Record exact capped, uncapped, and dense parity evidence for 6a026c5a, including warm reuse, hidden-frame synchronization, full Release results, and the unchanged pre-cutover rollback anchor. Advance the execution ledger to G4.
84 lines
3.9 KiB
Markdown
84 lines
3.9 KiB
Markdown
# Slice G3 Retained Classification Gate
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**Date:** 2026-07-25
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**Candidate:** `6a026c5ab04b3a0148045490fcb33d86084e0c0d`
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**Result:** accepted; G3 complete
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## Purpose
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G3 retains mesh/material classification per visible render projection while
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refreshing frame-varying transforms, clip slots, selected lights, opacity,
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selection lighting, and picking transforms. Classification remains live for
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active animation, incomplete mesh/texture resources, and active translucency
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fades. The production renderer still draws the accepted path; this is
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compare-only evidence and not a visual-cutover rollback unit.
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## Exact physical evidence
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| Route | Report | Exact comparisons per channel | Final static rebuild / cross-frame reuse | Exit |
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|---|---|---:|---:|---|
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| Uncapped nine-stop | `logs/connected-r6-soak-20260725-031419.report.json` | 16,827 / 16,827 | 2 / 6,037 | graceful |
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| Capped nine-stop | `logs/connected-r6-soak-20260725-032350.report.json` | 17,069 / 17,069 | 2 / 6,038 | graceful |
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| Uncapped dense Arwic | `logs/connected-dense-town-20260725-033339.report.json` | 757 / 757 | 0 / 3,828 | graceful |
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For every route, all four continuously sampled channels had zero cumulative
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mismatches:
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- ordered PView candidates;
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- packed dispatcher input;
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- classified opaque/transparent output;
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- accepted selection parts.
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Every process used a Release binary whose embedded commit exactly matched
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source, carried zero pending render-journal entries and zero rejected deltas at
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canonical checkpoints, and closed through the graceful logout path. Dense
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Arwic exercised 15,530 resident objects and 111 active animated statics. Its
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final retained classification payload was 4,937,760 bytes; active animation
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remained on the live path while all 3,828 unchanged visible projections reused
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their prior classification.
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## Reveal-edge correction
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The first development gate on `54d17eb4` exposed transient mismatches that the
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older checkpoint-only acceptance had not rejected. At a portal reveal, inbound
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network dispatch continued mutating hidden live objects while ordinary world
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simulation and full presentation reconciliation were intentionally blocked.
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The derived render scene therefore retained an older transform until the
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update after the first visible frame.
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The stronger ordered diagnostics named the exact live projection and transform
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fingerprint. Corrective commit `6a026c5a` splits out a narrow render-projection
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sync after hidden-frame network and command phases. It updates only the derived
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scene; physics, animation, effects, particles, attachments, and lights remain
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quiesced. The capped and uncapped nine-stop reruns prove that initial reveal,
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all portal generations, and the final Caul revisit now maintain exact
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same-frame parity.
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## Deterministic gate
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- Exact identity includes projection ID, owner incarnation, mesh/material,
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degrade state, and geometry/appearance fingerprints.
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- Transform-only dirtiness reuses classification; appearance dirtiness,
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incarnation changes, incomplete resources, and active animation rebuild.
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- Generation replacement and unseen projection retirement release retained
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payload.
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- A warmed projection completes 1,000 reuse frames with zero thread
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allocations.
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- Dirty acknowledgement occurs only after candidate, packed-input,
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classified-output, and selection comparisons all succeed.
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- Hidden world frames synchronize only the derived render projection after
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inbound mutation.
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- App Release: 3,767 passed / 3 skipped.
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- Complete Release solution: 8,251 passed / 5 skipped.
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- Release build: zero warnings and zero errors.
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## Rollback
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G3 remains compare-only. Commits through `6a026c5a` are safe to retain if a
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later production visual cutover is reverted. The exact pre-cutover runtime
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rollback anchor remains `e7d9d6fa`. G4 must record its exact production
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cutover commit in the F/G plan and render-pipeline memory before the user
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visual gate; that cutover commit, not G3, will be tomorrow's surgical rollback
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unit.
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