acdream/tests/AcDream.Plugins.MossTank.Tests/DispelControllerTests.cs

375 lines
14 KiB
C#

using AcDream.Plugin.Abstractions;
namespace AcDream.Plugins.MossTank.Tests;
public sealed class DispelControllerTests
{
private const uint SelfDispel = (uint)SpellId.EradicateLifeMagicSelf;
[Fact]
public void LearnedSelfDispelWithChorizitePrecedesDispelItems()
{
var automation = new Automation
{
Active = [new PluginActiveEnchantment(100u, 7u, 7, 120d)],
SpellLookup = [Vulnerability(100u, 400), SelfDispelSpell()],
KnownSpellIds = new HashSet<uint> { SelfDispel },
Inventory = [Item(10u, "Chorizite"), Item(11u, "Rune of Dispel")],
Mode = PluginCombatMode.Magic,
};
var controller = new DispelController(
new Host(automation),
new VitalSettings
{
CastDispelSelf = true,
UseDispelItems = true,
});
Assert.True(controller.Tick(0d, canAct: true));
Assert.Equal((SelfDispel, 1u), automation.TargetedCast);
Assert.Equal(0u, automation.UsedItem);
Assert.True(controller.Tick(1d, canAct: true));
Assert.Equal("Casting Eradicate Life Magic Self", controller.Status);
automation.CastCompletion = new PluginCastCompletion(
1,
SelfDispel,
1u,
0u);
Assert.True(controller.Tick(0.05d, canAct: true));
Assert.Equal(
"Dispel completed: Eradicate Life Magic Self",
controller.Status);
}
[Fact]
public void MissingChoriziteFallsThroughToOfficialDispelItemOrder()
{
var automation = new Automation
{
Active = [new PluginActiveEnchantment(100u, 7u, 7, 120d)],
SpellLookup = [Vulnerability(100u, 375), SelfDispelSpell()],
KnownSpellIds = new HashSet<uint> { SelfDispel },
Inventory =
[
Item(20u, "Condensed Dispel Potion"),
Item(21u, "Black Market Gem of Dispelling"),
],
Mode = PluginCombatMode.Magic,
};
var controller = new DispelController(
new Host(automation),
new VitalSettings
{
CastDispelSelf = true,
UseDispelItems = true,
});
Assert.True(controller.Tick(0d, canAct: true));
// cx.cs checks the <=400 list before its <=350 list. The 375-difficulty
// vulnerability therefore selects Black Market before Condensed.
Assert.Equal(21u, automation.UsedItem);
Assert.Equal(default, automation.TargetedCast);
}
[Fact]
public void DispelItemsIgnoreVulnerabilitiesAboveTheirDifficultyLimit()
{
var automation = new Automation
{
Active = [new PluginActiveEnchantment(100u, 7u, 7, 120d)],
SpellLookup = [Vulnerability(100u, 401)],
Inventory = [Item(11u, "Rune of Dispel")],
Mode = PluginCombatMode.Magic,
};
var controller = new DispelController(
new Host(automation),
new VitalSettings { UseDispelItems = true });
Assert.False(controller.Tick(0d, canAct: true));
Assert.Equal(0u, automation.UsedItem);
Assert.Equal("Dispel idle", controller.Status);
}
[Fact]
public void AttenuatedAwakenerDispelsTheHighestScoringNearbyFellow()
{
PluginSpellInfo fire = Vulnerability(100u, 350) with
{
QualityOverride = 300,
};
PluginSpellInfo cold = new(
101u,
"Cold Vulnerability Other VII",
Family: 8u,
Tier: 7,
Difficulty: 350,
ManaCost: 0,
DurationSeconds: 300f,
School: 32u,
Description: string.Empty,
IsSelfTargeted: false,
IsBeneficial: false)
{
IsDebuff = true,
IsOffensive = true,
QualityOverride = 320,
};
var automation = new Automation
{
SpellLookup = [fire, cold],
Inventory =
[
Item(50u, "Attenuated Awakener") with
{
EquippedLocation = 1u,
},
],
Mode = PluginCombatMode.Magic,
SkillsById = new Dictionary<uint, PluginSkillInfo>
{
[31u] = new(31u, "Creature Enchantment",
PluginSkillTraining.Trained, 300u),
[14u] = new(14u, "Arcane Lore",
PluginSkillTraining.Trained, 110u),
},
Members =
[
Fellow(2u, "One vuln", 4f),
Fellow(3u, "Two vulns", 5f),
Fellow(4u, "Too far", 5.1f),
],
TrackedByTarget = new Dictionary<uint, IReadOnlyList<PluginTrackedEnchantment>>
{
[2u] = [Tracked(2u, fire)],
