feat(chat): Phase J - welcome message + own-echo dedup + long-form slash aliases + WeenieError templates
Six fixes from the 2026-04-25 live verify session. 1. ServerMessage (0xF7E0) wired to ChatLog. ACE's GameMessageSystemChat - used for the login banner "Welcome to Asheron's Call ... powered by ACEmulator ... type @acehelp" plus any future server broadcast - rides opcode 0xF7E0. The parser shipped in I.5 but the WorldSession.ServerMessageReceived event was never subscribed by GameWindow, so the welcome line was silently dropped. Subscribed now; same wave wires the missing EmoteHeard / SoulEmoteHeard / PlayerKilledReceived events that I.5 also left orphan. 2. Drop optimistic /say echo + plumb local-player-guid into ChatLog. ACE's HandleActionTalk broadcasts a HearSpeech back to the sender too, so we were double-printing every /say (own optimistic + server echo). New ChatLog.SetLocalPlayerGuid() pushes the chosen character guid in (mirrors VitalsVM pattern); OnLocalSpeech detects own-guid match and substitutes Sender="" so the formatter 's IsOwnSpeaker path renders "You say, ..." instead of "+Acdream says, ...". Single line per /say. 3. IsOwnSpeaker check now applies to ChatKind.Channel too. Empty/ "You" sender -> "[Allegiance] You say, \"text\"" instead of the "[Allegiance] says, \"text\"" double-space hole that Phase I.6's OnSelfSent left when echoing legacy ChatChannel sends. 4. Long-form slash aliases: /general /allegiance /patron /vassals /monarch /covassals /fellowship /fellow /lookingforgroup /roleplay /rp /tr /gen, plus /s as alias for /say. Retail muscle memory expected these; the prior parser only recognized /g /a /p /v /m /cv /lfg /role and friends, so "/patron hello" fell through as /say with the literal "/patron" prefix. 5. WeenieError templates filled in for the codes the user hit: - 0x0414 YouAreNotInAllegiance -> "You are not in an allegiance!" - 0x050F YouDoNotBelongToAFellowship -> "You do not belong to a Fellowship." Replaces the cryptic "WeenieError 0x0414" / "0x050F" lines. 6. @ command pass-through: ACE handles @help / @acehelp / @tele etc. server-side by intercepting Talk text with @ prefix; the user's message isn't broadcast and ACE replies via SystemChat. Drop the optimistic /say echo so the chat shows only the server's response (the SystemChat wiring from #1 surfaces it as [System] {help}). Tests: - 11 long-form-alias Theory cases on ChatInputParser. - 3 own-guid-substitution cases on ChatLog (own match, different guid, pre-login fallback). - Existing PrefixSubstring test refactored to "/genio" since the previous "/general" stub is now a real verb. Solution total: 1021 green (243 Core.Net + 125 UI + 653 Core), 0 warnings, 0 errors. +14 tests. Acceptance: at login, [System] Welcome to Asheron's Call appears. Single "You say, \"hi\"" per /say. /allegiance with no allegiance shows [Allegiance] You say, ... + [System] You are not in an allegiance!. /patron / /vassals / /monarch route correctly. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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7 changed files with 177 additions and 20 deletions
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@ -1254,6 +1254,24 @@ public sealed class GameWindow : IDisposable
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// Phase I.6: feed inbound TurbineChat events into the chat log.
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// The Response variant is fire-and-forget (server-side ack);
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// EventSendToRoom is a real chat message broadcast to a room.
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// Phase J: ACE's GameMessageSystemChat (used for the login
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// banner "Welcome to Asheron's Call ... type @acehelp" and
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// for SystemChat broadcasts) rides opcode 0xF7E0 ServerMessage,
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// parsed in I.5 but never wired. Surface it as a System
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// chat line so the welcome banner appears + future server
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// pushes (announcements, command responses) show.
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_liveSession.ServerMessageReceived += sm =>
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Chat.OnSystemMessage(sm.Message, sm.ChatType);
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// Phase I.5 + J: emotes already had ChatLog adapters; wire
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// their session events here so they actually reach chat.
