acdream/tests/AcDream.App.Tests/UI/Layout
Erik 7b7ffcd278 fix(gameplay): reconcile wield ownership and target facing
Preserve PlayerDescription inventory/equipment ownership across authoritative manifest replacement, make weapon switching and combat/UI consumers read the same canonical object state, and carry the complete outbound player position frame across landblocks.

Route target-facing and mouse-look through the shared MovementManager and MotionInterpreter completion owner. Match retail input aggregation, toggle ordering, turn/sidestep remapping, per-axis hold keys, and synchronous movement publication without render-only heading state.

Initialize the live streaming origin from the first accepted canonical player Position, defer other projections until that origin exists, and retain logical entity identity through hydration.

Advance the project ledger from completed M2 to active M3, synchronize CLAUDE.md/AGENTS.md and durable memory, and record the next cast-lifecycle, spellbook/enchantment, and two-client portal gates.

Co-Authored-By: Codex <noreply@openai.com>
2026-07-15 08:19:23 +02:00
..
fixtures fix #213: complete suicide and framerate presentation 2026-07-13 15:50:47 +02:00
CharacterControllerTests.cs fix(studio): Character pilot — CREATE m_pMainText (it's a runtime element, not static) 2026-06-25 19:01:09 +02:00
CharacterLayoutImportProbe.cs feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00
CharacterSheetProviderTests.cs fix(ui): port live experience quality updates (#217) 2026-07-13 20:43:48 +02:00
CharacterStatControllerTests.cs fix(ui): port live experience quality updates (#217) 2026-07-13 20:43:48 +02:00
ChatLayoutConformanceTests.cs feat(ui): persist retained window layouts 2026-07-10 23:17:29 +02:00
ChatLayoutFixtureGenerator.cs test(D.2b): chat golden fixture + resolved-Type conformance (widget-generalization Task 1) 2026-06-16 16:55:51 +02:00
ChatWindowControllerTests.cs feat(chat): route retail lifestone commands 2026-07-13 11:43:19 +02:00
CombatLayoutConformanceTests.cs fix(combat): preserve authored meter child geometry 2026-07-12 21:57:53 +02:00
CombatUiControllerTests.cs fix(combat): preserve authored meter child geometry 2026-07-12 21:57:53 +02:00
DatWidgetFactoryFontResolveTests.cs feat(ui): importer Fix C — per-element dat FontDid resolver (studio path); character level uses its retail font 2026-06-26 10:30:13 +02:00
DatWidgetFactoryTests.cs feat(ui): port retail jump power bar 2026-07-13 10:22:12 +02:00
ElementReaderTests.cs feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00
FixtureLoader.cs fix #213: complete suicide and framerate presentation 2026-07-13 15:50:47 +02:00
InventoryControllerTests.cs feat(net): port retail physics spawn and event timestamps 2026-07-14 00:22:17 +02:00
InventoryFrameImportProbe.cs feat(ui): centralize retail selection state 2026-07-11 00:51:20 +02:00
ItemListCellTemplateTests.cs fix(ui): D.2b empty-slot art — container cells use inner slot bg, not the selected-container triangle 2026-06-22 12:45:36 +02:00
JumpPowerbarControllerTests.cs feat(ui): port retail jump power bar 2026-07-13 10:22:12 +02:00
JumpPowerbarLayoutConformanceTests.cs feat(ui): port retail jump power bar 2026-07-13 10:22:12 +02:00
LayoutConformanceTests.cs feat(ui): port retained widget foundations 2026-07-10 17:55:41 +02:00
LayoutImporterTests.cs feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00
PaperdollClickMapTests.cs fix(ui): port exact paperdoll body selection 2026-07-11 11:56:26 +02:00
PaperdollControllerTests.cs fix(gameplay): reconcile wield ownership and target facing 2026-07-15 08:19:23 +02:00
PaperdollSlotBackgroundTests.cs fix(paperdoll): port quest-gated Aetheria slots 2026-07-13 09:55:20 +02:00
PaperdollToggleTests.cs feat(D.2b): Slice 2 — paperdoll armor/non-armor partition + Slots toggle state 2026-06-23 08:57:50 +02:00
RadarControllerTests.cs feat(ui): port retail radar and compass 2026-07-10 16:14:37 +02:00
RadarLayoutConformanceTests.cs feat(ui): port retail radar and compass 2026-07-10 16:14:37 +02:00
RadarLayoutFixtureGenerator.cs feat(ui): port retail radar and compass 2026-07-10 16:14:37 +02:00
RadarSnapshotProviderTests.cs fix(ui): restore radar, retail wield switching, and protection meshes 2026-07-14 20:52:45 +02:00
RetailDialogFactoryTests.cs feat(ui): port retail dialog factory lifecycle 2026-07-13 16:30:05 +02:00
RetailFixtureConformanceTests.cs fix(ui): complete live targeted healing flow 2026-07-11 07:58:59 +02:00
RetailFpsControllerTests.cs fix #213: complete suicide and framerate presentation 2026-07-13 15:50:47 +02:00
RetailLayoutFixtureGenerator.cs feat(ui): port retail dialog factory lifecycle 2026-07-13 16:30:05 +02:00
RetailWindowFrameTests.cs fix(ui): complete retail inventory scroll polish 2026-07-11 10:56:33 +02:00
SelectedObjectControllerTests.cs fix(combat): synchronize auto-target presentation 2026-07-12 20:26:00 +02:00
ToolbarControllerTests.cs fix(gameplay): reconcile wield ownership and target facing 2026-07-15 08:19:23 +02:00
ToolbarInputControllerTests.cs feat(ui): complete retail quick-slot input 2026-07-11 08:59:49 +02:00
UiDatElementTests.cs feat(ui): port retained widget foundations 2026-07-10 17:55:41 +02:00
UiPropertyBagTests.cs fix(combat): restore retail power bar layers 2026-07-12 21:14:14 +02:00
UiViewportFactoryTests.cs feat(D.2b): Slice 2 — UiViewport widget (dat Type 0xD) + IUiViewportRenderer seam 2026-06-23 09:03:42 +02:00
VitalsBindingTests.cs feat(ui): port retained widget foundations 2026-07-10 17:55:41 +02:00