Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
Three fixes for user-reported movement bugs: 1. Character disappears far from spawn: streaming observer now computed from _playerController.Position when player mode is active, instead of _lastLivePlayerLandblockId which only updates from server echoes (never for autonomous moves). The 5x5 streaming window now follows the player as they walk. 2. Jump physics from ACE: JumpImpulse=5.0 and GravityAccel=9.8 matching AC's formula: velocity_z = sqrt(height * 19.6) where height = BurdenMod * (JumpSkill / (JumpSkill + 1300) * 22.2 + 0.05) For a new char (skill=100, burden=50%): height≈1.31, vz≈5.07. 3. Gravity reduced from 20 to 9.8 (AC's F_GRAVITY constant). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
||
|---|---|---|
| docs | ||
| src | ||
| tests | ||
| .gitignore | ||
| AcDream.slnx | ||
| CLAUDE.md | ||
| README.md | ||
acdream
Experimental modern open-source Asheron's Call client in C# / .NET 10.
Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.
Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).
Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.
Layout
src/AcDream.Cli/— console app that dumps asset counts from a dat directoryreferences/— local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.
Run
dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"
Or set ACDREAM_DAT_DIR and run without args.