Create the dependency-only Runtime project before moving any gameplay owner, enforce its direct, transitive, source, and load-time closure, and pin coherent lifetime-group extraction plus retryable teardown ordering. No production behavior changes in J0. Validated by the four focused Runtime boundary tests, a zero-error Release solution build, and 8,406 passing Release tests with five pre-existing skips. Co-authored-by: Codex <codex@openai.com>
10 lines
337 B
C#
10 lines
337 B
C#
namespace AcDream.Runtime;
|
|
|
|
/// <summary>
|
|
/// Identifies the presentation-independent runtime assembly.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Slice J0 establishes only the dependency boundary. Runtime owners move here
|
|
/// in coherent lifetime groups during the later Slice J steps.
|
|
/// </remarks>
|
|
internal static class RuntimeAssemblyMarker;
|