Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
73 lines
2.5 KiB
C#
73 lines
2.5 KiB
C#
using AcDream.UI.Abstractions.Panels.Settings;
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namespace AcDream.UI.Abstractions.Tests.Panels.Settings;
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/// <summary>
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/// L.0: <see cref="DisplaySettings"/> is the immutable record of
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/// display-tab preferences. Defaults are pinned here so a regression
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/// (e.g. someone changing the default FOV out from under users)
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/// surfaces immediately.
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/// </summary>
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public sealed class DisplaySettingsTests
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{
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[Fact]
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public void Default_values_match_normal_client_policy()
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{
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// Defaults pin the normal-client startup policy:
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// · Resolution matches WindowOptions (1280×720 in GameWindow.Run)
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// · FieldOfView matches camera FovY (60° = π/3)
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// · VSync is on so normal presentation follows monitor refresh
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// · ShowFps false matches retail's initially-hidden SmartBox meter
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var d = DisplaySettings.Default;
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Assert.Equal("1280x720", d.Resolution);
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Assert.False(d.Fullscreen);
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Assert.True(d.VSync);
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Assert.Equal(60f, d.FieldOfView);
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Assert.Equal(1.0f, d.Gamma);
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Assert.False(d.ShowFps);
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}
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[Fact]
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public void AvailableResolutions_includes_common_16_9_options()
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{
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var list = DisplaySettings.AvailableResolutions;
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Assert.Contains("1280x720", list);
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Assert.Contains("1920x1080", list);
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Assert.Contains("2560x1440", list);
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Assert.Contains("3840x2160", list);
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// List should be ascending so the dropdown reads naturally.
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for (int i = 1; i < list.Count; i++)
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{
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int prevW = ParseWidth(list[i - 1]);
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int curW = ParseWidth(list[i]);
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Assert.True(curW >= prevW, $"Resolutions not sorted: {list[i - 1]} >= {list[i]}");
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}
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}
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[Fact]
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public void Equality_is_value_based()
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{
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var a = DisplaySettings.Default;
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var b = DisplaySettings.Default with { Fullscreen = true };
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var c = DisplaySettings.Default with { Fullscreen = true };
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Assert.NotEqual(a, b);
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Assert.Equal(b, c);
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}
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[Fact]
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public void With_expression_clones_one_field()
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{
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var d = DisplaySettings.Default with { FieldOfView = 90f };
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Assert.Equal(90f, d.FieldOfView);
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// Other fields untouched.
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Assert.Equal("1280x720", d.Resolution);
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Assert.True(d.VSync);
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Assert.False(d.ShowFps);
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}
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private static int ParseWidth(string res)
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{
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int x = res.IndexOf('x');
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return int.Parse(res.AsSpan(0, x));
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}
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}
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