..
CharacterOptionsBlobSource.cs
feat(runtime,net): Campaign OP slice OP1 — full character-option table, dirty model, real 0x01A1 blob builder
2026-08-10 23:31:34 +02:00
CharacterOptionTable.cs
feat(runtime,net): Campaign OP slice OP1 — full character-option table, dirty model, real 0x01A1 blob builder
2026-08-10 23:31:34 +02:00
InteractionState.cs
refactor(runtime): own canonical action state
2026-07-26 10:44:09 +02:00
LocalPlayerOutboundController.cs
refactor(runtime): own local movement and outbound cadence
2026-07-26 12:33:53 +02:00
PlayerMovementController.cs
fix(runtime): same-value LocalEntityId re-assertion is a no-op; file #365 headless hydration regression
2026-08-10 08:48:37 +02:00
PlayerPhysicsQuantumCapture.cs
fix(physics): port retail slope landing stop
2026-07-31 09:10:53 +02:00
RuntimeActionState.cs
feat(headless): complete deterministic bot command parity
2026-07-27 08:23:36 +02:00
RuntimeAllegianceState.cs
fix(net,runtime): FA2 fix-round MUST-FIX -- allegiance clears at reset, 0x027C stops seeding
2026-08-12 02:17:04 +02:00
RuntimeCharacterState.cs
feat(ui): Campaign OP slice OP4 — the Character tab
2026-08-11 04:31:34 +02:00
RuntimeCombatAttackState.cs
refactor(runtime): own combat and magic intent
2026-07-26 11:56:40 +02:00
RuntimeCombatModeState.cs
refactor(runtime): own combat and magic intent
2026-07-26 11:56:40 +02:00
RuntimeCombatTargetState.cs
refactor(runtime): own combat and magic intent
2026-07-26 11:56:40 +02:00
RuntimeCommunicationState.cs
fix(ui,runtime): OP4 review fixes — live re-seed, enable-gating, Combat panel re-point, universal timestamps
2026-08-11 05:30:26 +02:00
RuntimeFellowshipState.cs
feat(runtime): FA4 -- fellowship roster enumeration + Social selection source
2026-08-12 04:40:19 +02:00
RuntimeFriendlyTargetQuery.cs
feat(runtime): FA6 — RuntimeFriendlyTargetQuery, the friendly-target counterpart
2026-08-12 09:39:42 +02:00
RuntimeGameplayOwnership.cs
feat(runtime): FA2 -- RuntimeFellowshipState + RuntimeAllegianceState sibling J-owners
2026-08-12 01:31:54 +02:00
RuntimeHostileTargetQuery.cs
feat(headless): complete deterministic bot command parity
2026-07-27 08:23:36 +02:00
RuntimeInteractionTransactionState.cs
fix(vendor): evidence-based pass — max-first stack ceiling; the local player resolves never-animated MoveTo targets
2026-08-08 17:17:04 +02:00
RuntimeInventoryState.cs
feat(vendor): Slice 6 buy arc — shop items are real objects, vendor selection is THE selection, and Buy works (0x005F)
2026-08-07 20:28:26 +02:00
RuntimeLocalPlayerFirstEntryState.cs
fix(runtime): name why a placement is parked and fail closed when it cannot resolve
2026-08-03 13:55:16 +02:00
RuntimeLocalPlayerFrameController.cs
fix(headless): #365 — collision-admission-open window drove the first-entry conductor into a permanent seal refusal
2026-08-10 11:34:36 +02:00
RuntimeLocalPlayerIdentityState.cs
refactor(runtime): compose canonical game runtime root
2026-07-26 18:51:17 +02:00
RuntimeLocalPlayerMovementState.cs
fix(ui,runtime): OP4 review fixes — live re-seed, enable-gating, Combat panel re-point, universal timestamps
2026-08-11 05:30:26 +02:00
RuntimeLocalPlayerPhysicsPublicationState.cs
fix(runtime): transient collision-seal failure no longer terminal for login ( #357 )
2026-08-09 12:32:53 +02:00
RuntimeSpellCastState.cs
refactor(runtime): own combat and magic intent
2026-07-26 11:56:40 +02:00
RuntimeVendorRangeQuery.cs
fix(vendor): the range watcher measures retail's cylinder-gap — the acceptance-band self-close is dead (Fable, from the live trace)
2026-08-08 17:24:49 +02:00
TurbineChatMembershipGate.cs
fix(chat): CH3 review fixes — phantom UN-9, allegiance-broadcast echo, /a legacy fallback
2026-08-09 20:24:29 +02:00
VendorShopItemMaterializer.cs
fix(vendor): evidence-based pass — max-first stack ceiling; the local player resolves never-animated MoveTo targets
2026-08-08 17:17:04 +02:00