acdream/tests/AcDream.Core.Net.Tests
Erik 7a0f836af5 fix(physics): AP-129 review fix - port CanMoveInto/IsAllowedIn, stop failing closed
Campaign P Slice P4 Opus review verdict: FIX-FIRST. RestrictionObjPrevalenceInspectionTests
(commit 3b5e0992) found 103,766 of 729,888 installed EnvCells (1,293 landblocks -
the whole housing estate) carry a baked RestrictionObj. The AP-71 gate's
unconditional fail-closed default (CanMoveInto unmodeled) would have locked
every apartment/cottage/villa interior for every player, including its own
owner - a live regression, not the "inert in dev content" the original
register row assumed.

Ports ACCWeenieObject::CanMoveInto (0x0058da40, pc:407982-408056) and
RestrictionDB::IsAllowedIn (0x005ae8f0, pc:444493-444516) verbatim into
ObjectInfo.CheckEntryRestrictions:
- owner_iid == 0 or == mover's own guid -> admit (open/owner)
- no RestrictionDB (retail _db == 0, i.e. never authored or not yet
  received) -> admit
- present RestrictionDB -> IsAllowedIn: open-to-public flag, OR mover
  shares the house's allegiance monarch, OR mover's own guid is a
  guest-table member
- unresolved restriction object -> fails CLOSED, exactly retail's own
  fallback when GetObjectA can't resolve it (pc:704-716)

Wire feed (Core.Net):
- CreateObject.cs: HouseOwner (WeenieHeaderFlag 0x02000000), HouseRestrictions
  (0x04000000), and Monarch (0x40) PWD-tail fields were parsed-and-skipped;
  now captured. Also fixes the HouseRestrictions PHashTable header
  misconception: the wire is ONE packed u32 (low 24 bits = entry count),
  not a separate count(u16)+numBuckets(u16) pair - verified against
  Chorizite's RestrictionDB.generated.cs. The old skip's byte-count
  happened to match for realistic guest-list sizes, but a future
  numBuckets value >255 would have corrupted the parse; now correct
  regardless.
- GameEvents.cs/GameEventWiring.cs: new House_UpdateRestrictions (0x0248)
  parser + wiring - retail's live guest-list refresh, whole-unit replace.
  No-ops if the house object hasn't arrived via CreateObject yet.
- ClientObject/WeenieData/ClientObjectTable: HouseOwnerId, MonarchId,
  Restrictions (new HouseRestrictionRecord) fields + merge-preserving
  Ingest + targeted UpdateHouseRestrictions.

Physics wiring:
- PhysicsEngine gains an Objects (ClientObjectTable?) property, mirroring
  the existing DataCache pattern - acdream's GetObjectA equivalent, used
  ONLY by the entry-restriction gate.
- RuntimeEntityObjectLifetime wires Physics.Engine.Objects = Objects in
  all three constructors, right alongside the table's own construction -
  the same canonical table every other subsystem borrows from, never a
  second one. This is the production fix: without it the gate still fails
  closed on every restricted cell (unresolvable object), so the wiring is
  load-bearing, not cosmetic.

Register: AP-129 narrowed (not retired) to the genuine remaining residual -
House_UpdateRestrictions' Sequence byte isn't used for staleness/reordering
rejection (low-probability, self-correcting), and outdoor CLandCell
restriction (a separate DAT structure) remains unported and unaffected by
this fix.

Tests: 15 new/updated in Ap71EntryRestrictionGateTests.cs (resolved-unowned
admits, owner admits, present-list-excluded blocks, present-list-included
admits, open-to-public admits, shared-allegiance-monarch admits, unresolved
blocks via null and via an empty table, plus two new end-to-end
PhysicsEngine.Objects-wired scenarios); 2 new CreateObject parser tests +
2 new GameEventWiring tests for the wire feed.