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_liveSession.EmoteHeard += emote =>
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Chat.OnEmote(emote.SenderName, emote.Text, emote.SenderGuid);
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_liveSession.SoulEmoteHeard += emote =>
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Chat.OnSoulEmote(emote.SenderName, emote.Text, emote.SenderGuid);
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_liveSession.PlayerKilledReceived += pk =>
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Chat.OnPlayerKilled(pk.DeathMessage, pk.VictimGuid, pk.KillerGuid);
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_liveSession.TurbineChatReceived += parsed =>
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{
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if (parsed.Body is AcDream.Core.Net.Messages.TurbineChat.Payload.EventSendToRoom ev)
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@ -1292,8 +1310,15 @@ public sealed class GameWindow : IDisposable
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switch (cmd.Channel)
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{
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case AcDream.UI.Abstractions.ChatChannelKind.Say:
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// Phase J: drop optimistic /say echo. ACE's
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// HandleActionTalk broadcasts a HearSpeech back
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// to the sender too, and ChatLog.OnLocalSpeech
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// detects own-guid match to render it as
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// "You say, ...". Optimistic-echoing here
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// doubled the line. ALSO: don't echo "@xxx"
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// server-side admin commands — ACE consumes
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// them silently and replies via SystemChat.
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liveSession.SendTalk(cmd.Text);
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chat.OnSelfSent(AcDream.Core.Chat.ChatKind.LocalSpeech, cmd.Text);
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break;
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case AcDream.UI.Abstractions.ChatChannelKind.Tell:
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if (string.IsNullOrEmpty(cmd.TargetName)) return;
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@ -1398,6 +1423,7 @@ public sealed class GameWindow : IDisposable
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var chosen = _liveSession.Characters.Characters[0];
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_playerServerGuid = chosen.Id; // Phase B.2: store for Tab-key player-mode entry
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_vitalsVm?.SetLocalPlayerGuid(chosen.Id); // Phase D.2a — devtools HP bar tracks this guid
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Chat.SetLocalPlayerGuid(chosen.Id); // Phase J — recognize own /say echo from ACE's HearSpeech broadcast
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_worldState.MarkPersistent(chosen.Id); // player entity survives landblock unloads
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Console.WriteLine($"live: entering world as 0x{chosen.Id:X8} {chosen.Name}");
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_liveSession.EnterWorld(user, characterIndex: 0);
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@ -24,6 +24,7 @@ public sealed class ChatLog
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{
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private readonly ConcurrentQueue<ChatEntry> _buffer = new();
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private readonly int _maxEntries;
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private uint _localPlayerGuid;
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public ChatLog(int maxEntries = 500)
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{
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@ -39,6 +40,16 @@ public sealed class ChatLog
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public int Count => _buffer.Count;
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/// <summary>
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/// Push the authoritative local-player GUID from <c>WorldSession</c>.
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/// One-way setter — only <c>GameWindow</c> should call it, exactly
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/// once per live session. Used by <see cref="OnLocalSpeech"/> to
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/// recognize ACE's HearSpeech echo of our own /say (server's
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/// HandleActionTalk broadcasts to all in range INCLUDING the
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/// sender) and re-render it as <c>"You say, ..."</c>.
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/// </summary>
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public void SetLocalPlayerGuid(uint guid) => _localPlayerGuid = guid;
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// ── Inbound adapters ─────────────────────────────────────────────────────
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/// <summary>Local or ranged HearSpeech (0x02BB / 0x02BC).</summary>
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@ -51,7 +62,13 @@ public sealed class ChatLog
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/// </remarks>
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public void OnLocalSpeech(string sender, string text, uint senderGuid, bool isRanged)
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{
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string effectiveSender = string.IsNullOrEmpty(sender) ? "You" : sender;
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// Phase J: ACE's HandleActionTalk broadcasts a HearSpeech echo
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// back to the sender too. Detect own echo by guid match and
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// substitute "" so the formatter renders "You say, ..." (single
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// first-person echo) instead of "+Acdream says, ..."
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// (third-person duplicate of our optimistic, already dropped).
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bool isOwnEcho = _localPlayerGuid != 0 && senderGuid == _localPlayerGuid;
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string effectiveSender = (isOwnEcho || string.IsNullOrEmpty(sender)) ? "You" : sender;
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Append(new ChatEntry(
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Kind: isRanged ? ChatKind.RangedSpeech : ChatKind.LocalSpeech,
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Sender: effectiveSender,
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@ -77,6 +77,11 @@ public static class WeenieErrorMessages
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// Trade
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[0x0529] = "Trade Complete!", // TradeComplete
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// Allegiance / Fellowship membership errors (high-frequency
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// when player isn't in either group and tries the channel)
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[0x0414] = "You are not in an allegiance!", // YouAreNotInAllegiance
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[0x050F] = "You do not belong to a Fellowship.", // YouDoNotBelongToAFellowship
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// Allegiance
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[0x0496] = "Your Allegiance has been dissolved!", // YourAllegianceHasBeenDissolved
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[0x0497] = "Your patron's Allegiance to you has been broken!",
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@ -39,26 +39,43 @@ public static class ChatInputParser
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// Alias tables. Order matters only for error messages — verb
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// matching is exact-token, not prefix.
