acdream/tests
Erik 7ed79eaf10 feat(ui): FA5 -- allegiance page fully live: CF-1 subscription, blocks, roster, swear/break/kick
Campaign FA slice FA5. The Allegiance page (0x10000291) goes from FA3's
empty-state shell to fully live, wired against FA1's parser and FA2's
RuntimeAllegianceState/IRuntimeAllegianceCommands (both already shipped
the full command surface, including SetUpdateSubscription).

CF-1 (the corrected data subscription): 0x001F AllegianceUpdateRequest,
not 0x027B, is the panel's data source (0x027B/0x027C are text-only chat
per FA2 MF-2). Wired at retail's three arming points -- Bind's PostInit
attempt (almost always a pre-world no-op), the post-world EnteredWorld
seam (RedeclareAfterWorldEntry, UNCONDITIONAL -- does not check the
current latch, matching retail's own PlayerDescReceived arm and avoiding
the exact MF-3-REOPEN bug class FA4 hit for 0x00A6), and the visible
branch (SetPageVisible, edge-triggered, folded into
SocialPanelController's existing window-shown+active-tab conjunction
alongside Fellowship's 0x00A6).

Monarch/patron/self blocks: per-relationship empty-state gate (fix-round
SF-7) replacing FA3's coarse HasProfile-only gate -- the monarch block
hides when there is no monarch OR the monarch is the viewer; the patron
block hides when there is no patron OR the patron is the monarch (in
which case the monarch block's 0x10000490 sub-block reveals and its
label swaps to PatronSlashMonarchLabel). Field sources decompiled fresh
from gmAllegianceUI::UpdatePlayerData/UpdateMonarchData/UpdatePatronData:
0x10000251 is the ALLEGIANCE's own name (not the viewer's), follower
counts are TotalVassals/TotalMembers-1 directly off the wire, and the
"experience passed up" text (0x10000492, doubled -- scoped FindDescendant
under each of its two parents) is the viewer's own CpTithed under the
monarch/patron blocks and each vassal's own CpTithed in their row.

Vassal roster: flat list built via UiTemplateListBox.FlushPreservingScroll
in the FA4 roster-diff pattern (guid-set diff, in-place update on an
unchanged set), rendering in the bindings' own already-reversed order.

Swear/break/kick: each opens a local confirmation dialog
(RetailDialogFactory via ShowConfirmation) before sending, mirroring
retail's MakeSwearConfirmationDialog family -- Swear targets the WORLD
selection (via the same ClientObjectTable name resolver
ToolbarRuntimeBindings.ResolveName already uses), Break targets the
current patron, Kick targets the panel-local selected vassal row (no
world-selection sync for Allegiance, unlike Fellowship). The
server-driven "accept incoming swear" (ConfirmationType 1) needed no new
code -- GameplayConfirmationController already handles every type
generically; a new test verifies it explicitly.

Runtime/composition plumbing: DeferredGameRuntimeStateCommands gains
Allegiance{Swear,Break,Kick,SetUpdateSubscription}; SocialRuntimeBindings
gains the Allegiance view/command projections; SocialPanelController.
Callbacks.AllegianceSnapshot widens to a full
SocialAllegiancePageController.Bindings record, mirroring FA4's
Fellowship widening.

Tests: SocialPanelControllerTests.cs gains 10 tests covering the SF-7
gate (4), roster population, swear/break/kick wiring (3), and the CF-1
subscription arming points (2); GameplayConfirmationControllerTests.cs
gains the type-1 verification test.
Also extends SocialPanelLiveMountProbeTests.cs (production-mount
assertions: scoped 0x10000492 resolution, the vassal row template, the
checkbox, confirmation-dialog string resolution, and a full production
Bind() pass) -- not yet run against live DATs in this worktree (no
Documents/Asheron's Call present here).

Release build green; full solution suite 13,296 passed / 4 skipped / 0
failed (13,300 total), up from FA4's 13,285/4/0 baseline.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-12 08:40:07 +02:00
..
AcDream.App.Tests feat(ui): FA5 -- allegiance page fully live: CF-1 subscription, blocks, roster, swear/break/kick 2026-08-12 08:40:07 +02:00
AcDream.Bake.Tests feat(content): bake and read flat collision assets 2026-07-25 15:22:08 +02:00
AcDream.Cli.Tests perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
AcDream.Content.Tests fix(physics): S2 — static publication emits authored Spheres as Spheres (AP-155 narrowed) 2026-08-07 08:07:02 +02:00
AcDream.Core.Net.Tests fix(net,runtime): FA2 fix-round MUST-FIX -- allegiance clears at reset, 0x027C stops seeding 2026-08-12 02:17:04 +02:00
AcDream.Core.Tests fix(core): FA1 -- delete dead AllegianceTree scaffold 2026-08-12 00:13:39 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
AcDream.Headless.Tests fix(headless,runtime): OP7 review fixes + docs: OP3 re-review REOPEN (narrow) 2026-08-11 03:22:54 +02:00
AcDream.Runtime.Tests feat(runtime): FA4 -- fellowship roster enumeration + Social selection source 2026-08-12 04:40:19 +02:00
AcDream.UI.Abstractions.Tests refactor(settings): OP9 — retire the dead F11 settings surface + fully-superseded GameplaySettings 2026-08-11 13:18:53 +02:00