Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
GameWindow now owns a DatCollection + TerrainRenderer. On load it opens the dat directory passed as argv[0] (or ACDREAM_DAT_DIR), finds Holtburg (landblock 0xA9B4FFFF) by default with a fallback to the first landblock in the cell b-tree, builds the CPU mesh from LandblockMesh.Build, and uploads VBO+EBO+VAO with a 3f/3f/2f attribute layout. No draw call yet — shader and matrix uniforms land in Task 9. Enabled AllowUnsafeBlocks on the App csproj so the fixed-buffer upload in TerrainRenderer compiles. Uses dats.Get<LandBlock>(id) instead of TryGet(..., out T) to sidestep the [MaybeNullWhen(false)] analysis that TreatWarningsAsErrors was flagging. Smoke verified against the real retail dats: prints "loaded landblock 0xA9B4FFFF" and the window stays alive with no GL errors or exceptions. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| AcDream.slnx | ||
| README.md | ||
acdream
Experimental modern open-source Asheron's Call client in C# / .NET 10.
Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.
Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).
Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.
Layout
src/AcDream.Cli/— console app that dumps asset counts from a dat directoryreferences/— local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.
Run
dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"
Or set ACDREAM_DAT_DIR and run without args.