Two read-only research landings that unblock the last two C4 routes. **Parent-cell propagation (unblocks route 7).** Retail DOES re-cell children when the parent crosses a cell, recursively to unbounded depth. SetPositionInternal @0x00515330 branches on `this->cell == curr_cell` @0x0051536d; the changed branch reaches change_cell @0x00513390, whose delegates leave_cell @0x00510f50 and enter_cell @0x00510ed0 self-recurse over children and write the FULL identity (add_object @0x00510ee2, objcell_id @0x00510f1e, part-array cell id @0x00510f2b, cell pointer @0x00510f35). change_cell itself has no child loop — the recursion is in the delegates. The clincher: update_object @0x00515d10 early-returns on `parent != 0` @0x00515d40, so a child never runs its own physics tick and parent propagation is the ONLY mechanism maintaining its cell. The trap this retires: the depth-1 loop @0x0051539c-0x005153d8 is the SAME-CELL fast path (objcell_id and part-array id only, deliberately not the cell pointer), not the propagation. An implementer finding it first would conclude "depth-1, id-only" and ship equipped items stranded at landblock boundaries — the #184 class. Route 7's planned set_parent-only write would have done exactly that. Settled by READING, not by a debugger trace. The scoping had listed this as needing live cdb evidence, but change_cell/set_cell's child handling had simply never been read; the project's grep -> decompile -> verify order had not been exhausted. One BN field-name gap was closed by walking struct CPhysicsObj in the verbatim acclient.h, so no PE byte-decode was needed either. A breakpoint set is recorded for optional confirmation only. **Route 3 scoping (portal, the last route).** ~225-400 added non-comment production lines, ONE slice, contingent on #280 splitting out. Portalling works today; route 3 removes a duplicate authority (LocalPlayerTeleportPlacement.Place), it does not fix a bug. Eight dated-inventory claims are now false, the most consequential being "the binding machinery is 100% dormant end to end" — the portal authority's CONSUMPTION and validation side is live production code at three layers and is exercised by every placement; only the PRODUCER adapter is missing. That makes route 3 materially smaller than the campaign plan implies. #280 SPLITS from route 3, definitively: it is a reveal-gate/prefetch-window concern (WorldRevealReadinessBarrier's neighbourhood radius versus retail's mid_radius, LScape::PreFetchCells @0x00505660 / SmartBox::SetRegion @0x00453227), mechanically disjoint from the placement cutover — route 3 reads the ready predicate, #280 rewrites it. The campaign plan already sequences #280 separately; only the session handoff said it "rides with" route 3, and the plan is right. Retail's local portal arrival is the GENERIC path for the third route running: SmartBox::TeleportPlayer @0x00453910 is SetPositionSimple(player, dest, 1) with flags 0x1012 — route 2's exact primitive — plus PlayerPositionUpdated. Two rule inversions recorded so route 3's implementer cannot carry the wrong rule forward from the routes just landed: route 2's "never re-arm the leash" INVERTS here (the teleport branch arms ConstrainTo @0x0045418A and zeroes velocity @0x004541B4), and 4b-3's hook-before-placement ordering INVERTS (the local teleport_hook runs AFTER placement, from PlayerPositionUpdated @0x004538AE). The classifier's dormant LocalPlayer-teleport route already encodes both. Two documentation defects found in passing and recorded, not fixed: the 2026-07-16 portal pseudocode attributes portal arrival to enter_world (that is the login path), and a stale comment hides a live second writer — the generic wire-pose write does run for the local player (AP-131/C5 scope). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
25 KiB
Retail: does a parent's cell crossing propagate to its children?
Date: 2026-08-04
Worktree: peaceful-visvesvaraya-e0a196, HEAD cff52c44
Mode: read-only retail research. No production or test code written. Nothing committed.
Source: docs/research/named-retail/acclient_2013_pseudo_c.txt (Sept 2013 EoR build,
PDB-named) + docs/research/named-retail/acclient.h (verbatim retail struct definitions).