AcDream.Core.Tests: 4049 passed, 2 skipped, 0 failed.
AcDream.Core.Net.Tests: 761 passed, 0 skipped, 0 failed.
Complete solution suite: 9,961 total, 9,956 passed, 5 skipped, 0 failed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-30 11:36:11 +02:00
..
Cryptography feat(net): PacketHeader + PacketHeaderFlags + Hash32 checksum (Phase 4.2) 2026-04-11 14:17:37 +02:00
Messages fix(physics): AP-129 review fix - port CanMoveInto/IsAllowedIn, stop failing closed 2026-07-30 11:36:11 +02:00
Packets feat(net): N6 - ConnectResponse retransmit + fragment assembler eviction 2026-07-29 17:20:12 +02:00
Transport feat(net): N6 - ConnectResponse retransmit + fragment assembler eviction 2026-07-29 17:20:12 +02:00
AcDream.Core.Net.Tests.csproj feat(net): AcDream.Core.Net scaffold + ISAAC keystream (Phase 4.1) 2026-04-11 14:14:28 +02:00
CombatStateWiringTests.cs feat(inventory): port retail weapon switching 2026-07-12 23:06:31 +02:00
GameEventWiringTests.cs fix(physics): AP-129 review fix - port CanMoveInto/IsAllowedIn, stop failing closed 2026-07-30 11:36:11 +02:00
LiveHandshakeTests.cs fix(net): conform character entry and session shutdown 2026-07-21 10:33:03 +02:00
NetClientTests.cs perf(net): own one pooled async receive 2026-07-25 05:50:18 +02:00
NetProbeTests.cs feat(net): N6 - ConnectResponse retransmit + fragment assembler eviction 2026-07-29 17:20:12 +02:00
NetProcessStaticsCollection.cs feat(net): N6 - ConnectResponse retransmit + fragment assembler eviction 2026-07-29 17:20:12 +02:00
ObjectTableWiringTests.cs fix(ui): preserve retail item titles and spacing 2026-07-24 05:21:01 +02:00
PlayerDescriptionParserTests.cs feat: port retail magic lifecycle and retained spell UI 2026-07-15 10:55:22 +02:00
PrivateUpdateVitalTests.cs feat(player): #5 PlayerDescription parser — Stam/Mana via attribute block 2026-04-25 16:42:24 +02:00
SubscriptionSetTests.cs refactor(net): own live session composition 2026-07-22 10:36:06 +02:00
WorldSessionChatTests.cs feat(chat): route retail lifestone commands 2026-07-13 11:43:19 +02:00
WorldSessionCombatTests.cs feat(ui): finish retail toolbar controls 2026-07-11 12:11:53 +02:00
WorldSessionConstructionTests.cs perf(net): own one pooled async receive 2026-07-25 05:50:18 +02:00
WorldSessionInboundBudgetTests.cs fix(net): timeslice WorldSession.Tick inbound drain (#2 flood) 2026-06-22 15:39:50 +02:00
WorldSessionInventoryActionTests.cs fix #234: port retail appraisal floaty and inscriptions 2026-07-23 12:12:57 +02:00
WorldSessionLinkStatusTests.cs feat(ui): share indicator detail panels 2026-07-17 10:27:41 +02:00
WorldSessionNegotiationShutdownTests.cs fix(net): conform character entry and session shutdown 2026-07-21 10:33:03 +02:00
WorldSessionNetReceiveLoopResilienceTests.cs feat(net): N3 - AckNakScheduler, retail 2.0s cumulative ack replaces per-packet acks 2026-07-29 13:51:57 +02:00
WorldSessionRadarTests.cs fix(ui): preserve retail item titles and spacing 2026-07-24 05:21:01 +02:00
WorldSessionShutdownTests.cs fix(net): conform character entry and session shutdown 2026-07-21 10:33:03 +02:00
WorldSessionWiringOwnershipTests.cs refactor(net): own live session routing 2026-07-21 11:17:09 +02:00