acdream/tests/AcDream.App.Tests/Physics/LiveEntityOrdinaryPhysicsUpdaterTests.cs
Erik f961d70023 feat(physics): port retail complete object frame pipeline
Restore the named-retail object update order across local, remote, static, projectile, animation, shadow, teleport, and effect lifetimes. Separate authoritative root commits from spatial rebucketing, preserve per-owner hook/FIFO ordering, and remove update-path allocations with exact lifecycle and residency gates.

Add deterministic conformance, adversarial lifetime, GUID-reuse, pending-cell, quaternion, timestamp, and allocation coverage. Release build is warning-free and all 6,446 tests pass with five intentional skips; retail, architecture, and adversarial reviews are clean.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-20 09:10:31 +02:00

246 lines
8 KiB
C#

using System.Numerics;
using AcDream.App.Physics;
using AcDream.App.Streaming;
using AcDream.App.World;
using AcDream.Core.Net;
using AcDream.Core.Net.Messages;
using AcDream.Core.Physics;
using AcDream.Core.World;
using DatReaderWriter.Types;
namespace AcDream.App.Tests.Physics;
public sealed class LiveEntityOrdinaryPhysicsUpdaterTests
{
private const uint Guid = 0x70000071u;
private const uint SourceCell = 0xA9B40039u;
private const uint DestinationCell = 0xAAB40001u;
[Fact]
public void CompleteRootFrame_CrossesTransitionAndCommitsCanonicalCell()
{
PhysicsEngine physics = BuildBoundaryEngine();
var spatial = new GpuWorldState();
spatial.AddLandblock(EmptyLandblock(0xA9B4FFFFu));
spatial.AddLandblock(EmptyLandblock(0xAAB4FFFFu));
var live = new LiveEntityRuntime(
spatial,
new DelegateLiveEntityResourceLifecycle(_ => { }, _ => { }));
LiveEntityRecord record = live.RegisterLiveEntity(Spawn()).Record!;
WorldEntity entity = live.MaterializeLiveEntity(
Guid,
SourceCell,
id => new WorldEntity
{
Id = id,
ServerGuid = Guid,
SourceGfxObjOrSetupId = 0x02000001u,
Position = new Vector3(191f, 10f, 50f),
Rotation = Quaternion.Identity,
MeshRefs = Array.Empty<MeshRef>(),
ParentCellId = SourceCell,
})!;
var remote = new AcDream.App.Rendering.GameWindow.RemoteMotion
{
CellId = SourceCell,
};
remote.Body.TransientState = TransientStateFlags.Active
| TransientStateFlags.Contact
| TransientStateFlags.OnWalkable;
remote.Body.SnapToCell(
SourceCell,
entity.Position,
entity.Position);
live.SetRemoteMotionRuntime(Guid, remote);
Assert.True(live.ClearRemoteMotionRuntime(Guid));
ulong epoch = record.ObjectClockEpoch;
var updater = new LiveEntityOrdinaryPhysicsUpdater(
physics,
(_, _) => (0.48f, 1.835f));
var rootFrame = new Frame
{
Origin = new Vector3(2f, 0f, 0f),
Orientation = Quaternion.Identity,
};
Assert.True(updater.Tick(
live,
record,
entity,
rootFrame,
objectScale: 1f,
quantum: 0.1f,
liveCenterX: 0xA9,
liveCenterY: 0xB4,
objectClockEpoch: epoch,
sequencer: null,
captureAnimationHooks: (_, _) => { }));
Assert.Equal(DestinationCell, record.FullCellId);
Assert.Equal(DestinationCell, entity.ParentCellId);
Assert.Equal(DestinationCell, record.PhysicsBody!.CellPosition.ObjCellId);
Assert.True(entity.Position.X > 192f);
Assert.Equal(entity.Position, record.PhysicsBody.Position);
Assert.Equal(epoch, record.ObjectClockEpoch);
}
[Fact]
public void HookDeletion_PreventsTransitionAndStaleEntityCommit()
{
var spatial = new GpuWorldState();
spatial.AddLandblock(EmptyLandblock(0xA9B4FFFFu));
var live = new LiveEntityRuntime(