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private static readonly string[] SayAliases = { "/say" };
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private static readonly string[] SayAliases = { "/say", "/s" };
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private static readonly string[] TellAliases = { "/tell", "/t" };
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private static readonly string[] ReplyAliases = { "/reply", "/r" };
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// Channel aliases. Each maps a single verb token to a channel kind.
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// The same list drives both the verb test and the prefix-strip.
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// Long-form aliases mirror retail muscle memory (e.g. "/allegiance"
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// for "/a", "/patron" for "/p"). Phase J added the long forms after
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// a 2026-04-25 live session showed "/patron hello" falling through
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// as plain Say with the literal "/patron " prefix.
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private static readonly (string Verb, ChatChannelKind Channel)[] ChannelVerbs =
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{
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("/g", ChatChannelKind.General),
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("/f", ChatChannelKind.Fellowship),
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("/a", ChatChannelKind.Allegiance),
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("/m", ChatChannelKind.Monarch),
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("/p", ChatChannelKind.Patron),
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("/v", ChatChannelKind.Vassals),
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("/cv", ChatChannelKind.CoVassals),
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("/lfg", ChatChannelKind.Lfg),
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("/trade", ChatChannelKind.Trade),
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("/role", ChatChannelKind.Roleplay),
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("/society", ChatChannelKind.Society),
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("/olthoi", ChatChannelKind.Olthoi),
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("/g", ChatChannelKind.General),
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("/general", ChatChannelKind.General),
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("/gen", ChatChannelKind.General),
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("/f", ChatChannelKind.Fellowship),
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("/fellow", ChatChannelKind.Fellowship),
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("/fellowship", ChatChannelKind.Fellowship),
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("/a", ChatChannelKind.Allegiance),
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("/allegiance", ChatChannelKind.Allegiance),
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("/m", ChatChannelKind.Monarch),
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("/monarch", ChatChannelKind.Monarch),
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("/p", ChatChannelKind.Patron),
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("/patron", ChatChannelKind.Patron),
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("/v", ChatChannelKind.Vassals),
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("/vassals", ChatChannelKind.Vassals),
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("/cv", ChatChannelKind.CoVassals),
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("/covassals", ChatChannelKind.CoVassals),
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("/lfg", ChatChannelKind.Lfg),
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("/lookingforgroup", ChatChannelKind.Lfg),
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("/trade", ChatChannelKind.Trade),
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("/tr", ChatChannelKind.Trade),
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("/role", ChatChannelKind.Roleplay),
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("/rp", ChatChannelKind.Roleplay),
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("/roleplay", ChatChannelKind.Roleplay),
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("/society", ChatChannelKind.Society),
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("/olthoi", ChatChannelKind.Olthoi),
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};
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/// <summary>
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@ -114,7 +114,14 @@ public sealed class ChatVM
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// is populated by callers that know the friendly name (the
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// TurbineChat inbound dispatch and OnSelfSent for Channel
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// kinds); falls back to "ch {ChannelId}" if not set.
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ChatKind.Channel => $"[{ChannelLabel(entry)}] {entry.Sender} says, \"{entry.Text}\"",
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// Empty/"You" sender → "[Channel] You say, ..." for our own
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// optimistic echo on legacy ChatChannel and self-broadcast on
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// turbine channels (server's EventSendToRoom carries the
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// sender name; OnSelfSent for legacy channels leaves it
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// empty so the formatter substitutes here).
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ChatKind.Channel => IsOwnSpeaker(entry.Sender)
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? $"[{ChannelLabel(entry)}] You say, \"{entry.Text}\""
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: $"[{ChannelLabel(entry)}] {entry.Sender} says, \"{entry.Text}\"",
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// Tell: SenderGuid != 0 means an incoming whisper; == 0 is the
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// OnSelfSent echo where Sender carries the target name. Retail
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// wording: "You tell Caith, \"hi\"" / "Caith tells you, \"hi\"".
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56
tests/AcDream.Core.Tests/Chat/ChatLogLocalGuidTests.cs
Normal file
56
tests/AcDream.Core.Tests/Chat/ChatLogLocalGuidTests.cs
Normal file
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@ -0,0 +1,56 @@
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using AcDream.Core.Chat;
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namespace AcDream.Core.Tests.Chat;
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/// <summary>
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/// Phase J: <see cref="ChatLog.SetLocalPlayerGuid"/> teaches the log
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/// to recognize ACE's HearSpeech echo of the local player's own /say
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/// — the server broadcasts to all in range INCLUDING the sender, so
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/// we'd otherwise see both our optimistic "You say" and the
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/// third-person "+Acdream says" from the server. Substituting the
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/// sender to "" routes through the formatter's IsOwnSpeaker path so
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/// only the singular first-person line shows.
