..
Audio
fix(audio): keep unavailable world slots quiescent
2026-07-24 19:49:25 +02:00
Combat
refactor(runtime): close simulation ownership
2026-07-26 15:53:31 +02:00
Composition
refactor(runtime): cut graphical host over to canonical root
2026-07-26 19:06:09 +02:00
Diagnostics
refactor(runtime): acknowledge exact world host projections
2026-07-26 18:27:41 +02:00
Input
refactor(runtime): own world environment state
2026-07-26 16:45:04 +02:00
Interaction
refactor(runtime): own interaction transactions
2026-07-26 11:13:09 +02:00
Net
refactor(runtime): cut graphical host over to canonical root
2026-07-26 19:06:09 +02:00
Physics
refactor(runtime): close simulation ownership
2026-07-26 15:53:31 +02:00
Plugins
feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost
2026-06-14 17:46:37 +02:00
Rendering
refactor(runtime): cut graphical host over to canonical root
2026-07-26 19:06:09 +02:00
Runtime
refactor(runtime): cut graphical host over to canonical root
2026-07-26 19:06:09 +02:00
Settings
fix(rendering): survive display topology handoff
2026-07-25 13:15:24 +02:00
Spells
refactor(runtime): own combat and magic intent
2026-07-26 11:56:40 +02:00
Streaming
refactor(runtime): cut graphical host over to canonical root
2026-07-26 19:06:09 +02:00
Studio
feat(studio): #156 #157 mockup desktop and font resolver
2026-06-26 12:56:05 +02:00
UI
refactor(runtime): own combat and magic intent
2026-07-26 11:56:40 +02:00
World
refactor(runtime): cut graphical host over to canonical root
2026-07-26 19:06:09 +02:00
AcDream.App.Tests.csproj
refactor(runtime): own canonical action state
2026-07-26 10:44:09 +02:00
BoundedTestDatCollection.cs
perf(content): remove exception-driven setup probes
2026-07-24 15:12:21 +02:00
FramePhaseTestDoubles.cs
refactor(runtime): move session lifetime and ordered transport
2026-07-25 19:39:24 +02:00
FrameProfilerReportTests.cs
perf(diag): complete trustworthy Slice A capture tooling
2026-07-24 12:46:51 +02:00
FrameStatsBufferTests.cs
fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up)
2026-07-05 19:26:28 +02:00
GameRuntimeTestFactory.cs
refactor(runtime): cut graphical host over to canonical root
2026-07-26 19:06:09 +02:00
GlobalUsings.cs
refactor(runtime): close simulation ownership
2026-07-26 15:53:31 +02:00
LiveEntityRuntimeFixture.cs
refactor(runtime): own projectile simulation
2026-07-26 14:17:42 +02:00
RuntimeDatAccessArchitectureTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
RuntimeDatCollectionFactoryTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
RuntimeOptionsRetailUiTests.cs
test(runtime): add deterministic world gate artifacts
2026-07-20 22:37:16 +02:00
RuntimeOptionsTests.cs
refactor(runtime): own world environment state
2026-07-26 16:45:04 +02:00
RuntimeWorldTransitTestDriver.cs
refactor(runtime): own teleport destination correlation
2026-07-26 17:52:34 +02:00