acdream/tests/AcDream.Runtime.Tests/Gameplay
Erik 6b8e29cde6 feat(runtime): FA6 — RuntimeFriendlyTargetQuery, the friendly-target counterpart
RuntimeHostileTargetQuery only classifies hostile monsters (via
CombatTargetPolicy.IsHostileMonster) — the FA6 two-bot fellowship/allegiance
headless gate needs the OTHER bot's server guid as a FRIENDLY target instead.
RuntimeFriendlyTargetQuery.FindClosestOtherPlayer mirrors the hostile query's
shape exactly (same hidden/no-draw filtering, same landblock-absolute
distance metric), substituting the retail PWD-bitfield IsPlayer bit (0x8,
via the existing EntityCollisionFlagsExt.FromPwdBitfield decoder) for hostile
classification. TryGetName resolves the streamed WeenieHeader name for
reporting/logging.

4 new conformance tests mirror RuntimeHostileTargetQueryTests's fixture
pattern: cross-landblock distance, hidden/no-draw/self/non-player rejection,
null-without-player-or-target, and unresolved-guid name lookup.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-12 09:39:42 +02:00
..
CharacterOptionTableTests.cs fix(runtime,net): OP1 review fixes — server-seed gate, tick-wired auto-save/logout flush, fellowship mutual exclusion 2026-08-11 00:39:51 +02:00
InteractionStateTests.cs refactor(runtime): own canonical action state 2026-07-26 10:44:09 +02:00
LocalPlayerImmediatePositionTests.cs refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1) 2026-08-05 14:11:31 +02:00
LocalPlayerOutboundCombatStyleTests.cs refactor(runtime): own local movement and outbound cadence 2026-07-26 12:33:53 +02:00
PlayerMouseLookMovementTests.cs refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1) 2026-08-05 14:11:31 +02:00
PlayerMovementControllerTests.cs fix(chat): Campaign CH user-gate round 1 — jump-in-air edge, portal cue cadence, wrap/prefix/color fixes 2026-08-09 23:42:32 +02:00
PlayerOutboundPositionTests.cs refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1) 2026-08-05 14:11:31 +02:00
PlayerPhysicsQuantumCaptureTests.cs fix(physics): port retail slope landing stop 2026-07-31 09:10:53 +02:00
RuntimeActionStateTests.cs refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
RuntimeActionTestFactory.cs refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
RuntimeAllegianceStateTests.cs fix(net,runtime): FA2 fix-round MUST-FIX -- allegiance clears at reset, 0x027C stops seeding 2026-08-12 02:17:04 +02:00
RuntimeCharacterStateTests.cs feat(ui): Campaign OP slice OP4 — the Character tab 2026-08-11 04:31:34 +02:00
RuntimeCombatAttackStateTests.cs refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
RuntimeCombatModeStateTests.cs refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
RuntimeCombatTargetStateTests.cs refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
RuntimeCommunicationStateTests.cs fix(ui,runtime): OP4 re-review residuals R1-R4 (coordinator pass) — OP4 CLOSED 2026-08-11 06:36:14 +02:00
RuntimeFellowshipStateTests.cs feat(runtime): FA4 -- fellowship roster enumeration + Social selection source 2026-08-12 04:40:19 +02:00
RuntimeFriendlyTargetQueryTests.cs feat(runtime): FA6 — RuntimeFriendlyTargetQuery, the friendly-target counterpart 2026-08-12 09:39:42 +02:00
RuntimeGameplayOwnershipTests.cs feat(runtime): FA2 -- RuntimeFellowshipState + RuntimeAllegianceState sibling J-owners 2026-08-12 01:31:54 +02:00
RuntimeHostileTargetQueryTests.cs feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
RuntimeInteractionTransactionStateTests.cs fix(vendor): grand-gate findings — wire-truth container counts, the live split bar, arrival-gated use, prepend-order race 2026-08-08 14:03:57 +02:00
RuntimeInventoryStateTests.cs refactor(runtime): close canonical gameplay ownership 2026-07-26 09:48:51 +02:00
RuntimeLocalPlayerFirstEntryStateTests.cs feat(physics): C4 route 4b-3 — remote teleport + cell-less through the canonical placement 2026-08-04 16:00:10 +02:00
RuntimeLocalPlayerFrameControllerTests.cs fix(headless): #365 — collision-admission-open window drove the first-entry conductor into a permanent seal refusal 2026-08-10 11:34:36 +02:00
RuntimeLocalPlayerMovementStateTests.cs feat(ui): Campaign OP slice OP4 — the Character tab 2026-08-11 04:31:34 +02:00
RuntimeLocalPlayerPhysicsPublicationStateTests.cs fix(runtime): transient collision-seal failure no longer terminal for login (#357) 2026-08-09 12:32:53 +02:00
RuntimeSpellCastStateTests.cs refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
RuntimeVendorLifecycleTests.cs fix(vendor): gate-findings pass — the X button HIDES like retail, clicks return, the dropdown scrolls, pyreal suffix, staged-tab slots 2026-08-08 10:29:39 +02:00
RuntimeVendorRangeQueryTests.cs fix(runtime/core): Slice 5.3 review corrections — retirement/transit close, per-unit pricing, guarded auto-close dispatch 2026-08-07 16:15:57 +02:00
TurbineChatMembershipGateTests.cs fix(chat): CH4 review fixes — allegiance ownership guard, house-abandon confirmation 2026-08-09 21:59:35 +02:00
VendorShopItemMaterializerTests.cs fix(vendor): evidence-based pass — max-first stack ceiling; the local player resolves never-animated MoveTo targets 2026-08-08 17:17:04 +02:00