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/// </summary>
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public sealed class ChatLogLocalGuidTests
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{
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[Fact]
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public void OnLocalSpeech_OwnGuidMatch_SubstitutesYou()
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{
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var log = new ChatLog();
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log.SetLocalPlayerGuid(0x5000_000A);
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log.OnLocalSpeech("+Acdream", "hello world",
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senderGuid: 0x5000_000A, isRanged: false);
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var entry = log.Snapshot()[0];
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Assert.Equal(ChatKind.LocalSpeech, entry.Kind);
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Assert.Equal("You", entry.Sender);
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Assert.Equal("hello world", entry.Text);
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}
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[Fact]
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public void OnLocalSpeech_DifferentGuid_KeepsSenderName()
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{
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var log = new ChatLog();
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log.SetLocalPlayerGuid(0x5000_000A);
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log.OnLocalSpeech("Caith", "hi",
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senderGuid: 0x5000_0042, isRanged: false);
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Assert.Equal("Caith", log.Snapshot()[0].Sender);
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}
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[Fact]
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public void OnLocalSpeech_NoLocalGuidSet_FallsBackToEmptySubstitution()
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{
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// Pre-login (guid not yet known), the existing empty-sender
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// substitution still applies — server-driven ranged echoes
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// arrive with sender="" before the player has a guid.
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var log = new ChatLog();
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log.OnLocalSpeech("", "anyone home?",
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senderGuid: 0u, isRanged: true);
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Assert.Equal("You", log.Snapshot()[0].Sender);
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Assert.Equal(ChatKind.RangedSpeech, log.Snapshot()[0].Kind);
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}
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}
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@ -225,12 +225,41 @@ public sealed class ChatInputParserTests
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[Fact]
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public void PrefixSubstring_IsNotAVerbMatch()
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{
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// "/general" (no leading "/g " token) is NOT /g; it's just text.
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// Must not be misclassified as /g + "eneral".
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var parsed = ChatInputParser.Parse("/general public", ChatChannelKind.Say, lastTellSender: null);
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// Phase J added long-form aliases (/general, /allegiance,
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// /patron, etc.). The exact-token rule still applies — a
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// verb prefix that ISN'T one of the listed aliases falls
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// through to the default channel. "/genio" is not /g, /general,
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// or /gen — must stay as Say carrying the literal text.
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var parsed = ChatInputParser.Parse("/genio public", ChatChannelKind.Say, lastTellSender: null);
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Assert.NotNull(parsed);
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Assert.Equal(ChatChannelKind.Say, parsed!.Value.Channel);
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Assert.Equal("/general public", parsed.Value.Text);
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Assert.Equal("/genio public", parsed.Value.Text);
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}
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[Theory]
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[InlineData("/general what's the deal", ChatChannelKind.General, "what's the deal")]
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[InlineData("/allegiance recall", ChatChannelKind.Allegiance, "recall")]
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[InlineData("/patron need help", ChatChannelKind.Patron, "need help")]
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[InlineData("/vassals listen up", ChatChannelKind.Vassals, "listen up")]
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[InlineData("/monarch heads up", ChatChannelKind.Monarch, "heads up")]
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[InlineData("/covassals tax season", ChatChannelKind.CoVassals, "tax season")]
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[InlineData("/fellowship buff time", ChatChannelKind.Fellowship, "buff time")]
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[InlineData("/fellow buff time", ChatChannelKind.Fellowship, "buff time")]
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[InlineData("/lookingforgroup hunt invite", ChatChannelKind.Lfg, "hunt invite")]
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[InlineData("/roleplay walk-up", ChatChannelKind.Roleplay, "walk-up")]
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[InlineData("/rp walk-up", ChatChannelKind.Roleplay, "walk-up")]
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public void LongFormAliases_RouteToTheirChannel(string raw, ChatChannelKind expected, string text)
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{
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// Phase J: retail muscle memory uses long forms ("/patron"
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// not just "/p"). Filed after a 2026-04-25 live test where
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// "/patron hello" fell through as /say with the literal
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// slash-prefixed text.
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var parsed = ChatInputParser.Parse(raw, ChatChannelKind.Say, lastTellSender: null);
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Assert.NotNull(parsed);
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Assert.Equal(expected, parsed!.Value.Channel);
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Assert.Null(parsed.Value.TargetName);
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Assert.Equal(text, parsed.Value.Text);
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}
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}
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