Consumer: C4 route 7 contract — demoting EquippedChildRenderController.TickChild
to presentation-only and moving the authoritative child-cell write into Runtime's
TryCommitParent / CommitAcceptedParentCellless.
VERDICT
YES. Retail propagates a parent's cell to its children, recursively, to unbounded
depth, on every parent cell crossing — and additionally refreshes each direct child's
objcell_id on every physics tick in which the parent moves within its current cell.
A set_parent-only cell write is NOT retail-faithful. It is correct at attach and
stale from the parent's first cell crossing onward. Route 7's contract as originally
scoped would reintroduce the #184 invisible-but-solid class exactly as feared.
The good news for route 7: the propagation is driven by the physics position commit
(CPhysicsObj::SetPositionInternal @0x00515330), not by anything render-side. So
moving the authoritative write into Runtime is the right direction — the contract just
has to be "parent cell change propagates to children", not "set_parent writes once".
No cdb trace is required. The static read is unambiguous, and the struct-offset arithmetic independently corroborates the one place Binary Ninja lost field names. See §7 for why, and §8 for the (unnecessary) breakpoint set if the user wants belt-and-braces confirmation anyway.
1. The gap named by the scoping doc, now closed
docs/research/2026-08-04-c4-routes-6-7-scoping.md §7.4 / §7.8 T5 stated that
CPhysicsObj::change_cell and CPhysicsObj::set_cell's own child handling
"were not read". Reading them is the whole answer.
Two corrections to the framing up front:
- There is no
CPhysicsObj::set_cellin the 2013 build. The functions that exist areCPhysicsObj::set_cell_id@0x0050f4f0,CPhysicsObj::set_cell_id_recursive@0x00510da0, andCPhysicsObj::change_cell@0x00513390. I searched the full 1,437,645-line pseudo-C;set_cellas a symbol does not appear. change_cellitself contains no child loop. It delegates entirely — and the delegates (leave_cell,enter_cell) are where the recursion lives. That is why a reader skimmingchange_cellalone would conclude "no propagation", which is the trap this doc exists to close.
2. change_cell @0x00513390 — the dispatcher
Read verbatim:
00513390 void __thiscall CPhysicsObj::change_cell(class CPhysicsObj* this, class CObjCell* arg2)
0051339b if (this->cell != 0)
0051339f CPhysicsObj::leave_cell(this, 1);
005133aa if (arg2 != 0)
005133af CPhysicsObj::enter_cell(this, arg2);
005133b5 return;
005133c1 this->m_position.objcell_id = 0;
005133c8 if ((state & 0x1000) == 0)
005133d3 CPartArray::SetCellID(part_array, 0);
005133d8 this->cell = nullptr;
- @
0x0051339f— unconditional (given a non-null current cell)leave_cell. - @
0x005133af— unconditional (given a non-null target)enter_cell, then early return @0x005133b5. The tail from @0x005133c1is the removal-only path (arg2 == 0).
Both delegates recurse into children. That is the propagation.
Asymmetry worth recording: on the arg2 == 0 (removal) path, only this's
objcell_id is zeroed @0x005133c1. leave_cell nulls each child's cell pointer
but never touches a child's objcell_id (§4). So after a removal, children are left
with cell == nullptr and a stale non-zero objcell_id. This is retail behavior,
observed not inferred; it matters if acdream ever treats objcell_id != 0 as a
liveness predicate for children.
3. enter_cell @0x00510ed0 — the recursion, and what it writes
Read verbatim:
00510ed0 void __thiscall CPhysicsObj::enter_cell(class CPhysicsObj* this, class CObjCell* arg2)
00510ed8 if (this->part_array != 0)
00510ee2 CObjCell::add_object(arg2, this);
00510ee7 class CHILDLIST* children = this->children;
00510eec if (children != 0)
00510ef4 if (children->num_objects > 0)
00510f0f do
00510f03 CPhysicsObj::enter_cell(this->children->objects.data[edi_1], arg2);
00510f0b edi_1 += 1;
00510f0f while (edi_1 < this->children->num_objects);
00510f1b uint32_t id = arg2->m_DID.id;
00510f1e this->m_position.objcell_id = id;
00510f21 if ((state & 0x1000) == 0)
00510f2b CPartArray::SetCellID(part_array, id);
00510f35 this->cell = arg2;
00510f3e CPartArray::AddLightsToCell(part_array_1, arg2);
Answering the task's question 3 directly — what does it recurse over?
this->children->objects.data[i] for i in [0, children->num_objects)
@0x00510f03. It is self-recursive, so the recursion is unbounded depth, not
depth-1: a child's own children are reached too.
