..
Entities
fix(physics): AP-129 review fix - port CanMoveInto/IsAllowedIn, stop failing closed
2026-07-30 11:36:11 +02:00
Gameplay
feat(diag): #266 - [stat-chain] apparatus across the vitae-to-movement chain
2026-07-30 17:35:32 +02:00
Physics
fix(physics): movement-parity fixes - adjusted catch-up cap, autorun retail semantics, AP-30 retired
2026-07-30 15:04:17 +02:00
Platform
feat(linux): add graphical platform services
2026-07-27 11:54:59 +02:00
Session
fix(physics): TS-23 - plumb real PK/PKLite/Impenetrable mover flags
2026-07-30 09:52:55 +02:00
World
refactor(runtime): acknowledge exact world host projections
2026-07-26 18:27:41 +02:00
AcDream.Runtime.csproj
refactor(runtime): own local movement and outbound cadence
2026-07-26 12:33:53 +02:00
GameRuntime.cs
feat(headless): complete deterministic bot command parity
2026-07-27 08:23:36 +02:00
GameRuntimeActionViews.cs
refactor(runtime): own combat and magic intent
2026-07-26 11:56:40 +02:00
GameRuntimeClock.cs
feat(runtime): define borrowed views commands and ordered events
2026-07-25 19:08:42 +02:00
GameRuntimeCommands.cs
feat(headless): complete deterministic bot command parity
2026-07-27 08:23:36 +02:00
GameRuntimeEventHub.cs
feat(headless): complete deterministic bot command parity
2026-07-27 08:23:36 +02:00
GameRuntimeEvents.cs
feat(headless): complete deterministic bot command parity
2026-07-27 08:23:36 +02:00
GameRuntimeGameplayViews.cs
refactor(runtime): expose canonical gameplay state
2026-07-26 09:12:30 +02:00
GameRuntimeViews.cs
feat(headless): complete deterministic bot command parity
2026-07-27 08:23:36 +02:00
RuntimeAssemblyMarker.cs
arch(runtime): establish presentation-independent boundary
2026-07-25 17:33:11 +02:00
RuntimeGeneration.cs
feat(runtime): define borrowed views commands and ordered events
2026-07-25 19:08:42 +02:00
RuntimeGenerationReset.cs
refactor(runtime): unify generation reset for direct hosts
2026-07-27 00:43:26 +02:00
RuntimeSimulationOwnership.cs
refactor(runtime): close simulation ownership
2026-07-26 15:53:31 +02:00