acdream/src/AcDream.Runtime
Erik f6e895c06c feat(diag): #266 - [stat-chain] apparatus across the vitae-to-movement chain
Three permanent low-volume probes: installed vitae record (id/type/key/
value) at ReplaceManifest, any vitae record dropped by GetMod's
spell-table prepass (retail's _vitae singleton never runs family
stacking - if this fires, hoist the Bucket-4 branch), and the full
recompute state (base skills, runMod, effective skills, active count).
One instrumented relog decides the break point.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-30 17:35:32 +02:00
..
Entities fix(physics): AP-129 review fix - port CanMoveInto/IsAllowedIn, stop failing closed 2026-07-30 11:36:11 +02:00
Gameplay feat(diag): #266 - [stat-chain] apparatus across the vitae-to-movement chain 2026-07-30 17:35:32 +02:00
Physics fix(physics): movement-parity fixes - adjusted catch-up cap, autorun retail semantics, AP-30 retired 2026-07-30 15:04:17 +02:00
Platform feat(linux): add graphical platform services 2026-07-27 11:54:59 +02:00
Session fix(physics): TS-23 - plumb real PK/PKLite/Impenetrable mover flags 2026-07-30 09:52:55 +02:00
World refactor(runtime): acknowledge exact world host projections 2026-07-26 18:27:41 +02:00
AcDream.Runtime.csproj refactor(runtime): own local movement and outbound cadence 2026-07-26 12:33:53 +02:00
GameRuntime.cs feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
GameRuntimeActionViews.cs refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
GameRuntimeClock.cs feat(runtime): define borrowed views commands and ordered events 2026-07-25 19:08:42 +02:00
GameRuntimeCommands.cs feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
GameRuntimeEventHub.cs feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
GameRuntimeEvents.cs feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
GameRuntimeGameplayViews.cs refactor(runtime): expose canonical gameplay state 2026-07-26 09:12:30 +02:00
GameRuntimeViews.cs feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
RuntimeAssemblyMarker.cs arch(runtime): establish presentation-independent boundary 2026-07-25 17:33:11 +02:00
RuntimeGeneration.cs feat(runtime): define borrowed views commands and ordered events 2026-07-25 19:08:42 +02:00
RuntimeGenerationReset.cs refactor(runtime): unify generation reset for direct hosts 2026-07-27 00:43:26 +02:00
RuntimeSimulationOwnership.cs refactor(runtime): close simulation ownership 2026-07-26 15:53:31 +02:00