What each recursion level writes (i.e. what every child in the subtree gets):
| Address | Write | Effect on the child |
|---|---|---|
0x00510ee2 |
CObjCell::add_object(arg2, child) |
child joins the new cell's object list |
0x00510f1e |
child->m_position.objcell_id = arg2->m_DID.id |
canonical cell id |
0x00510f2b |
CPartArray::SetCellID(child->part_array, id) |
render/part-array cell id |
0x00510f35 |
child->cell = arg2 |
canonical cell pointer |
0x00510f3e |
CPartArray::AddLightsToCell(child->part_array, arg2) |
lights re-registered |
So a child receives the complete cell identity — pointer, id, cell-list membership,
and lights — identical to what the parent receives. Every child ends up in the same
CObjCell as the parent (arg2 is passed down unchanged @0x00510f03).
Guard, load-bearing: @0x00510ed8 the entire body is gated on
this->part_array != 0. A child with a null part array receives nothing — no cell,
no objcell_id, no membership. Recursion also stops there, so that child's own
subtree is skipped.
4. leave_cell @0x00510f50 — the matching recursive teardown
00510f50 void __thiscall CPhysicsObj::leave_cell(class CPhysicsObj* this, int32_t arg2)
00510f53 class CObjCell* cell = this->cell;
00510f5b if (cell != 0)
00510f5e CObjCell::remove_object(cell, this);
00510f63 class CHILDLIST* children = this->children;
00510f68 if (children != 0)
00510f70 if (children->num_objects > 0)
00510f90 do
00510f84 CPhysicsObj::leave_cell(this->children->objects.data[edi_1], arg2);
00510f8c edi_1 += 1;
00510f90 while (edi_1 < this->children->num_objects);
00510f94 class CPartArray* part_array = this->part_array;
00510fa2 CPartArray::RemoveLightsFromCell(part_array, this->cell);
00510fa7 this->cell = nullptr;
Also self-recursive @0x00510f84, also unbounded depth. Per child:
CObjCell::remove_object @0x00510f5e, RemoveLightsFromCell @0x00510fa2,
cell = nullptr @0x00510fa7.
Note what is absent: leave_cell never writes objcell_id. That is the source of
the §2 asymmetry. arg2 (the 1 passed from change_cell @0x0051339f) is threaded
through the recursion @0x00510f84 but is never read in the body — dead in this
build.
Guard: @0x00510f5b gated on this->cell != 0, evaluated per recursion level. A
child already cell-less is skipped along with its subtree.
5. The depth-1 child loop in SetPositionInternal @0x0051539c–@0x005153d8
Answering the task's question 2. First, the containing function's identity:
@0x00515330 is
int32_t __thiscall CPhysicsObj::SetPositionInternal(class CPhysicsObj* this, class CTransition const* arg2)
— the two-argument overload, i.e. the post-transition position commit. (Distinct
from the four-arg SetPositionInternal @0x00515bd0, which calls into it
@0x00515c94.)
