acdream/tests/AcDream.Core.Tests
Erik 7726f62528 feat(chat): Phase J - welcome message + own-echo dedup + long-form slash aliases + WeenieError templates
Six fixes from the 2026-04-25 live verify session.

1. ServerMessage (0xF7E0) wired to ChatLog. ACE's
   GameMessageSystemChat - used for the login banner "Welcome to
   Asheron's Call ... powered by ACEmulator ... type @acehelp" plus
   any future server broadcast - rides opcode 0xF7E0. The parser
   shipped in I.5 but the WorldSession.ServerMessageReceived event
   was never subscribed by GameWindow, so the welcome line was
   silently dropped. Subscribed now; same wave wires the missing
   EmoteHeard / SoulEmoteHeard / PlayerKilledReceived events that
   I.5 also left orphan.

2. Drop optimistic /say echo + plumb local-player-guid into ChatLog.
   ACE's HandleActionTalk broadcasts a HearSpeech back to the sender
   too, so we were double-printing every /say (own optimistic +
   server echo). New ChatLog.SetLocalPlayerGuid() pushes the chosen
   character guid in (mirrors VitalsVM pattern); OnLocalSpeech
   detects own-guid match and substitutes Sender="" so the formatter
   's IsOwnSpeaker path renders "You say, ..." instead of
   "+Acdream says, ...". Single line per /say.

3. IsOwnSpeaker check now applies to ChatKind.Channel too. Empty/
   "You" sender -> "[Allegiance] You say, \"text\"" instead of the
   "[Allegiance]  says, \"text\"" double-space hole that Phase I.6's
   OnSelfSent left when echoing legacy ChatChannel sends.

4. Long-form slash aliases: /general /allegiance /patron /vassals
   /monarch /covassals /fellowship /fellow /lookingforgroup
   /roleplay /rp /tr /gen, plus /s as alias for /say. Retail muscle
   memory expected these; the prior parser only recognized /g /a /p
   /v /m /cv /lfg /role and friends, so "/patron hello" fell
   through as /say with the literal "/patron" prefix.

5. WeenieError templates filled in for the codes the user hit:
   - 0x0414 YouAreNotInAllegiance  -> "You are not in an allegiance!"
   - 0x050F YouDoNotBelongToAFellowship -> "You do not belong to a Fellowship."
   Replaces the cryptic "WeenieError 0x0414" / "0x050F" lines.

6. @ command pass-through: ACE handles @help / @acehelp / @tele etc.
   server-side by intercepting Talk text with @ prefix; the user's
   message isn't broadcast and ACE replies via SystemChat. Drop the
   optimistic /say echo so the chat shows only the server's response
   (the SystemChat wiring from #1 surfaces it as [System] {help}).

Tests:
- 11 long-form-alias Theory cases on ChatInputParser.
- 3 own-guid-substitution cases on ChatLog (own match, different
  guid, pre-login fallback).
- Existing PrefixSubstring test refactored to "/genio" since the
  previous "/general" stub is now a real verb.

Solution total: 1021 green (243 Core.Net + 125 UI + 653 Core),
0 warnings, 0 errors. +14 tests.

Acceptance: at login, [System] Welcome to Asheron's Call appears.
Single "You say, \"hi\"" per /say. /allegiance with no allegiance
shows [Allegiance] You say, ... + [System] You are not in an
allegiance!. /patron / /vassals / /monarch route correctly.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-25 21:07:56 +02:00
..
Allegiance feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model 2026-04-18 17:17:45 +02:00
Audio feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring 2026-04-18 16:38:26 +02:00
Chat feat(chat): Phase J - welcome message + own-echo dedup + long-form slash aliases + WeenieError templates 2026-04-25 21:07:56 +02:00
Combat feat(combat): Phase E.4 AttackTargetRequest + combat notification pipeline 2026-04-18 16:58:14 +02:00
Input feat(movement): spacebar charged jump with skill-based height 2026-04-13 23:20:52 +02:00
Items feat(items): Phase F.2 ItemRepository + AppraiseRequest round-trip 2026-04-18 16:55:36 +02:00
Lighting feat(lighting): Phase G.2 — Setup.Lights + SetLightHook wiring 2026-04-19 10:46:49 +02:00
Meshing feat(net): Phase 6.6 — parse UpdateMotion (0xF74C) into MotionUpdated event 2026-04-11 20:33:26 +02:00
Physics fix(anim): physics velocity now sourced from MotionData — option B / r03 §1.3 2026-04-19 15:06:08 +02:00
Player feat(player): #5 PlayerDescription parser — Stam/Mana via attribute block 2026-04-25 16:42:24 +02:00
Plugins feat(core): add IGameState, IEvents, WorldEvents with replay-on-subscribe 2026-04-10 20:29:29 +02:00
Rendering feat(app): Phase B.2 — ChaseCamera (third-person follow camera) 2026-04-12 14:26:20 +02:00
Spells fix(player): EnchantmentMask bit fix + Vitae key=0 + absolute Vitals overlay 2026-04-25 18:15:20 +02:00
Streaming fix(app): Phase A.1 — pending-spawn list in GpuWorldState (proper fix) 2026-04-11 23:19:40 +02:00
Terrain fix(terrain): align per-cell triangle geometry with ACE's ConstructPolygons convention 2026-04-21 13:20:59 +02:00
Textures feat(core): SurfaceDecoder — add PFID_P8, PFID_R8G8B8, and PFID_X8R8G8B8 2026-04-11 19:23:57 +02:00
Vfx weather(phase-6a): port retail PhysicsScript runtime 2026-04-24 11:20:39 +02:00
World weather(phase-7): gut WeatherSystem.Snapshot — passthrough keyframe fog 2026-04-24 12:55:19 +02:00
AcDream.Core.Tests.csproj feat(app): Phase A.1 — StreamingRegion (window set + diff with hysteresis) 2026-04-11 22:01:45 +02:00
SmokeTest.cs chore: phase 1 — add Core, Abstractions, App, Tests projects 2026-04-10 09:22:33 +02:00