War Mage"). Have the target change their display title (Character panel → Titles → Set as Display Title), re-assess: the new title shows. No title set → the line is empty (ours deliberately clears where retail can show a stale previous target's title — register AD-115; do not fail us for being cleaner than retail here).
- PK status: "Non-Player Killer" for a normal character. (If a PK or PKLite character is available, verify its variant.)
- Allegiance name: shown only when the target is in a named allegiance (sworn, rank ≥ 1); otherwise empty.
- Failed assess: on the TARGET client enable Deception's "Attempt to Deceive" option (retail Options → Character) if available with a high-Deception target; a failed assess shows "???" attributes BUT the four header lines above still render (identity rides even on failure). Best-effort — needs a target whose Deception beats the examiner's Assess Person.
- The invented literal is gone: assess a MONSTER and fail (or any monster assess) — the line that used to read "Assessment incomplete" shows nothing, matching retail.
2. Per-bodypart armor levels (AS3) [TWO-CLIENT]
- Target wearing armor: three rows appear — "Head/Chest/Groin AL: a/b/c", "Bicep/Wrist/Hand AL: a/b/c", "Thigh/Shin/Foot AL: a/b/c" — values matching retail's assess of the same target (buffed values: cast an armor buff on the target and re-assess; numbers rise).
- Target naked (bank the armor): the three rows AND their leading blank line disappear entirely.
- Unenchantable coverage (if an unenchantable piece is available): the affected group shows "*N" (N = the level without the sentinel).
- The R3 legend check (explicit retail side-by-side): "* = Unenchantable" renders as the LAST line of a player assess. Our port shows it UNCONDITIONALLY (decomp-proven structure). Confirm retail does the same on a player with NO starred values and again with NO armor at all. If retail hides it in either case, report it — that flips ruling R3 and we change ours.
3. Ratings block (regression)
On a target with ratings (augmented/geared): "Dmg/CritDmg Rating: x/y", "Dmg/CritDmg Resist: x/y", "DoT/Life: Resist: x/y" rows as before, each appearing only when its family is nonzero. Unchanged behavior — spot-check only.
4. Society / allegiance / fellowship rows (AS4) [TWO-CLIENT]
- Fellowship: form a fellowship (FA campaign flow), assess the other member: "Fellowship: " row appears; disband → row gone on re-assess.
- Allegiance cascade (best-effort — ACE's swear-at-close-range quirk #384 may block creating fresh vassals): assess a sworn character — "Monarch:" (and "Patron:" when different, "Monarch/Patron:" when the same person). Assess a MONARCH: "Alleg. Monarch:" + "N Follower(s)".
- Society (only if a faction-joined character exists on this ACE): "Society: " with the rank suffix (" ~ Initiate" … " ~ Master") per the target's standing. TEXT only — ignore colors (standing ruling).
5. Target-configurable extras (AS4) [TWO-CLIENT]
On the TARGET client open Options → the retail Character tab and toggle each "Allow others to see..." option, re-assessing from the other client after each change (each row appears iff the target allows it — the server gates; we render what arrives):
| Toggle on target | Row | Expected value shape |
|---|---|---|
| Date of Birth | Arrived in Dereth: |
server-formatted date, verbatim |
| Age | Time in Dereth: |
retail duration format — bare units, e.g. "3mo 2d 5h 12m 40s"; zero components omitted except seconds |
| Chess Rank | Chess Rank: |
number |
| Fishing Skill | Fishing Skill: |
number |
| Number of Deaths | Deaths: |
number; a deathless character shows "Has never died" as the value (label stays "Deaths:") |
| Number of Titles | Titles Earned: |
number |
PASS: each row toggles with its option, the labels match retail exactly, and the full extras ORDER matches retail: Society → allegiance rows → [blank] → armor trio → [blank] → ratings → [blank] → Fellowship → Arrived → Time → Chess → Fishing → Deaths → Titles → "* = Unenchantable".
6. Title-bar allegiance rank prefix (AS5) [TWO-CLIENT, best-effort]
Assess a sworn character with an allegiance rank: the WINDOW TITLE reads " " (e.g. "Yeoman Horan") — heritage- and gender-specific title from retail's table. The character panel (F9) name line of YOUR OWN sworn character shows the same prefix. Unsworn/rank 0 → plain name in both places. (Creating a fresh sworn pair may be blocked by #384 — use any already-sworn character; otherwise mark SKIPPED.)
7. Combat auto-refresh
Enter combat mode with the exam window open on a player: the window refreshes ~every 0.75 s; the AL trio, extras, and header lines persist and update (buff the target's armor mid-watch: values change without re-assessing manually).
8. Regression sweep (5 minutes)
- Monster assess: species line + stat rows + ratings as before; NO armor trio, NO legend, nothing where the old invented literal was.
- Item assess: the full item report unchanged; inscription flow intact.
- Spell assess unchanged.
- The animated paperdoll mirrors the target's motion (our AD-114 deviation — expected).
- Character panel (F9): CT-campaign behaviors intact (titles page, header identity block, resize clamps 372–1000, scrollbar hand-off).
Report back
Per section PASS/FAIL plus anything odd. The three answers that matter most:
- §5 — does every option-gated row toggle correctly with the target's own options, in retail's exact order?
- §2.4 — does retail show the "* = Unenchantable" legend unconditionally (our R3 reading), or does it hide it in some case?
- §1 — is the identity block exact against retail for the same target (composition, title live-update, PK text)?