The relevant branch:
0051534a class CObjCell* curr_cell = arg2->sphere_path.curr_cell;
00515360 if (curr_cell == 0) // → lost-cell path
0051536d if (this->cell == curr_cell) // SAME-CELL branch
00515385 this->m_position.objcell_id = objcell_id;
00515392 CPartArray::SetCellID(part_array, objcell_id);
0051539c if (children != 0)
005153a3 if (children->num_objects > 0)
005153d8 do
005153ae void* eax_2 = this->children->objects.data[ebx_1];
005153b7 cond:4_1 = (*(child + 0xa8) & 0x1000) != 0;
005153ba objcell_id_1 = arg2->sphere_path.curr_pos.objcell_id;
005153bd *(uint32_t*)((char*)eax_2 + 0x4c) = objcell_id_1;
005153c0 if (!cond:4_1)
005153cc CPartArray::SetCellID(*(char*)eax_2 + 0x10, objcell_id_1);
005153d4 ebx_1 += 1;
005153d8 while (ebx_1 < this->children->num_objects);
0051536d else
00515372 CPhysicsObj::change_cell(this, curr_cell); // CELL-CHANGE branch
005153e0 CPhysicsObj::set_frame(this, &arg2->sphere_path.curr_pos.frame);
Binary Ninja lost the field names here (it typed the loop variable as void*), so
the writes appear as raw offsets. Resolving them from the verbatim header
docs/research/named-retail/acclient.h — this is arithmetic, not inference:
struct CPhysicsObj : LongHashData member walk, anchored on the fact that BN itself
names offset 0x10 as part_array in the sibling functions
(set_cell_id_recursive @0x00510da0 etc.):
| Offset | Member |
|---|---|
0x10 |
CPartArray *part_array |
0x14–0x1C |
AC1Legacy::Vector3 player_vector |
0x20 |
float player_distance |
0x24 |
float CYpt |
0x28 |
CSoundTable *sound_table |
0x2C |
bool m_bExaminationObject (align 4) |
0x30 |
ScriptManager *script_manager |
0x34 |
PhysicsScriptTable *physics_script_table |
0x38 |
PScriptType default_script |
0x3C |
float default_script_intensity |
0x40 |
CPhysicsObj *parent |
0x44 |
CHILDLIST *children |
0x48 |
Position m_position → PackObj vtable ptr |
0x4C |
m_position.objcell_id |
0x50–0x8C |
m_position.frame (qw..qz, m_fl2gv[9], m_fOrigin) |
0x90 |
CObjCell *cell |
0x94 |
unsigned int num_shadow_objects |
0x98–0xA4 |
DArray<CShadowObj> shadow_objects (4 dwords) |
0xA8 |
unsigned int state |
The walk lands exactly on 0x4C = m_position.objcell_id, 0x10 = part_array, and
0xA8 = state — all three offsets used by the loop, all three consistent. There is no
residual ambiguity and no PE byte-decode is needed for this site.
So what does the depth-1 loop write? Per direct child:
child->m_position.objcell_id = curr_pos.objcell_id@0x005153bdCPartArray::SetCellID(child->part_array, objcell_id)@0x005153cc, gated on the child's ownstate & 0x1000@0x005153b7
Cell id only — NOT the cell pointer (0x90 is never written here), and NOT
recursive (children-of-children are not visited in this branch).
That is coherent, not a bug: this branch is entered precisely when
this->cell == curr_cell @0x0051536d, i.e. the parent did not change cell — so
every child's cell pointer is already correct and needs no write. The loop is a
cheap per-tick id refresh, not a re-cell.
Therefore the depth-1 loop is not the answer to the route-7 question. It is the
same-cell fast path. The answer is the else @0x00515372.
