Replace ReferenceEquals(clipRoot, _outdoorNode) object-identity checks with the documented LoadedCell.IsOutdoorNode flag (4 sites) so they survive R-A2 changing the outdoor root's portals. Behavior-preserving (build + targeted suites green: App PortalVisibilityBuilderTests 24/24, Core PlayerMovementControllerTests 14/14). Right-sized from the planned 'collapse to one root': reading the live dispatch, the viewerRoot ?? outdoorRoot split is already correct (viewerRoot feeds cameraInsideCell/lighting via the older CellVisibility BFS; clipRoot is the render root), and the 2026-06-07 cutover flip already made in-world frames single-path DrawInside. The real flap fix is R-A2 (per-building floods). Dead exterior DrawPortal look-in deletion deferred to R-A3. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| architecture | ||
| audit | ||
| plans | ||
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| superpowers | ||
| bugs.md | ||
| ISSUES.md | ||