..
fixtures
fix(combat): restore retail combat bar controls
2026-07-11 20:26:52 +02:00
CharacterControllerTests.cs
fix(studio): Character pilot — CREATE m_pMainText (it's a runtime element, not static)
2026-06-25 19:01:09 +02:00
CharacterLayoutImportProbe.cs
feat(ui): D.2b item interaction + retail cursors + live character sheet
2026-07-03 09:18:43 +02:00
CharacterSheetProviderTests.cs
feat(ui): D.2b item interaction + retail cursors + live character sheet
2026-07-03 09:18:43 +02:00
CharacterStatControllerTests.cs
feat(ui): unify retained window mounts
2026-07-10 22:22:25 +02:00
ChatLayoutConformanceTests.cs
feat(ui): persist retained window layouts
2026-07-10 23:17:29 +02:00
ChatLayoutFixtureGenerator.cs
test(D.2b): chat golden fixture + resolved-Type conformance (widget-generalization Task 1)
2026-06-16 16:55:51 +02:00
ChatWindowControllerTests.cs
feat(ui): port retained widget foundations
2026-07-10 17:55:41 +02:00
CombatLayoutConformanceTests.cs
fix(combat): charge power bar from speed
2026-07-12 21:25:24 +02:00
CombatUiControllerTests.cs
fix(combat): charge power bar from speed
2026-07-12 21:25:24 +02:00
DatWidgetFactoryFontResolveTests.cs
feat(ui): importer Fix C — per-element dat FontDid resolver (studio path); character level uses its retail font
2026-06-26 10:30:13 +02:00
DatWidgetFactoryTests.cs
fix(combat): charge power bar from speed
2026-07-12 21:25:24 +02:00
ElementReaderTests.cs
feat(ui): D.2b item interaction + retail cursors + live character sheet
2026-07-03 09:18:43 +02:00
FixtureLoader.cs
fix(combat): restore retail combat bar controls
2026-07-11 20:26:52 +02:00
InventoryControllerTests.cs
fix(ui): complete retail inventory scroll polish
2026-07-11 10:56:33 +02:00
InventoryFrameImportProbe.cs
feat(ui): centralize retail selection state
2026-07-11 00:51:20 +02:00
ItemListCellTemplateTests.cs
fix(ui): D.2b empty-slot art — container cells use inner slot bg, not the selected-container triangle
2026-06-22 12:45:36 +02:00
LayoutConformanceTests.cs
feat(ui): port retained widget foundations
2026-07-10 17:55:41 +02:00
LayoutImporterTests.cs
feat(ui): D.2b item interaction + retail cursors + live character sheet
2026-07-03 09:18:43 +02:00
PaperdollClickMapTests.cs
fix(ui): port exact paperdoll body selection
2026-07-11 11:56:26 +02:00
PaperdollControllerTests.cs
feat(ui): complete retail quick-slot input
2026-07-11 08:59:49 +02:00
PaperdollToggleTests.cs
feat(D.2b): Slice 2 — paperdoll armor/non-armor partition + Slots toggle state
2026-06-23 08:57:50 +02:00
RadarControllerTests.cs
feat(ui): port retail radar and compass
2026-07-10 16:14:37 +02:00
RadarLayoutConformanceTests.cs
feat(ui): port retail radar and compass
2026-07-10 16:14:37 +02:00
RadarLayoutFixtureGenerator.cs
feat(ui): port retail radar and compass
2026-07-10 16:14:37 +02:00
RadarSnapshotProviderTests.cs
feat(ui): port retail radar and compass
2026-07-10 16:14:37 +02:00
RetailFixtureConformanceTests.cs
fix(ui): complete live targeted healing flow
2026-07-11 07:58:59 +02:00
RetailLayoutFixtureGenerator.cs
fix(combat): restore retail combat bar controls
2026-07-11 20:26:52 +02:00
RetailWindowFrameTests.cs
fix(ui): complete retail inventory scroll polish
2026-07-11 10:56:33 +02:00
SelectedObjectControllerTests.cs
fix(combat): synchronize auto-target presentation
2026-07-12 20:26:00 +02:00
ToolbarControllerTests.cs
feat(ui): port retail toolbar ammo count
2026-07-11 12:29:51 +02:00
ToolbarInputControllerTests.cs
feat(ui): complete retail quick-slot input
2026-07-11 08:59:49 +02:00
UiDatElementTests.cs
feat(ui): port retained widget foundations
2026-07-10 17:55:41 +02:00
UiPropertyBagTests.cs
fix(combat): restore retail power bar layers
2026-07-12 21:14:14 +02:00
UiViewportFactoryTests.cs
feat(D.2b): Slice 2 — UiViewport widget (dat Type 0xD) + IUiViewportRenderer seam
2026-06-23 09:03:42 +02:00
VitalsBindingTests.cs
feat(ui): port retained widget foundations
2026-07-10 17:55:41 +02:00