6. Cadence — when each path actually runs
CPhysicsObj::UpdateObjectInternal @0x005156b0 is the per-tick physics update. It
runs the transition and commits:
005158b2 class CTransition* eax_10 = CPhysicsObj::transition(this, &this->m_position, &var_48, 0);
005158bb if (eax_10 == 0)
00515937 CPhysicsObj::set_frame(this, &var_40); // blocked → frame only
005158bb else
00515914 CPhysicsObj::SetPositionInternal(this, eax_10); // moved → commit
So SetPositionInternal @0x00515330 runs every physics tick in which the object
successfully moves (@0x00515914). Inside it the branch @0x0051536d selects:
| Parent's tick | Branch | Children get |
|---|---|---|
| Moved, same cell | @0x0051536d same-cell |
depth-1 objcell_id + part-array id refresh (@0x005153bd, @0x005153cc) |
| Moved, crossed a cell | @0x00515372 → change_cell |
full recursive re-cell: remove_object / add_object, objcell_id, cell pointer, part-array id, lights |
Blocked (transition returned 0) |
@0x00515937 set_frame |
frame only — no cell work needed, parent didn't move |
curr_cell == 0 |
@0x00515360 lost-cell |
GotoLostCell @0x00515579; no child cell work |
Other entry points that reach the same recursive propagation:
CPhysicsObj::ForceIntoCell@0x00515660→change_cell@0x00515684, guarded bythis->cell != arg2@0x0051567f. (Teleport / corpse forcing — reached from @0x00515c61.)CPhysicsObj::AddObjectToSingleCell@0x005149e0→change_cell@0x005149ff.CPhysicsObj::add_obj_to_cell@0x005159e0→enter_cell@0x005159e9directly (thenUpdateChildrenInternal@0x00515a17,calc_cross_cells_static@0x00515a1e).CPhysicsObj::set_parent@0x00515a90→change_cell@0x00515ad6(the already-established attach-time write), and the 4-arg overload @0x00515b50→change_cell@0x00515b9a.- 4-arg
SetPositionInternal@0x00515bd0→ 2-arg @0x00515c94.
6.1 The clincher: a child never self-updates
CPhysicsObj::update_object @0x00515d10 opens with:
00515d40 if ((this->parent != 0 || (this->cell == 0 || (this->state & 0x1000000) != 0)))
00515eeb this->transient_state &= 0xffffff7f;
00515ef5 return;
parent != 0 → immediate return. A parented object is excluded from its own physics
tick entirely. It never calls transition, never calls SetPositionInternal, never
touches its own cell.
This is the structural proof that closes the question: since a child cannot update its
own cell, and children demonstrably do end up in the right cell in retail, parent
propagation is the only mechanism that exists. If enter_cell's recursion did not
write the child's cell, an equipped weapon would be permanently stranded in the cell
where it was equipped — which is precisely the #184 symptom, and is not what retail
does.
7. Read vs. inferred — explicit ledger
Per the standards in the task, separating what the source says from what I concluded.
Read directly from the pseudo-C (verbatim, cited):
change_celldelegates toleave_cell/enter_cell(@0x0051339f, @0x005133af).enter_cellrecurses overchildren->objects.data[i](@0x00510f03) and writesobjcell_id(@0x00510f1e), part-array cell id (@0x00510f2b),cellpointer (@0x00510f35), andCObjCell::add_object(@0x00510ee2).leave_cellrecurses (@0x00510f84) and writescell = nullptr(@0x00510fa7) +remove_object(@0x00510f5e).- Both recursions are self-calls → unbounded depth.
SetPositionInternal@0x00515330branches onthis->cell == curr_cell(@0x0051536d);else→change_cell(@0x00515372).- The depth-1 loop (@
0x0051539c–@0x005153d8) writes child+0x4cand child+0x10's cell id only. UpdateObjectInternalcallsSetPositionInternalper moving tick (@0x00515914).update_objectearly-returns onparent != 0(@0x00515d40).references/in this worktree contains onlyWorldBuilder. ACE is not present — see §9.
Resolved by arithmetic, not guessed: child +0x4c = m_position.objcell_id,
+0x10 = part_array, +0xa8 = state. Derived by walking struct CPhysicsObj in
acclient.h (§5 table), independently anchored on BN's own naming of 0x10 as
part_array in sibling functions. I regard this as read, not inferred.
Inferred (flagged as such):
- That the §2 removal-path asymmetry (child keeps a stale
objcell_idwhilecellgoes null) is intentional rather than a latent retail bug. The code plainly does it; the intent is my reading. It does not affect the verdict. - That
state & 0x1000is a "suppress part-array sync" flag. The bit is checked identically at @0x005153b7, @0x00510f21, @0x005133c8, @0x005140f7, @0x00510db4; I did not chase its symbolic name because the verdict does not depend on it. - That
leave_cell'sarg2being unread is dead-parameter residue rather than something BN elided. It is absent from the decompiled body; a byte-decode could confirm, but nothing hinges on it.
