Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
Find a file
Erik 7007758293 docs(research): animation-pipeline decompile audit — no real gaps
Ground-truth audit of acdream's animation pipeline against retail
decompile (chunk_*.c), cross-referenced line-by-line with our code.
Previous audit relied on ACE and got wiring claims wrong (said our
PlayAction path was orphaned when it's wired via OnLiveMotionUpdated).

Findings:
 - PerformMovement dispatcher (FUN_00529a90) matches our MotionInterpreter.
 - apply_current_movement cycle priority (FUN_00529210) matches our
   OnLiveMotionUpdated sequencer path.
 - Commands list → PlayAction wiring matches retail.
 - Falling / Jump / Dead substate routing matches.
 - Frame-timing epsilon + negative-speed playback matches.

The agent's "hit-react missing" claim turned out to be wrong: the
referenced FUN_0048d760 call passes 32-bit IDs shaped like MotionCommand
values but user-confirmed retail shows NO body animation on damage, so
vtable +0x9c is almost certainly emit-effect / play-sound / spawn-
particle — not a motion play. Not an animation gap.

Open follow-up: CreateObject initial Commands list is parsed but not
replayed when the entity hydrates (minor; rare case).

Not a follow-up: on-hit combat feedback (particles, damage numbers).
That's a separate feature, not an animation pipeline concern.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-21 21:18:45 +02:00
docs docs(research): animation-pipeline decompile audit — no real gaps 2026-04-21 21:18:45 +02:00
memory docs(memory): session 2026-04-19 handoff — remote motion port complete 2026-04-19 21:33:12 +02:00
src fix(physics): water depth submersion + sphere-safety-push steep-slope correction 2026-04-21 20:56:46 +02:00
tests fix(terrain): align per-cell triangle geometry with ACE's ConstructPolygons convention 2026-04-21 13:20:59 +02:00
tools feat(core): port decompiled AC client physics — CollisionPrimitives + PhysicsBody 2026-04-12 23:54:51 +02:00
.gitignore chore: gitignore launch.log 2026-04-18 23:11:56 +02:00
AcDream.slnx feat(net): AcDream.Core.Net scaffold + ISAAC keystream (Phase 4.1) 2026-04-11 14:14:28 +02:00
CLAUDE.md docs(claude.md): add 'Running the client against the live server' section 2026-04-19 14:58:13 +02:00
README.md chore: phase 0 — skeleton + dat asset inventory 2026-04-10 09:02:56 +02:00

acdream

Experimental modern open-source Asheron's Call client in C# / .NET 10.

Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.

Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).

Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.

Layout

  • src/AcDream.Cli/ — console app that dumps asset counts from a dat directory
  • references/ — local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.

Run

dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"

Or set ACDREAM_DAT_DIR and run without args.