[3u] = [Tracked(3u, fire), Tracked(3u, cold)],
[4u] = [Tracked(4u, fire), Tracked(4u, cold)],
},
};
var controller = new DispelController(
new Host(automation),
new VitalSettings { UseDispelDrum = true });
Assert.True(controller.Tick(0d, canAct: true));
Assert.Equal((50u, 3u), automation.AppliedItem);
Assert.Equal(
"Using Attenuated Awakener on Two vulns",
controller.Status);
}
private static PluginSpellInfo Vulnerability(uint id, int difficulty) => new(
id,
"Fire Vulnerability Other VII",
Family: 7u,
Tier: 7,
Difficulty: difficulty,
ManaCost: 0,
DurationSeconds: 300f,
School: 32u,
Description: string.Empty,
IsSelfTargeted: false,
IsBeneficial: false)
{
IsDebuff = true,
IsOffensive = true,
};
private static PluginSpellInfo SelfDispelSpell() => new(
SelfDispel,
"Eradicate Life Magic Self",
Family: 8u,
Tier: 7,
Difficulty: 400,
ManaCost: 10,
DurationSeconds: 0f,
School: 33u,
Description: string.Empty,
IsSelfTargeted: true,
IsBeneficial: true);
private static PluginFellowMember Fellow(uint id, string name, float distance) =>
new(id, name, 100u, 100u, 100u, 100u, 100u, 100u, distance);
private static PluginTrackedEnchantment Tracked(
uint target,
PluginSpellInfo spell) => new(
target,
spell.SpellId,
spell.Family,
spell.Quality,
spell.IsUntargeted,
120d);
private static PluginInventoryItem Item(uint id, string name) => new(
id, 0u, name, 0x80u, 1u, 0u, 0u, 0u, 0u, 0u, 0u,
1, 0, 0, 0u, 0, 0, 0u, false, 0d, 0, 0, 0, 0d, 0, 0, 0);
private sealed class Automation
: IAutomationSurface, ICharacterInfo, ISpellCatalog, IMagicCommands,
ICombatAutomation, IItemAutomation
, IFellowshipAutomation, IEnchantmentAutomation
{
public bool IsAvailable => true;
public ICharacterInfo Character => this;
public ISpellCatalog Spells => this;
public IMagicCommands Magic => this;
public IPluginChat Chat => NoOpAutomationSurface.Instance;
public ICombatAutomation Combat => this;
public IItemAutomation Items => this;
public IFellowshipAutomation Fellowship => this;
public IEnchantmentAutomation Enchantments => this;
public bool IsInWorld => true;
public uint ObjectId => 1u;
public uint CurrentHealth => 100u;
public uint MaxHealth => 100u;
public uint CurrentStamina => 100u;
public uint MaxStamina => 100u;
public uint CurrentMana => 100u;
public uint MaxMana => 100u;
public IReadOnlyDictionary<uint, PluginSkillInfo> SkillsById { get; init; } =
new Dictionary<uint, PluginSkillInfo>();
public IReadOnlyList<PluginSkillInfo> Skills => [.. SkillsById.Values];
public IReadOnlyList<PluginAttributeInfo> Attributes => [];
public IReadOnlyList<PluginActiveEnchantment> ActiveEnchantments => Active;
public IReadOnlyList<PluginActiveEnchantment> Active { get; init; } = [];
public IReadOnlyList<PluginSpellInfo> KnownSelfBuffs => [];
public IReadOnlyList<PluginSpellInfo> SpellLookup { get; init; } = [];
public IReadOnlySet<uint> KnownSpellIds { get; init; } =
new HashSet<uint>();
public IReadOnlyList<PluginInventoryItem> Inventory { get; init; } = [];
public PluginCombatMode Mode { get; set; }
public PluginCombatSnapshot Snapshot => new(
0u, Mode, default, 0f, 0f, false, false, false, false);
public bool IsCasting => false;
public PluginCastCompletion CastCompletion { get; set; }
public PluginCastCompletion LastCompletion => CastCompletion;
public PluginItemUseCompletion ItemCompletion { get; set; }
PluginItemUseCompletion IItemAutomation.LastCompletion => ItemCompletion;
bool IItemAutomation.IsAvailable => true;
bool IItemAutomation.IsBusy => false;
public (uint Spell, uint Target) TargetedCast { get; private set; }
public uint UsedItem { get; private set; }
public (uint Source, uint Target) AppliedItem { get; private set; }