Binary Ninja elisions encountered: exactly one site of consequence — the void*
typing in the §5 loop, fully resolved by the header walk. Elsewhere the x87 comparison
idioms are mangled (e.g. @0x00515473) but sit in the contact-plane / walkable code,
not on the child-cell path. No PE byte-decode against
C:\Users\erikn\Downloads\acclient.exe + refs/acclient.pdb is required for this
question.
8. Secondary observation: cross-cells / shadow lists are not refreshed per move
Worth recording because it is an adjacent trap, and because it distinguishes two things route 7 might otherwise conflate.
CPhysicsObj::recalc_cross_cells @0x00515a30 does recurse over children
@0x00515a79. But on the movement path, SetPositionInternal's tail calls only the
non-recursive forms:
0051550b if (this->cell != 0)
00515517 if ((this->state & 0x10000) != 0)
0051551b CPhysicsObj::calc_cross_cells(this); // this only
0051552b return 1;
0051553a if (arg2->cell_array.num_cells > 0)
0051553e CPhysicsObj::remove_shadows_from_cells(this);
0051554c CPhysicsObj::add_shadows_to_cells(this, &arg2->cell_array);
recalc_cross_cells is reached only at attach (set_parent @0x00515b15,
@0x00515bab) and via calc_cross_cells_static @0x00515a1e in add_obj_to_cell.
Meaning: a child's canonical cell (pointer + id + CObjCell membership) is
maintained across parent movement; its cross-cell / shadow registration is not
re-derived per parent tick. If acdream's child handling has a shadow-cell analogue,
matching retail means propagating the canonical cell but not rebuilding child
shadow lists every tick.
There is also a third, movement-unrelated recursive helper:
CPhysicsObj::set_cell_id_recursive @0x00510da0 — recurses @0x00510de3, writes
objcell_id @0x00510db1 + part-array id @0x00510dbe, but not the cell
pointer. Callers are the sky-object path @0x00506eba and CObjectMaint::GotoLostCell
@0x00508210 (via set_cell_id @0x00508226). Not on the equipped-child path;
listed so it isn't mistaken for the propagation mechanism.
9. ACE cross-check — NOT PERFORMED, reference absent
The task asked for an ACE cross-check. references/ in this worktree contains only
WorldBuilder. ACE is not vendored here (find over the worktree returns only
docs/reference/ace-commands.md, a command catalog, not source).
Per the task's own instruction, I am saying so rather than guessing. I have made no
claim about what ACE.Server/Physics/ does with change_cell / enter_cell child
handling. If a cross-check is wanted, it needs a worktree with ACE present, or a run
from the main repo; the ACE files to read would be
Source/ACE.Server/Physics/PhysicsObj.cs (change_cell, enter_cell, leave_cell,
set_parent, SetPositionInternal) and Source/ACE.Server/Physics/Common/ObjCell.cs.
Note that ACE is in any case only an interpretation aid here — per CLAUDE.md's workflow, the decompiled retail code is ground truth and wins any disagreement. The retail read above is unambiguous, so an ACE disagreement would not change the verdict; it would only be interesting as a note about ACE.
