..
Allegiance
feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model
2026-04-18 17:17:45 +02:00
Audio
feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring
2026-04-18 16:38:26 +02:00
Chat
fix(chat): /help client-side handler + System dedup + ThatIsNotAValidCommand template
2026-04-25 21:22:07 +02:00
Combat
fix(combat): #159 — derive CombatAnimationMotionCommands from the DRW enum
2026-07-04 09:08:11 +02:00
Conformance
refactor(pipeline): MP1a cleanup - narrow public surface, csproj parity, move residue
2026-07-05 20:52:01 +02:00
Fixtures
feat(L.2g-S2a): CMotionInterp inbound funnel in Core + live-retail conformance harness (DEV-1 core)
2026-07-02 18:50:09 +02:00
Input
fix #174 : RemoveLinkAnimations seam is HandleEnterWorld (strip + drain)
2026-07-05 16:33:41 +02:00
Items
fix(D.2b): wield is ContainerId-based — drop the WielderId write (code review)
2026-06-22 22:15:18 +02:00
Lighting
fix #176 : light pool tracked the camera via flood scoping - collect residents, anchor at player
2026-07-06 15:12:31 +02:00
Meshing
fix(render): hide editor-only placement markers in dungeons — port retail's degrade-to-nothing ( #136 )
2026-06-14 19:03:08 +02:00
Physics
feat( #182 ): PhysicsBody fsf state + CachedVelocity; ungate small-velocity-zero (Slice 1a)
2026-07-07 13:39:28 +02:00
Player
feat(player): #5 PlayerDescription parser — Stam/Mana via attribute block
2026-04-25 16:42:24 +02:00
Plugins
feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost
2026-06-14 17:46:37 +02:00
Rendering
feat(lighting): SelectForCell (all dynamic lights per EnvCell) + #176 handoff — residual is a runtime z-fight
2026-07-06 13:55:16 +02:00
Selection
test(picker): Cluster A #86 — screen-rect cell-occlusion tests
2026-05-19 14:56:51 +02:00
Spells
fix(player): EnchantmentMask bit fix + Vitae key=0 + absolute Vitals overlay
2026-04-25 18:15:20 +02:00
Streaming
fix(streaming): recover the player from the pending bucket — invisible-player / world-not-loading bug
2026-07-03 22:03:44 +02:00
Terrain
fix #108-residual (root cause): terrain drew DOUBLE-SIDED - port retail landPolysDraw eye-side gate as terrain backface cull
2026-06-12 22:05:31 +02:00
Textures
fix(textures): DecodeSolidColor null-safe against null ColorValue
2026-06-14 14:36:07 +02:00
Ui
fix(retail): rotation rate, useability gate, retail toast strings
2026-05-16 12:17:54 +02:00
Vfx
fix(vfx #56 ): ParticleHookSink applies CreateParticleHook.PartIndex transform
2026-05-11 23:57:20 +02:00
World
feat(streaming): PhysicsDatBundle on LoadedLandblock (datLock fix scaffold)
2026-06-23 09:31:26 +02:00
AcDream.Core.Tests.csproj
test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation
2026-06-02 15:20:24 +02:00
SmokeTest.cs
chore: phase 1 — add Core, Abstractions, App, Tests projects
2026-04-10 09:22:33 +02:00
xunit.runner.json
test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation
2026-06-02 15:20:24 +02:00