public bool IsInFellowship => Members.Count != 0;
public IReadOnlyList<PluginFellowMember> Members { get; init; } = [];
public IReadOnlyDictionary<uint, IReadOnlyList<PluginTrackedEnchantment>>
TrackedByTarget { get; init; } =
new Dictionary<uint, IReadOnlyList<PluginTrackedEnchantment>>();
public bool TryGetSkill(uint skillId, out PluginSkillInfo skill)
{
return SkillsById.TryGetValue(skillId, out skill);
}
public bool TryGet(uint spellId, out PluginSpellInfo info)
{
foreach (PluginSpellInfo spell in SpellLookup)
{
if (spell.SpellId == spellId)
{
info = spell;
return true;
}
}
info = default;
return false;
}
public bool IsKnown(uint spellId) => KnownSpellIds.Contains(spellId);
public IReadOnlyList<PluginCombatTarget> CaptureHostileTargets(
float maximumDistance) => [];
public PluginCombatCommandResult EnterDefaultMode() =>
new(PluginCombatCommandStatus.AlreadyReady);
public PluginCombatCommandResult EnterMode(PluginCombatMode mode)
{
Mode = mode;
return new(PluginCombatCommandStatus.ModeChangeSent);
}
public PluginCombatCommandResult BeginPhysicalAttack(
uint targetObjectId,
PluginAttackHeight height,
float power) => new(PluginCombatCommandStatus.Refused);
public PluginCombatCommandResult ReleasePhysicalAttack() =>
new(PluginCombatCommandStatus.Refused);
public PluginCombatCommandResult AbortPhysicalAttack() =>
new(PluginCombatCommandStatus.Stopped);
public PluginCastGate EvaluateGate(uint spellId) => PluginCastGate.Ready;
public PluginCastGate EvaluateGate(uint spellId, uint targetObjectId) =>
PluginCastGate.Ready;
public bool Cast(uint spellId) => false;
public bool Cast(uint spellId, uint targetObjectId)
{
TargetedCast = (spellId, targetObjectId);
return true;
}
public IReadOnlyList<PluginInventoryItem> CaptureOwnedItems() => Inventory;
public PluginItemCommandResult Use(uint objectId)
{
UsedItem = objectId;
return new(PluginItemCommandStatus.Started);
}
public PluginItemCommandResult Apply(uint objectId, uint targetObjectId)
{
AppliedItem = (objectId, targetObjectId);
return new(PluginItemCommandStatus.Started);
}
public IReadOnlyList<PluginFellowMember> CaptureMembers() => Members;
public IReadOnlyList<PluginTrackedEnchantment> Capture(uint targetObjectId) =>
TrackedByTarget.TryGetValue(targetObjectId, out var tracked)
? tracked
: [];
}
private sealed class Host(Automation automation) : IPluginHost
{
public bool HasUi => false;
public IPluginLogger Log => Logger.Instance;
public IGameState State => EmptyState.Instance;
public IEvents Events => EmptyEvents.Instance;
public ISelectionService Selection => EmptySelection.Instance;
public IUiRegistry Ui => NoOpUiRegistry.Instance;
public IAutomationSurface Automation { get; } = automation;
}
private sealed class Logger : IPluginLogger
{
public static Logger Instance { get; } = new();
public void Info(string message) { }
public void Warn(string message) { }
public void Error(string message, Exception? exception = null) { }
}
private sealed class EmptyState : IGameState
{
public static EmptyState Instance { get; } = new();
public IReadOnlyList<WorldEntitySnapshot> Entities => [];
}
private sealed class EmptyEvents : IEvents
{
public static EmptyEvents Instance { get; } = new();
public event Action<WorldEntitySnapshot> EntitySpawned
{
add { }
remove { }
}
public event Action<double> Tick
{
add { }
remove { }
}
}
private sealed class EmptySelection : ISelectionService
{
public static EmptySelection Instance { get; } = new();
public uint? SelectedObjectId => null;
public uint? PreviousObjectId => null;
public event Action<SelectionChangedEvent> Changed
{
add { }
remove { }
}
public bool Select(uint objectId) => false;
public bool Clear() => false;
}
}