10. Consequences for route 7's contract
The contract can be pinned now, without a cdb trace. What it must say:
-
set_parent-time write is necessary but not sufficient. Retail writes the child's cell at attach (set_parent@0x00515ad6) and at every subsequent parent cell crossing (SetPositionInternal@0x00515372→change_cell). Route 7 must implement both. -
The authoritative write belongs on the parent's physics-commit path, not a render tick. Retail's trigger is
SetPositionInternal@0x00515330, reached fromUpdateObjectInternal@0x00515914. So demotingEquippedChildRenderController.TickChildto presentation-only is directionally correct — the render tick was never retail's owner of this write. But the authoritative write must land inTryCommitParent/CommitAcceptedParentCelllessas a cell-change propagation step, not as a one-shot at attach. -
Propagation is recursive to unbounded depth, not depth-1 (
enter_cell@0x00510f03,leave_cell@0x00510f84). If acdream can ever nest children (child-of-child), the propagation must recurse. If acdream's model is structurally depth-1 for equipped items, a depth-1 implementation is behaviorally equivalent — but that equivalence should be stated as an explicit assumption in the contract, with a register row if it is load-bearing. -
The child's write is the full cell identity, not just the id:
cellpointer (@0x00510f35),objcell_id(@0x00510f1e), cell-list membership (@0x00510ee2/ @0x00510f5e), part-array cell id (@0x00510f2b). A partial write (id without membership) would leave the #184 class only half-closed. -
Same-cell ticks still refresh child
objcell_id(@0x005153bd) but must not rewrite the child'scellpointer. Retail deliberately splits these. -
Do not rebuild child cross-cell/shadow lists per parent tick (§8) — retail doesn't, and doing so would be a performance divergence with no faithfulness gain.
-
Children are excluded from their own physics tick (
update_object@0x00515d10, guard @0x00515d40). If acdream ever ticks an equipped child through the ordinary physics path, that is itself a divergence independent of this question.
Register note: if route 7 ships a depth-1-only propagation (item 3) or omits the
same-cell objcell_id refresh (item 5), each is a deviation and needs its row in
docs/architecture/retail-divergence-register.md in the same commit, per the workflow
rules.
11. cdb breakpoints — NOT needed, recorded only for completeness
The task asked for the breakpoint set only if reading truly cannot answer it. Reading answers it. I am recording the set anyway so nobody has to re-derive it if the user wants independent confirmation before pinning a contract this load-bearing.
Per memory/reference_retail_debugger.md: qd inside a bp action is forbidden;
use counters + gc, and mind the hit-rate lag.
.logopen C:\Users\erikn\parent-cell-prop.log
.sympath C:\Users\erikn\source\repos\acdream\refs
.symopt+ 0x40
.reload /f acclient.exe
r $t0 = 0
r $t1 = 0
* parent crossed a cell: change_cell entry, dump this + target cell
bp acclient!CPhysicsObj::change_cell "r $t0 = @$t0 + 1; .printf \"CC obj=%p cell=%p newcell=%p children=%p\\n\", @ecx, poi(@ecx+0x90), poi(@esp+4), poi(@ecx+0x44); gc"
* per-child re-cell: enter_cell, dump the object and the cell it is being put in
bp acclient!CPhysicsObj::enter_cell "r $t1 = @$t1 + 1; .printf \"EC obj=%p parent=%p oldcell=%p newcell=%p oldid=%x\\n\", @ecx, poi(@ecx+0x40), poi(@ecx+0x90), poi(@esp+4), poi(@ecx+0x4c); gc"
g
Predicted trace if the verdict is right: equip a weapon, then walk across a
landblock boundary. Each crossing produces one CC line for the player object followed
immediately by N+1 EC lines — one for the player and one per equipped child — all
sharing the same newcell, and each child's oldcell equal to the player's pre-cross
cell. The child EC lines are the propagation; their absence would falsify the verdict.
A lighter confirmation, if breakpoint lag on enter_cell is a problem (it is called
often): breakpoint only change_cell and, at each hit, walk
CHILDLIST* children = poi(@ecx+0x44) → objects.data and dump each child's +0x90
(cell) before and after with a second breakpoint on the return. More setup, far fewer
traps.
Bottom line
Retail re-cells children when the parent crosses a cell boundary. The mechanism is
SetPositionInternal @0x00515372 → change_cell @0x00513390 →
leave_cell @0x00510f50 (recursive @0x00510f84) + enter_cell @0x00510ed0
(recursive @0x00510f03), and the child's full cell identity is written at
@0x00510ee2 / @0x00510f1e / @0x00510f35. Children never self-update
(update_object guard @0x00515d40), so this is the only mechanism.
Route 7 must propagate. A set_parent-only write would strand equipped items at
landblock boundaries.