Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
StepUpHeight: when Tab enters player mode, read Setup.StepUpHeight from the player entity's dat and apply it to the controller (fallback 2f for non-Setup entities or when the dat value is zero). Previously hardcoded to 5.0 which made step-up too permissive. Road exclusion: SceneryGenerator now skips terrain vertices where bits 0-1 of the raw terrain word are non-zero. These bits encode the road type (GetRoad() in ACViewer's Landblock.cs). Trees, rocks and bushes will no longer be placed on road surfaces. Added SceneryGenerator.IsRoadVertex(ushort) public helper + 9 unit tests (theory + fact) verifying the road-bit convention matches TerrainInfo.Road. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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| AcDream.slnx | ||
| CLAUDE.md | ||
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acdream
Experimental modern open-source Asheron's Call client in C# / .NET 10.
Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.
Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).
Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.
Layout
src/AcDream.Cli/— console app that dumps asset counts from a dat directoryreferences/— local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.
Run
dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"
Or set ACDREAM_DAT_DIR and run without args.