Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
Locks the design decisions from brainstorming: full scope (geometry + textures + 3x3 neighbor grid), dual cameras (orbit default + FlyCamera toggled by F), minimal plugin API growth (IGameState.Entities snapshot + IEvents.EntitySpawned). BCnEncoder.Net handles DXT/BCn decoding, matching WorldBuilder's approach. Adds three new namespaces under AcDream.Core (World, Meshing, Textures) and three new rendering components under AcDream.App (StaticMeshRenderer, TextureCache, FlyCamera + ICamera). Entities are deduplicated by GfxObj id at the GPU layer; textures dedup by Surface id. Plugins get immutable snapshots, not live references. Rough 18-task sequence captured. Full bite-sized plan comes next via superpowers:writing-plans. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| AcDream.slnx | ||
| README.md | ||
acdream
Experimental modern open-source Asheron's Call client in C# / .NET 10.
Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.
Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).
Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.
Layout
src/AcDream.Cli/— console app that dumps asset counts from a dat directoryreferences/— local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.
Run
dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"
Or set ACDREAM_DAT_DIR and run without args.