RuntimeHostileTargetQuery only classifies hostile monsters (via
CombatTargetPolicy.IsHostileMonster) — the FA6 two-bot fellowship/allegiance
headless gate needs the OTHER bot's server guid as a FRIENDLY target instead.
RuntimeFriendlyTargetQuery.FindClosestOtherPlayer mirrors the hostile query's
shape exactly (same hidden/no-draw filtering, same landblock-absolute
distance metric), substituting the retail PWD-bitfield IsPlayer bit (0x8,
via the existing EntityCollisionFlagsExt.FromPwdBitfield decoder) for hostile
classification. TryGetName resolves the streamed WeenieHeader name for
reporting/logging.
4 new conformance tests mirror RuntimeHostileTargetQueryTests's fixture
pattern: cross-landblock distance, hidden/no-draw/self/non-player rejection,
null-without-player-or-target, and unresolved-guid name lookup.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>