spatial,
new DelegateLiveEntityResourceLifecycle(_ => { }, _ => { }));
LiveEntityRecord record = live.RegisterLiveEntity(Spawn()).Record!;
WorldEntity entity = live.MaterializeLiveEntity(
Guid,
SourceCell,
id => new WorldEntity
{
Id = id,
ServerGuid = Guid,
SourceGfxObjOrSetupId = 0x02000001u,
Position = new Vector3(191f, 10f, 50f),
Rotation = Quaternion.Identity,
MeshRefs = Array.Empty<MeshRef>(),
ParentCellId = SourceCell,
})!;
var remote = new AcDream.App.Rendering.GameWindow.RemoteMotion
{
CellId = SourceCell,
};
remote.Body.TransientState = TransientStateFlags.Active
| TransientStateFlags.Contact
| TransientStateFlags.OnWalkable;
remote.Body.SnapToCell(SourceCell, entity.Position, entity.Position);
live.SetRemoteMotionRuntime(Guid, remote);
live.ClearRemoteMotionRuntime(Guid);
var setup = new DatReaderWriter.DBObjs.Setup();
var sequencer = new AnimationSequencer(
setup,
new DatReaderWriter.DBObjs.MotionTable(),
new NullAnimationLoader());
Vector3 retainedEntityPosition = entity.Position;
var updater = new LiveEntityOrdinaryPhysicsUpdater(
new PhysicsEngine(),
(_, _) => (0.48f, 1.835f));
Assert.False(updater.Tick(
live,
record,
entity,
new Frame
{
Origin = Vector3.UnitX,
Orientation = Quaternion.Identity,
},
1f,
0.1f,
0xA9,
0xB4,
record.ObjectClockEpoch,
sequencer,
(_, _) => live.UnregisterLiveEntity(
new DeleteObject.Parsed(Guid, record.Generation),
isLocalPlayer: false)));
Assert.False(live.TryGetRecord(Guid, out _));
Assert.Equal(retainedEntityPosition, entity.Position);
}
private static PhysicsEngine BuildBoundaryEngine()
{
static TerrainSurface FlatTerrain()
{
var heights = new byte[81];
var table = new float[256];
Array.Fill(table, 50f);
return new TerrainSurface(heights, table);
}
var engine = new PhysicsEngine { DataCache = new PhysicsDataCache() };
engine.AddLandblock(
0xA9B4FFFFu,
FlatTerrain(),
Array.Empty<CellSurface>(),
Array.Empty<PortalPlane>(),
0f,
0f);
engine.AddLandblock(
0xAAB4FFFFu,
FlatTerrain(),
Array.Empty<CellSurface>(),
Array.Empty<PortalPlane>(),
192f,
0f);
return engine;
}
private static LoadedLandblock EmptyLandblock(uint landblockId) =>
new(
landblockId,
new DatReaderWriter.DBObjs.LandBlock(),
Array.Empty<WorldEntity>());
private static WorldSession.EntitySpawn Spawn()
{
var position = new CreateObject.ServerPosition(
SourceCell,
191f,
10f,
50f,
1f,
0f,
0f,
0f);
var timestamps = new PhysicsTimestamps(1, 1, 1, 1, 0, 1, 0, 1, 1);
var physics = new PhysicsSpawnData(
RawState: 0,
Position: position,
Movement: null,
AnimationFrame: null,
SetupTableId: 0x02000001u,
MotionTableId: null,
SoundTableId: null,
PhysicsScriptTableId: null,
Parent: null,
Children: null,
Scale: null,
Friction: null,
Elasticity: null,
Translucency: null,
Velocity: null,
Acceleration: null,
AngularVelocity: null,
DefaultScriptType: null,
DefaultScriptIntensity: null,
Timestamps: timestamps);
return new WorldSession.EntitySpawn(
Guid,
position,
0x02000001u,
Array.Empty<CreateObject.AnimPartChange>(),
Array.Empty<CreateObject.TextureChange>(),
Array.Empty<CreateObject.SubPaletteSwap>(),
null,
null,
"ordinary physics fixture",
null,
null,
null,
PhysicsState: 0,
InstanceSequence: 1,
MovementSequence: 1,
ServerControlSequence: 1,
PositionSequence: 1,
Physics: physics);
}
private sealed class NullAnimationLoader : IAnimationLoader
{
public DatReaderWriter.DBObjs.Animation? LoadAnimation(uint id) => null;
}
}